mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 08:15:59 +03:00
[GH-ISSUE #496] [Aggregate issue] Missing opcodes #104
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#104
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @rafael-57 on GitHub (Aug 20, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/496
Post your missing opcode errors here for devs to keep track of and implement.
Please check the currently implemented list first. Duplicates will be deleted.
Format
-- {Game Serial} {Game Name}
{Some log lines with "Unknown opcode"}
{upload full logfile}
Currently implemented
github.com/shadps4-emu/shadPS4@cde84e4bacGame compatibility status
https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues
@LeDragoX commented on GitHub (Aug 20, 2024):
CUSA01127 - P.T.
Log: P.T._lle_endeavouros_shad_log.txt
@gandalfthewhite19890404 commented on GitHub (Aug 21, 2024):
CUSA07656 - The Count Lucanor
CUSA01431 - Stealth Inc 2 A Game of Clones
Whole logs - I will add later
@AboMedoz commented on GitHub (Aug 21, 2024):
CUSA00062 Alienation
shad_log.txt
EDIT:
Implemented in
github.com/shadps4-emu/shadPS4@2a737d0800 (diff-071f5c7b52)@AboMedoz commented on GitHub (Aug 21, 2024):
CUSA00897 inFAMOUS™ First Light
shad_log.txt
Edit:
solved with this PR : https://github.com/shadps4-emu/shadPS4/pull/1412/commits/2c7d730a09972492d3b33a84b93d1f1638d78635
@pillo-jpg commented on GitHub (Aug 21, 2024):
CUSA03173 - Bloodborne™
shad_log_21_08_00.txt
shad_log_21_08_01.txt
@gandalfthewhite19890404 commented on GitHub (Aug 24, 2024):
CUSA01998 - The Deadly Tower of Monsters
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode IMAGE_STORE_MIP (1411, category = VectorMemory)@polybiusproxy commented on GitHub (Aug 24, 2024):
CUSA08992 - DRAGON BALL FighterZ
shad_log(4).txt
Log from @bigol83
@bigol83 commented on GitHub (Aug 24, 2024):
CUSA 03173 -Bloodborne Game of the Year Edition Patch 1.09
Unimplemented PM4 opcode
shad_log.txt
@desmonHak commented on GitHub (Aug 25, 2024):
Bloodborne Game of the Year Edition Patch 1.09
CUSA 03173 and CUSA00900
shad_log.txt
This second log happened to me trying to run the same game but with version 1.0. The .txt log is about 100MB in size, that's why I compressed it.
shad_log2.zip
@shiiironyanpan commented on GitHub (Aug 25, 2024):
Megadimension Neptunia VII - CUSA03133
shad_log_new.txt
Used latest main build
@bigol83 commented on GitHub (Aug 25, 2024):
Dark Souls Remastered CUSA08495
shad_log.txt
@StevenMiller123 commented on GitHub (Aug 26, 2024):
Edit: Both opcodes are implemented in the current main, though the same shader causes a different crash.
FINAL FANTASY XV EPISODE DUSCAE CUSA01709:
@StevenMiller123 commented on GitHub (Aug 26, 2024):
FINAL FANTASY XV CUSA01633:
shad_log.txt
@StevenMiller123 commented on GitHub (Aug 26, 2024):
Edit: This opcode is now implemented in the current main. The game now crashes elsewhere.
kh02.elf from KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE CUSA05795:
@LeDragoX commented on GitHub (Aug 26, 2024):
CUSA08034 - SHADOW OF THE COLOSSUS
CUSA08034_shad_log.txt
@spacelilly commented on GitHub (Aug 29, 2024):
CUSA00900 - Bloodborne
[Debug] liverpool.cpp:ProcessGraphics:495: Unreachable code!
Unknown PM4 type 3 opcode 0x24 with count 4
shad_log.txt
@shiiironyanpan commented on GitHub (Sep 7, 2024):
i skipped a shader on Yakuza 6 Blue Jacket Demo that gave scalar_alu.cpp unreachable and found a new missing opcodes:
shad_log_debug.txt
Without skips, it gives this error out instead:
shad_log_noskip.txt
@gandalfthewhite19890404 commented on GitHub (Sep 7, 2024):
CUSA07656 - The Count Lucanor - FIXED.
