[GH-ISSUE #496] [Aggregate issue] Missing opcodes #104

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opened 2026-02-27 21:04:35 +03:00 by kerem · 117 comments
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Originally created by @rafael-57 on GitHub (Aug 20, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/496

Post your missing opcode errors here for devs to keep track of and implement.

Please check the currently implemented list first. Duplicates will be deleted.

Format

-- {Game Serial} {Game Name}
{Some log lines with "Unknown opcode"}
{upload full logfile}

Currently implemented

  • BUFFER_ATOMIC_SWAP #566
  • V_LSHL_B64 opcode #608
  • V_BFM_B32 and V_FFBH_U32 #663
  • PM4 0x16 and 0x11 #637
  • PM4 0x24 and 0x25 #678
  • PM4 0x42 #426
  • TBUFFER_STORE_FORMAT_XYZW #802
  • IMAGE_SAMPLE_CD and IMAGE_GATHER4_C_LZ #802
  • S_ANDN2_B32 and S_NAND_B32 #833
  • S_XOR_B32 #911
  • V_MAX_F64 #915
  • DS_READ2ST64_B32 #916
  • V_MUL_F64, V_FMA_F64 and V_RCP_F64 #944
  • V_CVT_PKNORM_U16_F32, V_CMPX_EQ_I32 #1013
  • V_CVT_PK_U8_F32 #1022
  • V_CMPX_LE_I32 #1056
  • V_CMP_CLASS_F32 #1153
  • V_CVT_F64_I32 #1219
  • S_BCNT1_I32_B64, S_ORN2_SAVEEXEC_B64, V_RCP_CLAMP_F32, V_CMPX_GE_I32, V_CVT_PK_U16_U32, and PM4 0x50 DMA_DATA #1412
  • S_BITCMP0_B32, S_BITCMP1_B32, S_BITCMP0_B64, S_BITCMP1_B64 #1550
  • V_MED3_U32 #1553
  • DS_OR_B32 #1590
  • DS_AND_B32, DS_OR_B32, DS_XOR_B32 #1593
  • S_FF1_I32_B32 github.com/shadps4-emu/shadPS4@cde84e4bac
  • S_ABS_I32 #1713
  • V_FREXP_EXP_I32_F64, V_FREXP_MANT_F64, V_FRACT_F64, V_FREXP_EXP_I32_F32, and V_FREXP_MANT_F32 #1766
  • IMAGE_STORE_MIP #1770
  • S_BCNT1_I32_B32 #1821
  • S_BCNT1_I32_B64 and S_FF1_I32_B64 #1889
  • IMAGE_GATHER4 and IMAGE_GATHER4_O #1939
  • S_BITSET0_B32 and S_BITSET_1_B32 #2039
  • IMAGE_ATOMIC_SWAP was added #2194
  • S_LSHL_B64 and S_ASHR_I64 #1825
  • V_CVT_PK_I16_I32 and V_CVT_PKNORM_I16_F32 #2226
  • PM4 opcode 0x39 IT_MEM_SEMAPHORE #2235
  • Stubbed PM4 opcode 0x20 IT_SET_PREDICATION #2525
  • DS_WRITE2ST64_B64 #2567
  • S_FLBIT_I32_B32 and V_MUL_HI_I32 #2793
  • DS_READ2ST64_B64 #2795
  • S_SUBB_U32 #2796
  • DS_SUB_U32, DS_INC_U32, DS_DEC_U32, and DS_SUB_RTN_U32 #2797
  • IMAGE_ATOMIC_FMAX and IMAGE_ATOMIC_FMIN #2820
  • S_SETPC_B64 #2823
  • PM4 opcode 0x38 IT_DRAW_INDEX_INDIRECT_MULTI #2889
  • IMAGE_SAMPLE_B_O #2894
  • Stubbed PM4 opcode 0x34 IT_STRMOUT_BUFFER_UPDATE #2929
  • Stubbed PM4 opcode 0x78 IT_SET_QUEUE_REG #2930
  • Stubbed PM4 opcode 0x8e IT_GET_LOD_STATS #2998
  • V_CVT_F64_U32 #3008
  • IMAGE_GATHER4_L #3009
  • Stubbed PM4 opcode 0x40 IT_COPY_DATA #3032
  • V_RCP_LEGACY_F32 #3040
  • BUFFER_ATOMIC_CMPSWAP #3045
  • PM4 opcode 0x22 IT_COND_EXEC #3046
  • BUFFER_ATOMIC_FMIN and BUFFER_ATOMIC_FMAX #3123
  • BUFFER_ATOMIC_SMAX_X2 and BUFFER_ATOMIC_UMAX_X2 #3130
  • V_CMP_EQ_U64 #3153
  • BUFFER_ATOMIC_SMIN_X2 and BUFFER_ATOMIC_UMIN_X2 #3182
  • BUFFER_LOAD_UBYTE, BUFFER_LOAD_SBYTE, BUFFER_LOAD_USHORT, BUFFER_LOAD_SSHORT, BUFFER_STORE_BYTE, and BUFFER_STORE_SHORT #2856
  • V_ALIGNBYTE_B32 and V_ALIGNBIT_B32 #3316
  • V_CMP_GT_U64 #3352
  • V_ADD_F64 #3483
  • V_FLOOR_F64 #3828
  • V_LSHR_B64 #3961
  • V_CMP_{OP16}_F64 #3962
  • V_FFBH_I32 #3965

Game compatibility status

https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues

Originally created by @rafael-57 on GitHub (Aug 20, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/496 ## Post your missing opcode errors here for devs to keep track of and implement. ## ## Please check the currently implemented list first. Duplicates will be deleted. ## ## Format ## -- {Game Serial} {Game Name} {Some log lines with "Unknown opcode"} {upload full logfile} ## Currently implemented ## - [x] BUFFER_ATOMIC_SWAP #566 - [x] V_LSHL_B64 opcode #608 - [x] V_BFM_B32 and V_FFBH_U32 #663 - [x] PM4 0x16 and 0x11 #637 - [x] PM4 0x24 and 0x25 #678 - [x] PM4 0x42 #426 - [x] TBUFFER_STORE_FORMAT_XYZW #802 - [x] IMAGE_SAMPLE_CD and IMAGE_GATHER4_C_LZ #802 - [x] S_ANDN2_B32 and S_NAND_B32 #833 - [x] S_XOR_B32 #911 - [x] V_MAX_F64 #915 - [x] DS_READ2ST64_B32 #916 - [x] V_MUL_F64, V_FMA_F64 and V_RCP_F64 #944 - [x] V_CVT_PKNORM_U16_F32, V_CMPX_EQ_I32 #1013 - [x] V_CVT_PK_U8_F32 #1022 - [x] V_CMPX_LE_I32 #1056 - [x] V_CMP_CLASS_F32 #1153 - [x] V_CVT_F64_I32 #1219 - [x] S_BCNT1_I32_B64, S_ORN2_SAVEEXEC_B64, V_RCP_CLAMP_F32, V_CMPX_GE_I32, V_CVT_PK_U16_U32, and PM4 0x50 DMA_DATA #1412 - [x] S_BITCMP0_B32, S_BITCMP1_B32, S_BITCMP0_B64, S_BITCMP1_B64 #1550 - [x] V_MED3_U32 #1553 - [x] DS_OR_B32 #1590 - [x] DS_AND_B32, DS_OR_B32, DS_XOR_B32 #1593 - [x] S_FF1_I32_B32 https://github.com/shadps4-emu/shadPS4/commit/cde84e4bac94cfaa4c63f38f2b0494b78c6955eb - [x] S_ABS_I32 #1713 - [x] V_FREXP_EXP_I32_F64, V_FREXP_MANT_F64, V_FRACT_F64, V_FREXP_EXP_I32_F32, and V_FREXP_MANT_F32 #1766 - [x] IMAGE_STORE_MIP #1770 - [x] S_BCNT1_I32_B32 #1821 - [x] S_BCNT1_I32_B64 and S_FF1_I32_B64 #1889 - [x] IMAGE_GATHER4 and IMAGE_GATHER4_O #1939 - [x] S_BITSET0_B32 and S_BITSET_1_B32 #2039 - [x] IMAGE_ATOMIC_SWAP was added #2194 - [x] S_LSHL_B64 and S_ASHR_I64 #1825 - [x] V_CVT_PK_I16_I32 and V_CVT_PKNORM_I16_F32 #2226 - [x] PM4 opcode 0x39 IT_MEM_SEMAPHORE #2235 - [x] Stubbed PM4 opcode 0x20 IT_SET_PREDICATION #2525 - [x] DS_WRITE2ST64_B64 #2567 - [x] S_FLBIT_I32_B32 and V_MUL_HI_I32 #2793 - [x] DS_READ2ST64_B64 #2795 - [x] S_SUBB_U32 #2796 - [x] DS_SUB_U32, DS_INC_U32, DS_DEC_U32, and DS_SUB_RTN_U32 #2797 - [x] IMAGE_ATOMIC_FMAX and IMAGE_ATOMIC_FMIN #2820 - [x] S_SETPC_B64 #2823 - [x] PM4 opcode 0x38 IT_DRAW_INDEX_INDIRECT_MULTI #2889 - [x] IMAGE_SAMPLE_B_O #2894 - [x] Stubbed PM4 opcode 0x34 IT_STRMOUT_BUFFER_UPDATE #2929 - [x] Stubbed PM4 opcode 0x78 IT_SET_QUEUE_REG #2930 - [x] Stubbed PM4 opcode 0x8e IT_GET_LOD_STATS #2998 - [x] V_CVT_F64_U32 #3008 - [x] IMAGE_GATHER4_L #3009 - [x] Stubbed PM4 opcode 0x40 IT_COPY_DATA #3032 - [x] V_RCP_LEGACY_F32 #3040 - [x] BUFFER_ATOMIC_CMPSWAP #3045 - [x] PM4 opcode 0x22 IT_COND_EXEC #3046 - [x] BUFFER_ATOMIC_FMIN and BUFFER_ATOMIC_FMAX #3123 - [x] BUFFER_ATOMIC_SMAX_X2 and BUFFER_ATOMIC_UMAX_X2 #3130 - [x] V_CMP_EQ_U64 #3153 - [x] BUFFER_ATOMIC_SMIN_X2 and BUFFER_ATOMIC_UMIN_X2 #3182 - [x] BUFFER_LOAD_UBYTE, BUFFER_LOAD_SBYTE, BUFFER_LOAD_USHORT, BUFFER_LOAD_SSHORT, BUFFER_STORE_BYTE, and BUFFER_STORE_SHORT #2856 - [x] V_ALIGNBYTE_B32 and V_ALIGNBIT_B32 #3316 - [x] V_CMP_GT_U64 #3352 - [x] V_ADD_F64 #3483 - [x] V_FLOOR_F64 #3828 - [x] V_LSHR_B64 #3961 - [x] V_CMP_{OP16}_F64 #3962 - [x] V_FFBH_I32 #3965 ## Game compatibility status ## https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues
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@LeDragoX commented on GitHub (Aug 20, 2024):

CUSA01127 - P.T.

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_BFM_B32 (443, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_FFBH_U32 (520, category = VectorALU)

Log: P.T._lle_endeavouros_shad_log.txt

<!-- gh-comment-id:2299639463 --> @LeDragoX commented on GitHub (Aug 20, 2024): CUSA01127 - P.T. ```ts [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_BFM_B32 (443, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_FFBH_U32 (520, category = VectorALU) ``` Log: [P.T._lle_endeavouros_shad_log.txt](https://github.com/user-attachments/files/16680985/P.T._lle_endeavouros_shad_log.txt)
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@gandalfthewhite19890404 commented on GitHub (Aug 21, 2024):

CUSA07656 - The Count Lucanor

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU)

CUSA01431 - Stealth Inc 2 A Game of Clones

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU)

Whole logs - I will add later

<!-- gh-comment-id:2300360006 --> @gandalfthewhite19890404 commented on GitHub (Aug 21, 2024): CUSA07656 - The Count Lucanor ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_MOVRELS_B32 (530, category = VectorALU) ``` CUSA01431 - Stealth Inc 2 A Game of Clones ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode V_CVT_PK_U8_F32 (884, category = VectorALU) ``` Whole logs - I will add later
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@AboMedoz commented on GitHub (Aug 21, 2024):