@dbz400 commented on GitHub (Sep 14, 2024):
@StevenMiller123 Feel free to retest CUSA01709 to see if https://github.com/shadps4-emu/shadPS4/pull/916 fix for DS_READ2ST64_B32
Also CUSA05795 https://github.com/shadps4-emu/shadPS4/pull/911 fix for S_XOR_B32
@AboMedoz commented on GitHub (Sep 15, 2024):
CUSA00897 inFAMOUS™ First Light
Edit:
Partially Fixed as of https://github.com/shadps4-emu/shadPS4/pull/944 but still
@dbz400 thx btw
@toni-neurosc commented on GitHub (Sep 21, 2024):
CUSA03745 The Last Guardian
@Pipi86 commented on GitHub (Sep 22, 2024):
Already reported in https://github.com/shadps4-emu/shadPS4/issues/496#issuecomment-2309837199
@dbz400 commented on GitHub (Sep 24, 2024):
CUSA07594 - Title: Guilty Gear Xrd REV 2
[Debug] vector_alu.cpp:V_CMP_CLASS_F32:911: Unreachable code!
#1153 fixes it.
@Graubek commented on GitHub (Sep 24, 2024):
CUSA02344 - Uncharted: The Nathan Drake Collection
shad_log.txt
@StevenMiller123 commented on GitHub (Sep 26, 2024):
CUSA02320 - Uncharted: The Nathan Drake Collection (v1.00)
Yes, I'm aware this is just another game to add to the shader resource tables waitlist.
shad_log.txt
@Graubek commented on GitHub (Sep 27, 2024):
CUSA00006 - Knack
[Debug] <Critical> vector_alu.cpp:V_CMP_CLASS_F32:913: Unreachable code!shad_log.txt
@DezNutz6969 commented on GitHub (Sep 28, 2024):
CUSA03628 - THE IDOLM@STER PLATINUM STARS
shad_log.txt
@Graubek commented on GitHub (Sep 29, 2024):
CUSA00004 - inFAMOUS Second Son
shad_log.txt
@Graubek commented on GitHub (Sep 29, 2024):
CUSA00562 - Tearaway Unfolded
shad_log.txt
@smiRaphi commented on GitHub (Sep 30, 2024):
CUSA17589 - 妖怪ウォッチ4++ / Yo-Kai Watch 4++
shad_log.txt
@Hermiten commented on GitHub (Oct 1, 2024):
CUSA00008 - KILLZONE™ SHADOW FALL
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/751
@Da-nu commented on GitHub (Oct 3, 2024):
CUSA12811 - Persona 4: Dancing All Night
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:455: Unknown opcode V_SUBBREV_U32 (455, category = VectorALU)shad_log.txt
@Da-nu commented on GitHub (Oct 13, 2024):
CUSA12811 - Persona 4: Dancing All Night
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)shad_log.txt
@polybiusproxy commented on GitHub (Oct 13, 2024):
@baggins183 Possible game using SRTs
@Deathedit commented on GitHub (Oct 14, 2024):
CUSA18723 - ELDEN RING™
[Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode S_BCNT1_I32_B64 (83, category = ScalarALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode S_ORN2_SAVEEXEC_B64 (107, category = ScalarALU)
shad_log.txt
@DanielSvoboda commented on GitHub (Oct 19, 2024):
CUSA08364 - ŌKAMI HD
[Debug] liverpool.cpp:ProcessGraphics:586: Unreachable code!
Unknown PM4 type 3 opcode 0x39 with count 2
MemSemaphore = 0x39
@knkemu commented on GitHub (Nov 5, 2024):
CUSA49295 - 英雄傳說 界之軌跡 (Kai no Kiseki Traditional Chinese Version)
@ElBread3 commented on GitHub (Nov 11, 2024):
CUSA15327 - Yakuza 5
After increasing SCE_KERNEL_MAIN_DMEM_SIZE so that it boots further. 0x78 being SetQueueReg.
@Vimvoord commented on GitHub (Nov 12, 2024):
shad_log.txt
Was told to report PM4 Type 0's here.
Added the log, this crash happens consistently at (seemingly random) intervals..
Sometimes it does seem to trigger from hitting objects but at times it doesn't.
I can't figure out the correlation.