CUSA00062 Alienation

[Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code!
Unknown PM4 type 3 opcode 0x42 with count 1

shad_log.txt

EDIT:
Implemented in github.com/shadps4-emu/shadPS4@2a737d0800 (diff-071f5c7b52)

<!-- gh-comment-id:2301296794 --> @AboMedoz commented on GitHub (Aug 21, 2024): CUSA00062 Alienation ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code! Unknown PM4 type 3 opcode 0x42 with count 1 ``` [shad_log.txt](https://github.com/user-attachments/files/16687425/shad_log.txt) **EDIT**: Implemented in https://github.com/shadps4-emu/shadPS4/commit/2a737d08004e9429720226ed2069397d643bc802#diff-071f5c7b52fe017af2790f6e4730d80e7cecf7ab6d5ec598427db727f4e4a1ab
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@AboMedoz commented on GitHub (Aug 21, 2024):

CUSA00897 inFAMOUS™ First Light

[Debug] <Critical> liverpool.cpp:ProcessCompute:561: Unreachable code!
Unknown PM4 type 3 opcode 0x50 with count 6

shad_log.txt

Edit:

solved with this PR : https://github.com/shadps4-emu/shadPS4/pull/1412/commits/2c7d730a09972492d3b33a84b93d1f1638d78635

<!-- gh-comment-id:2301962295 --> @AboMedoz commented on GitHub (Aug 21, 2024): CUSA00897 inFAMOUS™ First Light ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:561: Unreachable code! Unknown PM4 type 3 opcode 0x50 with count 6 ``` [shad_log.txt](https://github.com/user-attachments/files/16691597/shad_log.txt) ### Edit: solved with this PR : https://github.com/shadps4-emu/shadPS4/pull/1412/commits/2c7d730a09972492d3b33a84b93d1f1638d78635
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@pillo-jpg commented on GitHub (Aug 21, 2024):

CUSA03173 - Bloodborne™

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode IMAGE_SAMPLE_D (1436, category = VectorMemory)

shad_log_21_08_00.txt
shad_log_21_08_01.txt

<!-- gh-comment-id:2302355522 --> @pillo-jpg commented on GitHub (Aug 21, 2024): CUSA03173 - Bloodborne™ ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode IMAGE_SAMPLE_D (1436, category = VectorMemory) ``` [shad_log_21_08_00.txt](https://github.com/user-attachments/files/16694275/shad_log_21_08_00.txt) [shad_log_21_08_01.txt](https://github.com/user-attachments/files/16694274/shad_log_21_08_01.txt)
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@gandalfthewhite19890404 commented on GitHub (Aug 24, 2024):

CUSA01998 - The Deadly Tower of Monsters
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode IMAGE_STORE_MIP (1411, category = VectorMemory)

<!-- gh-comment-id:2308147389 --> @gandalfthewhite19890404 commented on GitHub (Aug 24, 2024): CUSA01998 - The Deadly Tower of Monsters `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:449: Unknown opcode IMAGE_STORE_MIP (1411, category = VectorMemory)`
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@polybiusproxy commented on GitHub (Aug 24, 2024):

CUSA08992 - DRAGON BALL FighterZ

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode BUFFER_ATOMIC_SWAP (1328, category = VectorMemory)

shad_log(4).txt
Log from @bigol83

<!-- gh-comment-id:2308520893 --> @polybiusproxy commented on GitHub (Aug 24, 2024): CUSA08992 - DRAGON BALL FighterZ ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode BUFFER_ATOMIC_SWAP (1328, category = VectorMemory) ``` [shad_log(4).txt](https://github.com/user-attachments/files/16737824/shad_log.4.txt) Log from @bigol83
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@bigol83 commented on GitHub (Aug 24, 2024):

CUSA 03173 -Bloodborne Game of the Year Edition Patch 1.09

Unimplemented PM4 opcode

[Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code!
Unknown PM4 type 3 opcode 0x11 with count 3

shad_log.txt

<!-- gh-comment-id:2308540756 --> @bigol83 commented on GitHub (Aug 24, 2024): CUSA 03173 -Bloodborne Game of the Year Edition Patch 1.09 Unimplemented PM4 opcode ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code! Unknown PM4 type 3 opcode 0x11 with count 3 ``` [shad_log.txt](https://github.com/user-attachments/files/16738018/shad_log.txt)
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@desmonHak commented on GitHub (Aug 25, 2024):

Bloodborne Game of the Year Edition Patch 1.09

CUSA 03173 and CUSA00900

Unknown PM4 type 3 opcode 0x11 with count 3.

shad_log.txt

This second log happened to me trying to run the same game but with version 1.0. The .txt log is about 100MB in size, that's why I compressed it.

shad_log2.zip

<!-- gh-comment-id:2308629279 --> @desmonHak commented on GitHub (Aug 25, 2024): Bloodborne Game of the Year Edition Patch 1.09 CUSA 03173 and CUSA00900 ```c Unknown PM4 type 3 opcode 0x11 with count 3. ``` [shad_log.txt](https://github.com/user-attachments/files/16738781/shad_log.txt) This second log happened to me trying to run the same game but with version 1.0. The .txt log is about 100MB in size, that's why I compressed it. [shad_log2.zip](https://github.com/user-attachments/files/16738838/shad_log2.zip)
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@shiiironyanpan commented on GitHub (Aug 25, 2024):

Megadimension Neptunia VII - CUSA03133


[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory)
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory)
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called
[Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_LSHL_B64 (887, category = VectorALU)

shad_log_new.txt
Used latest main build

<!-- gh-comment-id:2308879880 --> @shiiironyanpan commented on GitHub (Aug 25, 2024): Megadimension Neptunia VII - CUSA03133 ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory) [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode TBUFFER_STORE_FORMAT_XYZW (1401, category = VectorMemory) [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called [Lib.GnmDriver] <Info> gnmdriver.cpp:sceGnmSubmitCommandBuffers:2079: called [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_LSHL_B64 (887, category = VectorALU) ``` [shad_log_new.txt](https://github.com/user-attachments/files/16740708/shad_log_new.txt) Used latest main build
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@bigol83 commented on GitHub (Aug 25, 2024):