CUSA03173 - FW 4.50 - Patch 1.09
@Gabe205 commented on GitHub (Nov 16, 2024):
CUSA05797 - Toukiden 2
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU)
[Lib.NpManager] np_manager.cpp:sceNpGetNpId:975: userId 1
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU)
[Debug] structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed
shad_log.txt
@unk0wn-u53r commented on GitHub (Nov 17, 2024):
Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:27.0 GB
No Mods, fresh Install.
ShadPS4 0.4.1 WIP main
e1fecda[Debug] liverpool.cpp:ProcessGraphics:200: Unreachable code!
Unsupported PM4 type 0
@Ruahh commented on GitHub (Nov 19, 2024):
CUSA03745 - The Last Guardian - (ver 1.00)
Unknown opcode V_MED3_U32 (879, category = VectorALU)
No log due to filesize, last few lines are;
Running more-kernel branch, with reimplemented shader skips to get this far. Opcode error shows up on main at this point too.
@Pipi86 commented on GitHub (Nov 21, 2024):
CUSA02320 - Uncharted: The Nathan Drake Collection™ - V01.02
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling vs shader 0xf585649d (permutation)[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R32Sfloat (Depth_MacroTiled)[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling cs shader 0x43b8ee5e[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode DS_OR_B32 (1034, category = DataShare)[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!Shader translation has failedshad_log.txt
@Hermiten commented on GitHub (Nov 22, 2024):
This is not the right place, there is no opcodes here
@rafael-57 Hey can you please update your first post ? Some new opcodes :)
Thanks you
@kvicken commented on GitHub (Nov 27, 2024):
CUSA01623 - God of War® III Remastered
[Debug] liverpool.cpp:ProcessGraphics:640: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2
shad_log.txt
@alphavector commented on GitHub (Nov 29, 2024):
CUSA00501 - SingStar Ultimate Party
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1242
@alphavector commented on GitHub (Nov 29, 2024):
CUSA15326 - YAKUZA 4
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/895
@alphavector commented on GitHub (Nov 29, 2024):
CUSA00938 - Homefront®: The Revolution
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/776
@alphavector commented on GitHub (Nov 29, 2024):
CUSA00107 - Tomb Raider: Definitive Edition
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/693
@alphavector commented on GitHub (Nov 29, 2024):
CUSA25807 - Farming Simulator 22
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/333
@kalaposfos13 commented on GitHub (Nov 29, 2024):
CUSA00003 - Driveclub
shad_log.txt
@Graubek commented on GitHub (Dec 5, 2024):
CUSA00002 - KILLZONE™ SHADOW FALL
shad_log.txt
@bigol83 commented on GitHub (Dec 7, 2024):
CUSA15325 - YAKUZA 3
shad_log.txt
@kvicken commented on GitHub (Dec 8, 2024):
CUSA00004 inFAMOUS™ Second Son
shad_log.txt
@AboMedoz commented on GitHub (Dec 9, 2024):
this is caused cuz you have 1.00 update your game to 1.07
@kvicken commented on GitHub (Dec 10, 2024):
I updated the game to 1.07 and it progress a little further. Now when the game crashes the emulator shows a different error:
shad_log.txt
@smiRaphi commented on GitHub (Dec 11, 2024):
Not entirely sure if this should go here but Yo-Kai Watch 4++ [CUSA17589] crashes with this:
shad_log.txt
@StevenMiller123 commented on GitHub (Dec 12, 2024):
Spider-Man Miles Morales hits
If that error is worked around, the game hits all these missing opcodes
@DeviousConundrum commented on GitHub (Dec 15, 2024):
Bloodborne CUSA00900 crashes with this error:
I'm on shadPS4 v4.0.1 WIP main
0fd1ab6I have these patches enabled:
shad_log.txt
@Graubek commented on GitHub (Dec 15, 2024):
CUSA00006 - KNACK
shad_log.txt
@Daniel-MM-Baptista commented on GitHub (Dec 15, 2024):
CUSA03173 - Bloodborne crashing with the following error:
I'm on shadPS4 v0.4.1 WIP main
3001b007f6Happened to me once at Central Yharnam and has been happening a lot while at Cathedral Ward and Old Yharnam.

I am not using any mods and I have the following patches enabled:
shad_log.txt
@StevenMiller123 commented on GitHub (Dec 15, 2024):
@Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report.