Dark Souls Remastered CUSA08495

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:304: Compiling fs shader 0x7c044940
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode IMAGE_SAMPLE_CD (1506, category = VectorMemory)
[Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed!
Shader translation has failed

shad_log.txt

<!-- gh-comment-id:2308954330 --> @bigol83 commented on GitHub (Aug 25, 2024): Dark Souls Remastered CUSA08495 ``` [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CreateGraphicsPipeline:304: Compiling fs shader 0x7c044940 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode IMAGE_SAMPLE_CD (1506, category = VectorMemory) [Debug] <Critical> structured_control_flow.cpp:operator():832: Assertion Failed! Shader translation has failed ``` [shad_log.txt](https://github.com/user-attachments/files/16741542/shad_log.txt)
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@StevenMiller123 commented on GitHub (Aug 26, 2024):

Edit: Both opcodes are implemented in the current main, though the same shader causes a different crash.

FINAL FANTASY XV EPISODE DUSCAE CUSA01709:

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode DS_WRITE2ST64_B32 (1039, category = DataShare)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode DS_READ2ST64_B32 (1080, category = DataShare)
<!-- gh-comment-id:2309568211 --> @StevenMiller123 commented on GitHub (Aug 26, 2024): Edit: Both opcodes are implemented in the current main, though the same shader causes a different crash. FINAL FANTASY XV EPISODE DUSCAE CUSA01709: ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode DS_WRITE2ST64_B32 (1039, category = DataShare) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode DS_READ2ST64_B32 (1080, category = DataShare) ```
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@StevenMiller123 commented on GitHub (Aug 26, 2024):

FINAL FANTASY XV CUSA01633:

[Debug] <Critical> liverpool.cpp:ProcessCompute:561: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

shad_log.txt

<!-- gh-comment-id:2309571397 --> @StevenMiller123 commented on GitHub (Aug 26, 2024): FINAL FANTASY XV CUSA01633: ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:561: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` [shad_log.txt](https://github.com/user-attachments/files/17006570/shad_log.txt)
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@StevenMiller123 commented on GitHub (Aug 26, 2024):

Edit: This opcode is now implemented in the current main. The game now crashes elsewhere.

kh02.elf from KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE CUSA05795:

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode S_XOR_B32 (18, category = ScalarALU)
<!-- gh-comment-id:2309593452 --> @StevenMiller123 commented on GitHub (Aug 26, 2024): Edit: This opcode is now implemented in the current main. The game now crashes elsewhere. kh02.elf from KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE CUSA05795: ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:450: Unknown opcode S_XOR_B32 (18, category = ScalarALU) ```
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@LeDragoX commented on GitHub (Aug 26, 2024):

CUSA08034 - SHADOW OF THE COLOSSUS

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)

CUSA08034_shad_log.txt

<!-- gh-comment-id:2309837199 --> @LeDragoX commented on GitHub (Aug 26, 2024): CUSA08034 - SHADOW OF THE COLOSSUS ```ts [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory) ``` [CUSA08034_shad_log.txt](https://github.com/user-attachments/files/16747201/CUSA08034_shad_log.txt)
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@spacelilly commented on GitHub (Aug 29, 2024):

CUSA00900 - Bloodborne
[Debug] liverpool.cpp:ProcessGraphics:495: Unreachable code!
Unknown PM4 type 3 opcode 0x24 with count 4
shad_log.txt

<!-- gh-comment-id:2317906014 --> @spacelilly commented on GitHub (Aug 29, 2024): CUSA00900 - Bloodborne [Debug] <Critical> liverpool.cpp:ProcessGraphics:495: Unreachable code! Unknown PM4 type 3 opcode 0x24 with count 4 [shad_log.txt](https://github.com/user-attachments/files/16800810/shad_log.txt)
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@shiiironyanpan commented on GitHub (Sep 7, 2024):

i skipped a shader on Yakuza 6 Blue Jacket Demo that gave scalar_alu.cpp unreachable and found a new missing opcodes:

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_ANDN2_B32 (20, category = ScalarALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_ANDN2_B32 (20, category = ScalarALU)
[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed

shad_log_debug.txt

Without skips, it gives this error out instead:

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:333: Compiling cs shader 0x1aa0a567
[Kernel.Fs] <Info> file_system.cpp:sceKernelOpen:28: path = /app0/data/stream/bbg_bgm_fukuda.awb flags = 0x0 mode = 365
[Kernel.Fs] <Info> file_system.cpp:sceKernelFStat:369: (PARTIAL) fd = 23
[Debug] <Critical> scalar_alu.cpp:operator():487: Unreachable code!

shad_log_noskip.txt

<!-- gh-comment-id:2335052419 --> @shiiironyanpan commented on GitHub (Sep 7, 2024): i skipped a shader on Yakuza 6 Blue Jacket Demo that gave scalar_alu.cpp unreachable and found a new missing opcodes: ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_ANDN2_B32 (20, category = ScalarALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_ANDN2_B32 (20, category = ScalarALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! Shader translation has failed ``` [shad_log_debug.txt](https://github.com/user-attachments/files/16914826/shad_log_debug.txt) Without skips, it gives this error out instead: ``` [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:333: Compiling cs shader 0x1aa0a567 [Kernel.Fs] <Info> file_system.cpp:sceKernelOpen:28: path = /app0/data/stream/bbg_bgm_fukuda.awb flags = 0x0 mode = 365 [Kernel.Fs] <Info> file_system.cpp:sceKernelFStat:369: (PARTIAL) fd = 23 [Debug] <Critical> scalar_alu.cpp:operator():487: Unreachable code! ``` [shad_log_noskip.txt](https://github.com/user-attachments/files/16914840/shad_log_noskip.txt)
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@gandalfthewhite19890404 commented on GitHub (Sep 7, 2024):

CUSA07656 - The Count Lucanor - FIXED.