@DeviousConundrum commented on GitHub (Dec 15, 2024):
I'm going to be honest. I have no idea what I'm doing. I've been using a branch now, and I still get crashes. But the log doesn't show what makes it crash. So I made my peace with it. I may give it a try on Linux to see if I still crash due to PM4 error. Thank you for inadvertently giving me a push in the right direction ,
@alphavector commented on GitHub (Dec 16, 2024):
CUSA06559 - Prey
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1150
@Gabe205 commented on GitHub (Dec 28, 2024):
CUSA01778 - Dead or Alive 5 Last Round
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xc74ae8fd280e2ed4
[Render.Recompiler] translate.cpp:LogMissingOpcode:516: Unknown opcode S_ASHR_I64 (35, category = ScalarALU)
[Debug] structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed
shad_log.txt
@Hermiten commented on GitHub (Dec 29, 2024):
@Gabe205 Only the second line is enough, thanks
@blackreaper19 This is not a opcode, you can remove your message
@Hermiten commented on GitHub (Dec 29, 2024):
CUSA10421 - DYNASTY WARRIORS 9
CUSA00359 - Until Dawn™
CUSA00902 - Until Dawn™-惨劇の山荘-
@alphavector commented on GitHub (Jan 5, 2025):
CUSA31825 - Disgaea 6 Complete
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1591
@alphavector commented on GitHub (Jan 5, 2025):
CUSA26177 - Mary Skelter Finale
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1409
@alphavector commented on GitHub (Jan 11, 2025):
CUSA19163 - Death end re;Quest2
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1406
@StevenMiller123 commented on GitHub (Jan 11, 2025):
@alphavector Most of the opcodes seen in compatibility reports are already implemented. I'd recommend only reporting opcodes you find when testing current pre-releases.
@alphavector commented on GitHub (Jan 11, 2025):
V_CVT_PKNORM_U16_F32 is implemented, but not V_CVT_PKNORM_I16_F32
@StevenMiller123 commented on GitHub (Jan 12, 2025):
With some hacks, Monster Hunter World runs into a missing shader opcode.
The following log is outdated, and contains log messages for other opcodes that have since been added. I'll try to send an updated log when I can.
shad_log.txt
@krachlatte commented on GitHub (Jan 12, 2025):
shad_log.txt
Game id: CUSA01715 Title: God of War® III Remastered
[Debug] liverpool.cpp:ProcessGraphics:697: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2
@Blaster4385 commented on GitHub (Jan 22, 2025):
[Debug] <Critical> liverpool_to_vk.h:PromoteFormatToDepth:88: Unreachable code!Game is bloodborne running on Linux.
@fpsdemon commented on GitHub (Jan 24, 2025):
Game id: CUSA00302
Title: Tomb Raider: Definitive Edition (App Version: 01.01)
shad_log.txt
@StevenMiller123 commented on GitHub (Jan 25, 2025):
@rafael-57 Could you update this? We've seen several opcodes get implemented since the last update to the main post.
Shader opcode
S_FF1_I32_B32got added ingithub.com/shadps4-emu/shadPS4@cde84e4bacShader opcode
S_ABS_I32got added in #1713Shader opcodes
V_FREXP_EXP_I32_F64,V_FREXP_MANT_F64,V_FRACT_F64,V_FREXP_EXP_I32_F32, andV_FREXP_MANT_F32got added in #1766Shader opcode
IMAGE_STORE_MIPgot added in #1770Shader opcode
S_BCNT1_I32_B32got added in #1821Shader opcodes
S_BCNT1_I32_B64andS_FF1_I32_B64were reimplemented in #1889Shader opcodes
IMAGE_GATHER4andIMAGE_GATHER4_Owere added in #1939Shader opcodes
S_BITSET0_B32andS_BITSET_1_B32were added in #2039Shader opcode
IMAGE_ATOMIC_SWAPwas added in #2194Shader opcodes
S_LSHL_B64andS_ASHR_I64were added in #1825Shader opcodes
V_CVT_PK_I16_I32andV_CVT_PKNORM_I16_F32were added in #2226PM4 opcode 0x39
MEM_SEMAPHOREwas added in #2235@rafael-57 commented on GitHub (Jan 25, 2025):
@StevenMiller123 Thank you for compiling this list, updated. I just follow this issue from time to time so I don't really have visibility of new opcodes unless they reference this issue when merging :-(
It would be great to add mentions to this issue whenever opcodes are merged
@isshininu commented on GitHub (Jan 28, 2025):
CUSA03365 - DARK SOULS™ III (v 1.00)
shad_log.zip
@Shark-911 commented on GitHub (Jan 30, 2025):
shad_log LEGO® STAR WARS™ The Force Awakens.txt
LEGO® STAR WARS™: The Force Awakens | Serial:CUSA03372 | Version:01.00
@derholzmann12321 commented on GitHub (Jan 30, 2025):
Dead Rising 4 CUSA08558 1.01
[Render.Recompiler] translate.cpp:LogMissingOpcode:503: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU)
shad_log.txt
@derholzmann12321 commented on GitHub (Jan 30, 2025):
monster jam showdown CUSA43040 1.11
[Render.Recompiler] translate.cpp:LogMissingOpcode:503: Unknown opcode S_FLBIT_I32_B64 (89, category = ScalarALU)
shad_log.txt
@Hermiten commented on GitHub (Jan 31, 2025):
CUSA18742 - NieR Replicant ver.1.22474487139...