<!-- gh-comment-id:2335158552 --> @gandalfthewhite19890404 commented on GitHub (Sep 7, 2024): CUSA07656 - The Count Lucanor - FIXED.
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@dbz400 commented on GitHub (Sep 14, 2024):

@StevenMiller123 Feel free to retest CUSA01709 to see if https://github.com/shadps4-emu/shadPS4/pull/916 fix for DS_READ2ST64_B32

Also CUSA05795 https://github.com/shadps4-emu/shadPS4/pull/911 fix for S_XOR_B32

<!-- gh-comment-id:2351092586 --> @dbz400 commented on GitHub (Sep 14, 2024): @StevenMiller123 Feel free to retest CUSA01709 to see if https://github.com/shadps4-emu/shadPS4/pull/916 fix for DS_READ2ST64_B32 Also CUSA05795 https://github.com/shadps4-emu/shadPS4/pull/911 fix for S_XOR_B32
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@AboMedoz commented on GitHub (Sep 15, 2024):

CUSA00897 inFAMOUS™ First Light

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_FMA_F64 (866, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_RCP_F64 (510, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU)

Edit:

Partially Fixed as of https://github.com/shadps4-emu/shadPS4/pull/944 but still
@dbz400 thx btw

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU)
<!-- gh-comment-id:2351441658 --> @AboMedoz commented on GitHub (Sep 15, 2024): CUSA00897 inFAMOUS™ First Light ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_FMA_F64 (866, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_RCP_F64 (510, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU) ``` ## Edit: Partially Fixed as of https://github.com/shadps4-emu/shadPS4/pull/944 but still @dbz400 thx btw ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_I32 (467, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F64_F32 (479, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode V_CVT_F32_F64 (478, category = VectorALU) ```
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@toni-neurosc commented on GitHub (Sep 21, 2024):

CUSA03745 The Last Guardian

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)
<!-- gh-comment-id:2365301728 --> @toni-neurosc commented on GitHub (Sep 21, 2024): CUSA03745 The Last Guardian ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory) ```
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@Pipi86 commented on GitHub (Sep 22, 2024):

CUSA03745 The Last Guardian

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)

Already reported in https://github.com/shadps4-emu/shadPS4/issues/496#issuecomment-2309837199

<!-- gh-comment-id:2365441189 --> @Pipi86 commented on GitHub (Sep 22, 2024): > CUSA03745 The Last Guardian > > ``` > [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory) > ``` Already reported in https://github.com/shadps4-emu/shadPS4/issues/496#issuecomment-2309837199
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@dbz400 commented on GitHub (Sep 24, 2024):

CUSA07594 - Title: Guilty Gear Xrd REV 2

[Debug] vector_alu.cpp:V_CMP_CLASS_F32:911: Unreachable code!

#1153 fixes it.

<!-- gh-comment-id:2371561550 --> @dbz400 commented on GitHub (Sep 24, 2024): CUSA07594 - Title: Guilty Gear Xrd REV 2 [Debug] <Critical> vector_alu.cpp:V_CMP_CLASS_F32:911: Unreachable code! #1153 fixes it.
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@Graubek commented on GitHub (Sep 24, 2024):

CUSA02344 - Uncharted: The Nathan Drake Collection

[Debug] <Critical> decode.cpp:operator():264: Assertion Failed!
Instruction format table incomplete for opcode  (1490, encoding = )

shad_log.txt

<!-- gh-comment-id:2371881311 --> @Graubek commented on GitHub (Sep 24, 2024): CUSA02344 - Uncharted: The Nathan Drake Collection ``` [Debug] <Critical> decode.cpp:operator():264: Assertion Failed! Instruction format table incomplete for opcode (1490, encoding = ) ``` [shad_log.txt](https://github.com/user-attachments/files/17118218/shad_log.txt)
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@StevenMiller123 commented on GitHub (Sep 26, 2024):

CUSA02320 - Uncharted: The Nathan Drake Collection (v1.00)

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:455: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)
[Debug] <Critical> data_share.cpp:operator():165: Assertion Failed!

Yes, I'm aware this is just another game to add to the shader resource tables waitlist.
shad_log.txt

<!-- gh-comment-id:2376821511 --> @StevenMiller123 commented on GitHub (Sep 26, 2024): CUSA02320 - Uncharted: The Nathan Drake Collection (v1.00) ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:455: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory) [Debug] <Critical> data_share.cpp:operator():165: Assertion Failed! ``` Yes, I'm aware this is just another game to add to the shader resource tables waitlist. [shad_log.txt](https://github.com/user-attachments/files/17123488/shad_log.txt)
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@Graubek commented on GitHub (Sep 27, 2024):

CUSA00006 - Knack

[Debug] <Critical> vector_alu.cpp:V_CMP_CLASS_F32:913: Unreachable code!

shad_log.txt

<!-- gh-comment-id:2378860626 --> @Graubek commented on GitHub (Sep 27, 2024): CUSA00006 - Knack `[Debug] <Critical> vector_alu.cpp:V_CMP_CLASS_F32:913: Unreachable code!` [shad_log.txt](https://github.com/user-attachments/files/17162154/shad_log.txt)
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@DezNutz6969 commented on GitHub (Sep 28, 2024):

CUSA03628 - THE IDOLM@STER PLATINUM STARS

[Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code!
Unknown PM4 type 3 opcode 0x50 with count 6

shad_log.txt

<!-- gh-comment-id:2380424780 --> @DezNutz6969 commented on GitHub (Sep 28, 2024): CUSA03628 - THE IDOLM@STER PLATINUM STARS ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code! Unknown PM4 type 3 opcode 0x50 with count 6 ``` [shad_log.txt](https://github.com/user-attachments/files/17173372/shad_log.txt)
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@Graubek commented on GitHub (Sep 29, 2024):

CUSA00004 - inFAMOUS Second Son

[Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code!
Unknown PM4 type 3 opcode 0x50 with count 6

shad_log.txt

<!-- gh-comment-id:2381315597 --> @Graubek commented on GitHub (Sep 29, 2024): CUSA00004 - inFAMOUS Second Son ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code! Unknown PM4 type 3 opcode 0x50 with count 6 ``` [shad_log.txt](https://github.com/user-attachments/files/17179007/shad_log.txt)
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@Graubek commented on GitHub (Sep 29, 2024):

CUSA00562 - Tearaway Unfolded

[Debug] <Critical> liverpool.cpp:ProcessGraphics:550: Unreachable code!
Unknown PM4 type 3 opcode 0x5e with count 416

shad_log.txt

<!-- gh-comment-id:2381316223 --> @Graubek commented on GitHub (Sep 29, 2024): CUSA00562 - Tearaway Unfolded ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:550: Unreachable code! Unknown PM4 type 3 opcode 0x5e with count 416 ``` [shad_log.txt](https://github.com/user-attachments/files/17179013/shad_log.txt)
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@smiRaphi commented on GitHub (Sep 30, 2024):

CUSA17589 - 妖怪ウォッチ4++ / Yo-Kai Watch 4++

[Debug] <Critical> liverpool.cpp:ProcessGraphics:550: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

shad_log.txt

<!-- gh-comment-id:2384414415 --> @smiRaphi commented on GitHub (Sep 30, 2024): CUSA17589 - 妖怪ウォッチ4++ / Yo-Kai Watch 4++ ```log [Debug] <Critical> liverpool.cpp:ProcessGraphics:550: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 ``` [shad_log.txt](https://github.com/user-attachments/files/17197392/shad_log.txt)
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@Hermiten commented on GitHub (Oct 1, 2024):

CUSA00008 - KILLZONE™ SHADOW FALL

[Debug] liverpool.cpp:ProcessGraphics:550: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/751

<!-- gh-comment-id:2386977465 --> @Hermiten commented on GitHub (Oct 1, 2024): CUSA00008 - KILLZONE™ SHADOW FALL ``` [Debug] liverpool.cpp:ProcessGraphics:550: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/751
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@Da-nu commented on GitHub (Oct 3, 2024):

CUSA12811 - Persona 4: Dancing All Night
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:455: Unknown opcode V_SUBBREV_U32 (455, category = VectorALU)
shad_log.txt

<!-- gh-comment-id:2391927632 --> @Da-nu commented on GitHub (Oct 3, 2024): CUSA12811 - Persona 4: Dancing All Night `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:455: Unknown opcode V_SUBBREV_U32 (455, category = VectorALU)` [shad_log.txt](https://github.com/user-attachments/files/17247712/shad_log.txt)
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@Da-nu commented on GitHub (Oct 13, 2024):

CUSA12811 - Persona 4: Dancing All Night
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)
shad_log.txt

<!-- gh-comment-id:2408757911 --> @Da-nu commented on GitHub (Oct 13, 2024): CUSA12811 - Persona 4: Dancing All Night `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)` `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)` [shad_log.txt](https://github.com/user-attachments/files/17352569/shad_log.txt)
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@polybiusproxy commented on GitHub (Oct 13, 2024):

CUSA12811 - Persona 4: Dancing All Night [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory) shad_log.txt

@baggins183 Possible game using SRTs

<!-- gh-comment-id:2408922075 --> @polybiusproxy commented on GitHub (Oct 13, 2024): > CUSA12811 - Persona 4: Dancing All Night `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORDX2 (993, category = ScalarMemory)` `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_LOAD_DWORD (992, category = ScalarMemory)` [shad_log.txt](https://github.com/user-attachments/files/17352569/shad_log.txt) @baggins183 Possible game using SRTs
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@Deathedit commented on GitHub (Oct 14, 2024):

CUSA18723 - ELDEN RING™
[Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode S_BCNT1_I32_B64 (83, category = ScalarALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode S_ORN2_SAVEEXEC_B64 (107, category = ScalarALU)
shad_log.txt

<!-- gh-comment-id:2411347485 --> @Deathedit commented on GitHub (Oct 14, 2024): CUSA18723 - ELDEN RING™ [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_BCNT1_I32_B64 (83, category = ScalarALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_ORN2_SAVEEXEC_B64 (107, category = ScalarALU) [shad_log.txt](https://github.com/user-attachments/files/17364922/shad_log.txt)
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@DanielSvoboda commented on GitHub (Oct 19, 2024):

CUSA08364 - ŌKAMI HD
[Debug] liverpool.cpp:ProcessGraphics:586: Unreachable code!
Unknown PM4 type 3 opcode 0x39 with count 2

MemSemaphore = 0x39

<!-- gh-comment-id:2423978681 --> @DanielSvoboda commented on GitHub (Oct 19, 2024): CUSA08364 - ŌKAMI HD [Debug] <Critical> liverpool.cpp:ProcessGraphics:586: Unreachable code! Unknown PM4 type 3 opcode 0x39 with count 2 MemSemaphore = 0x39
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@knkemu commented on GitHub (Nov 5, 2024):

CUSA49295 - 英雄傳說 界之軌跡 (Kai no Kiseki Traditional Chinese Version)

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:399: Compiling fs shader 0x248706f6
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_BITCMP1_B32 (134, category = ScalarALU)
[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed
<!-- gh-comment-id:2456879897 --> @knkemu commented on GitHub (Nov 5, 2024): CUSA49295 - 英雄傳說 界之軌跡 (Kai no Kiseki Traditional Chinese Version) ``` [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:399: Compiling fs shader 0x248706f6 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode S_BITCMP1_B32 (134, category = ScalarALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! Shader translation has failed ```
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@ElBread3 commented on GitHub (Nov 11, 2024):

CUSA15327 - Yakuza 5

[Debug] <Critical> liverpool.cpp:ProcessCompute:754: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

After increasing SCE_KERNEL_MAIN_DMEM_SIZE so that it boots further. 0x78 being SetQueueReg.

<!-- gh-comment-id:2468641375 --> @ElBread3 commented on GitHub (Nov 11, 2024): CUSA15327 - Yakuza 5 ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:754: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` After increasing SCE_KERNEL_MAIN_DMEM_SIZE so that it boots further. 0x78 being SetQueueReg.
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@Vimvoord commented on GitHub (Nov 12, 2024):

shad_log.txt

Was told to report PM4 Type 0's here.
Added the log, this crash happens consistently at (seemingly random) intervals..
Sometimes it does seem to trigger from hitting objects but at times it doesn't.
I can't figure out the correlation.