https://github.com/shadps4-emu/shadps4-game-compatibility/issues/716
@derholzmann12321 commented on GitHub (Feb 9, 2025):
horizon forbidden west CUSA24705
[Debug] liverpool.cpp:ProcessGraphics:698: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2
shad_log.txt
@Fanaticalight commented on GitHub (Mar 1, 2025):
CUSA00002 - KILLZONE™ SHADOW FALL
Two errors, unsure if first one is related to opcodes.
[Render.Vulkan] liverpool.cpp:396 ProcessGraphics: Unimplemented IT_SET_PREDICATION
[Debug] decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode (1022, encoding = 0xc0000000)
shad_log.txt
Tested on CUSA00191 as well. Requires version 1.81. Same errors.
@Missake212 commented on GitHub (Mar 23, 2025):
CUSA05489 - STEEP
[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2shad_log.txt
@Eon1One commented on GitHub (Mar 30, 2025):
CUSA00223 - inFAMOUS SECOND SON
@brad0demx commented on GitHub (Mar 30, 2025):
CUSA16345 - Immortals Fenyx Rising ™
and
CUSA12606 - DEATH STRANDING™
@brad0demx commented on GitHub (Mar 31, 2025):
CUSA00938 - Homefront®: The Revolution
[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2@Missake212 commented on GitHub (Apr 25, 2025):
CUSA01073 - Ratchet & Clank™
CUSA01073.log
@Xcedf commented on GitHub (Apr 28, 2025):
CUSA02799 - The Witch and the Hundred Knight: Revival Edition v1.00
[Debug] <Critical> translate.cpp:287 GetSrc: Unreachable code!CUSA02799.log
from my debugging: I can skip 2 shaders but it will result in black textures ingame or I can stub "LdsDirect" case here, and get normal textures
@Ruahh commented on GitHub (May 2, 2025):
CUSA08809 - SHADOW OF THE COLOSSUS v1.00
Crashes with GPU enabled, but with nullGPU it reaches;
Unknown PM4 type 3 opcode 0x8e with count 3shad_log.txt
@Fuoxden commented on GitHub (May 8, 2025):
CUSA03522 - Call of Duty®: Modern Warfare® Remastered
[Lib.SystemService] systemservice.cpp:1870 sceSystemServiceLoadExec: (STUBBED) called
[Debug] exception.cpp:164 sceKernelDebugRaiseExceptionOnReleaseMode: Unreachable code!
error -0x5ffdffff
shad_log.txt
@lostboy86 commented on GitHub (May 8, 2025):
CUSA03173 Title: Bloodborne™
[Lib.Http] http.cpp:846 sceHttpWaitRequest: (STUBBED) called
[Lib.GnmDriver] liverpool.cpp:230 ProcessGraphics: Continue hack Unsupported PM4 type 0
shad_log.txt
@StevenMiller123 commented on GitHub (May 8, 2025):
@Fuoxden That's not a shader or PM4 opcode, it doesn't belong here.
@lostboy86 We do not accept tests from forks. In addition, PM4 type 0 errors don't belong here either, they are a different type of issue.