CUSA03173 - FW 4.50 - Patch 1.09

<!-- gh-comment-id:2471319430 --> @Vimvoord commented on GitHub (Nov 12, 2024): [shad_log.txt](https://github.com/user-attachments/files/17721388/shad_log.txt) Was told to report PM4 Type 0's here. Added the log, this crash happens consistently at (seemingly random) intervals.. Sometimes it does seem to trigger from hitting objects but at times it doesn't. I can't figure out the correlation. CUSA03173 - FW 4.50 - Patch 1.09
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@Gabe205 commented on GitHub (Nov 16, 2024):

CUSA05797 - Toukiden 2

[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU)
[Lib.NpManager] np_manager.cpp:sceNpGetNpId:975: userId 1
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU)
[Debug] structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed

shad_log.txt

<!-- gh-comment-id:2480375673 --> @Gabe205 commented on GitHub (Nov 16, 2024): CUSA05797 - Toukiden 2 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU) [Lib.NpManager] <Info> np_manager.cpp:sceNpGetNpId:975: userId 1 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_EXP_I32_F32 (526, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_FREXP_MANT_F32 (527, category = VectorALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! Shader translation has failed [shad_log.txt](https://github.com/user-attachments/files/17783289/shad_log.txt)
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@unk0wn-u53r commented on GitHub (Nov 17, 2024):

Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:27.0 GB

No Mods, fresh Install.
ShadPS4 0.4.1 WIP main e1fecda

[Debug] liverpool.cpp:ProcessGraphics:200: Unreachable code!
Unsupported PM4 type 0

<!-- gh-comment-id:2480901522 --> @unk0wn-u53r commented on GitHub (Nov 17, 2024): Bloodborne™ | Serial:CUSA03173 | Version:01.09 | Size:27.0 GB No Mods, fresh Install. ShadPS4 0.4.1 WIP main e1fecda [Debug] <Critical> liverpool.cpp:ProcessGraphics:200: Unreachable code! Unsupported PM4 type 0
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@Ruahh commented on GitHub (Nov 19, 2024):

CUSA03745 - The Last Guardian - (ver 1.00)

Unknown opcode V_MED3_U32 (879, category = VectorALU)

No log due to filesize, last few lines are;

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0xc8bee947 (permutation)
[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R16G16Snorm (Texture_MicroTiled)
[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R16G16Snorm (Texture_MicroTiled)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0xe184d69e (permutation)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0x232e176d
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_MED3_U32 (879, category = VectorALU)
[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!

Running more-kernel branch, with reimplemented shader skips to get this far. Opcode error shows up on main at this point too.

<!-- gh-comment-id:2485726041 --> @Ruahh commented on GitHub (Nov 19, 2024): CUSA03745 - The Last Guardian - (ver 1.00) **Unknown opcode V_MED3_U32 (879, category = VectorALU)** No log due to filesize, last few lines are; ``` [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0xc8bee947 (permutation) [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R16G16Snorm (Texture_MicroTiled) [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R16G16Snorm (Texture_MicroTiled) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0xe184d69e (permutation) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:422: Compiling cs shader 0x232e176d [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:445: Unknown opcode V_MED3_U32 (879, category = VectorALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! ``` Running more-kernel branch, with reimplemented shader skips to get this far. Opcode error shows up on main at this point too.
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@Pipi86 commented on GitHub (Nov 21, 2024):

CUSA02320 - Uncharted: The Nathan Drake Collection™ - V01.02

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling vs shader 0xf585649d (permutation)
[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R32Sfloat (Depth_MacroTiled)
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling cs shader 0x43b8ee5e
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode DS_OR_B32 (1034, category = DataShare)
[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed

shad_log.txt

<!-- gh-comment-id:2492526224 --> @Pipi86 commented on GitHub (Nov 21, 2024): CUSA02320 - Uncharted: The Nathan Drake Collection™ - V01.02 `[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling vs shader 0xf585649d (permutation)` `[Render.Vulkan] <Error> tile_manager.cpp:TryDetile:394: Unsupported tiled image: R32Sfloat (Depth_MacroTiled)` `[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:405: Compiling cs shader 0x43b8ee5e` `[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:452: Unknown opcode DS_OR_B32 (1034, category = DataShare)` `[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!` `Shader translation has failed` [shad_log.txt](https://github.com/user-attachments/files/17852987/shad_log.txt)
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@Hermiten commented on GitHub (Nov 22, 2024):

CUSA03219 - Star Ocean: Integrity and Faithlessness end of log

[Tty] kernel.cpp:ps4__write:163: strcpy_s: bad argument [Kernel.Event] event_flag.cpp:sceKernelCancelEventFlag:236: (STUBBED) called

This is not the right place, there is no opcodes here

@rafael-57 Hey can you please update your first post ? Some new opcodes :)
Thanks you

<!-- gh-comment-id:2493014576 --> @Hermiten commented on GitHub (Nov 22, 2024): > CUSA03219 - Star Ocean: Integrity and Faithlessness end of log > > [Tty] kernel.cpp:ps4__write:163: strcpy_s: bad argument [Kernel.Event] event_flag.cpp:sceKernelCancelEventFlag:236: (STUBBED) called This is not the right place, there is no opcodes here @rafael-57 Hey can you please update your first post ? Some new opcodes :) Thanks you
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@kvicken commented on GitHub (Nov 27, 2024):

CUSA01623 - God of War® III Remastered

[Debug] liverpool.cpp:ProcessGraphics:640: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

shad_log.txt

<!-- gh-comment-id:2504206539 --> @kvicken commented on GitHub (Nov 27, 2024): CUSA01623 - God of War® III Remastered [Debug] <Critical> liverpool.cpp:ProcessGraphics:640: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 [shad_log.txt](https://github.com/user-attachments/files/17936863/shad_log.txt)
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@alphavector commented on GitHub (Nov 29, 2024):

CUSA00501 - SingStar Ultimate Party

[Debug] <Critical> liverpool.cpp:ProcessGraphics:621: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1242