@Missake212 commented on GitHub (May 11, 2025):
Dreams (CUSA04301) after using the M4AAC PR to go further crashes on this:
[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!Shader translation has failedCUSA04301.log
@Missake212 commented on GitHub (Jun 3, 2025):
CUSA08558 - Dead Rising 4: Frank's Big Package
[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU)https://github.com/shadps4-emu/shadps4-game-compatibility/issues/934
@Randomuser8219 commented on GitHub (Jun 20, 2025):
Knack 2 (CUSA08014)
[Render.Recompiler] translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_UMAX_X2 (1368, category = VectorMemory)
Fixed by #3130
@tochnonechelovek commented on GitHub (Jun 30, 2025):
WATCH_DOGS® 2 (CUSA04295)
CUSA04295.txt
@And-Lop commented on GitHub (Jul 10, 2025):
inFAMOUS™ Second Son (CUSA00004)
[Debug] decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode (13, encoding = 0x80000000)
@Randomuser8219 commented on GitHub (Jul 12, 2025):
Knack 2 (CUSA08014)
[Render.Recompiler] translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_FCMPSWAP (1342, category = VectorMemory)
@Missake212 commented on GitHub (Jul 18, 2025):
CUSA12546 - EARTH DEFENSE FORCE 5
[Debug] <Critical> liverpool.cpp:797 ProcessGraphics: Unreachable code!Unknown PM4 type 3 opcode 0xff with count 16384https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues/1310
@kalaposfos13 commented on GitHub (Jul 18, 2025):
@Missake212 That's not an actual opcode, that's just garbage data being interpreted as one
@mikusp commented on GitHub (Jul 26, 2025):
Death Stranding CUSA12607
@StevenMiller123 commented on GitHub (Jul 26, 2025):
God of War (CUSA07408) crashes on
CUSA07408.log
@2300201195 commented on GitHub (Jul 29, 2025):
CUSA07652 Gundam Breaker 3 The game runs perfectly,But when storing, it shows:
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
shad_log.txt
@StevenMiller123 commented on GitHub (Jul 29, 2025):
@2300201195 Those errors are not relevant to this issue. This issue is specifically for
Unknown opcodeandInstruction format table incomplete for opcodeerrors.@bigol83 I believe that crash is caused by enabling PS4 Pro mode. If you disable it, you should reach the same point I do.
@bigol83 commented on GitHub (Jul 29, 2025):
It now crashes with
is this the same as yours?
shad_log.txt
@StevenMiller123 commented on GitHub (Jul 29, 2025):
I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.
@bigol83 commented on GitHub (Jul 29, 2025):
Should dma being enabled or disabled? Do you have it enabled when testing the game?
i think it's better to talk about that on discord, i am going to delete my post since my report was influenced by ps4 pro mode being enabled
@2300201195 commented on GitHub (Jul 30, 2025):
It's different. When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely. Always stuck in the last picture.
@2300201195 commented on GitHub (Jul 30, 2025):
When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely. Always stuck in the last picture.
These errors also occur in the storage before entering the game, but they can be entered by closing the game and running it again to move on to the next step.
But when playing, it will continue to display 'save' until the game prologue ends and storage starts, causing it to crash
I apologize for any description or grammar errors as my English was translated through software
@2300201195 commented on GitHub (Jul 30, 2025):
I roughly described it on lssues # 3340, If you have time to fix it on your end, thank you very much!
@2300201195 commented on GitHub (Jul 30, 2025):
原始邮件
发件人:bigol83 @.>
发件时间:2025年7月30日 04:07
收件人:yikunhou @.>
抄送:2300201195 @.>, Mention @.>
主题:Re: [shadps4-emu/shadPS4] [Aggregate issue] Missing opcodes (Issue#496)
bigol83 left a comment (shadps4-emu/shadPS4#496)
I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.
Should dma being enabled or disabled? Do you have it enabled when testing the game?
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you were mentioned.
This is a video presentation with an error. I apologize for any inconvenience caused.
@2300201195 commented on GitHub (Jul 30, 2025):
This is a video presentation with an error. I apologize for any inconvenience caused.
@buildda commented on GitHub (Sep 14, 2025):
CUSA15006 exvsmbon
CUSA15006.log
@Modified17 commented on GitHub (Dec 1, 2025):
-- CUSA02290 Call of Duty®: Black Ops III
shad_log.txt