<!-- gh-comment-id:2508236612 --> @alphavector commented on GitHub (Nov 29, 2024): CUSA00501 - SingStar Ultimate Party ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:621: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1242
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@alphavector commented on GitHub (Nov 29, 2024):

CUSA15326 - YAKUZA 4

[Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/895

<!-- gh-comment-id:2508251340 --> @alphavector commented on GitHub (Nov 29, 2024): CUSA15326 - YAKUZA 4 ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/895
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@alphavector commented on GitHub (Nov 29, 2024):

CUSA00938 - Homefront®: The Revolution

[Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/776

<!-- gh-comment-id:2508257721 --> @alphavector commented on GitHub (Nov 29, 2024): CUSA00938 - Homefront®: The Revolution ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:650: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/776
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@alphavector commented on GitHub (Nov 29, 2024):

CUSA00107 - Tomb Raider: Definitive Edition

[Debug] liverpool.cpp:ProcessGraphics:550: Unreachable code!
Unknown PM4 type 3 opcode 0x39 with count 2

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/693

<!-- gh-comment-id:2508272256 --> @alphavector commented on GitHub (Nov 29, 2024): CUSA00107 - Tomb Raider: Definitive Edition ``` [Debug] liverpool.cpp:ProcessGraphics:550: Unreachable code! Unknown PM4 type 3 opcode 0x39 with count 2 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/693
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@alphavector commented on GitHub (Nov 29, 2024):

CUSA25807 - Farming Simulator 22

[Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code!
Unknown PM4 type 3 opcode 0x3f with count 3

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/333

<!-- gh-comment-id:2508281626 --> @alphavector commented on GitHub (Nov 29, 2024): CUSA25807 - Farming Simulator 22 ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:459: Unreachable code! Unknown PM4 type 3 opcode 0x3f with count 3 ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/333
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@kalaposfos13 commented on GitHub (Nov 29, 2024):

CUSA00003 - Driveclub

[Debug] <Critical> liverpool.cpp:ProcessCompute:773: Unreachable code!
Unknown PM4 type 3 opcode 0x59 with count 1

shad_log.txt

<!-- gh-comment-id:2508443250 --> @kalaposfos13 commented on GitHub (Nov 29, 2024): CUSA00003 - Driveclub ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:773: Unreachable code! Unknown PM4 type 3 opcode 0x59 with count 1 ``` [shad_log.txt](https://github.com/user-attachments/files/17962575/shad_log.txt)
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@Graubek commented on GitHub (Dec 5, 2024):

CUSA00002 - KILLZONE™ SHADOW FALL

[Debug] <Critical> liverpool.cpp:ProcessGraphics:640: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

shad_log.txt

<!-- gh-comment-id:2521183742 --> @Graubek commented on GitHub (Dec 5, 2024): CUSA00002 - KILLZONE™ SHADOW FALL ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:640: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 ``` [shad_log.txt](https://github.com/user-attachments/files/18028287/shad_log.txt)
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@bigol83 commented on GitHub (Dec 7, 2024):

CUSA15325 - YAKUZA 3

[Debug] <Critical> liverpool.cpp:ProcessCompute:786: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

shad_log.txt

<!-- gh-comment-id:2525066560 --> @bigol83 commented on GitHub (Dec 7, 2024): CUSA15325 - YAKUZA 3 ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:786: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` [shad_log.txt](https://github.com/user-attachments/files/18048009/shad_log.txt)
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@kvicken commented on GitHub (Dec 8, 2024):

CUSA00004 inFAMOUS™ Second Son

[Debug] <Critical> liverpool.cpp:ProcessCompute:677: Unreachable code!
Invalid PM4 type 2

shad_log.txt

<!-- gh-comment-id:2525374377 --> @kvicken commented on GitHub (Dec 8, 2024): CUSA00004 inFAMOUS™ Second Son ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:677: Unreachable code! Invalid PM4 type 2 ``` [shad_log.txt](https://github.com/user-attachments/files/18050440/shad_log.txt)
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@AboMedoz commented on GitHub (Dec 9, 2024):

CUSA00004 inFAMOUS™ Second Son

[Debug] <Critical> liverpool.cpp:ProcessCompute:677: Unreachable code!
Invalid PM4 type 2

shad_log.txt

this is caused cuz you have 1.00 update your game to 1.07

<!-- gh-comment-id:2529494417 --> @AboMedoz commented on GitHub (Dec 9, 2024): > CUSA00004 inFAMOUS™ Second Son > > ``` > [Debug] <Critical> liverpool.cpp:ProcessCompute:677: Unreachable code! > Invalid PM4 type 2 > ``` > > [shad_log.txt](https://github.com/user-attachments/files/18050440/shad_log.txt) this is caused cuz you have 1.00 update your game to 1.07
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@kvicken commented on GitHub (Dec 10, 2024):

this is caused cuz you have 1.00 update your game to 1.07

I updated the game to 1.07 and it progress a little further. Now when the game crashes the emulator shows a different error:

[Debug] <Critical> liverpool_to_vk.h:PromoteFormatToDepth:105: Unreachable code!

shad_log.txt

<!-- gh-comment-id:2531473951 --> @kvicken commented on GitHub (Dec 10, 2024): > this is caused cuz you have 1.00 update your game to 1.07 I updated the game to 1.07 and it progress a little further. Now when the game crashes the emulator shows a different error: ``` [Debug] <Critical> liverpool_to_vk.h:PromoteFormatToDepth:105: Unreachable code! ``` [shad_log.txt](https://github.com/user-attachments/files/18079187/shad_log.txt)
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@smiRaphi commented on GitHub (Dec 11, 2024):

Not entirely sure if this should go here but Yo-Kai Watch 4++ [CUSA17589] crashes with this:

[Debug] <Critical> decode.cpp:operator():264: Assertion Failed!
Instruction format table incomplete for opcode  (13, encoding = )

shad_log.txt

<!-- gh-comment-id:2536886265 --> @smiRaphi commented on GitHub (Dec 11, 2024): Not entirely sure if this should go here but Yo-Kai Watch 4++ [CUSA17589] crashes with this: ```log [Debug] <Critical> decode.cpp:operator():264: Assertion Failed! Instruction format table incomplete for opcode (13, encoding = ) ``` [shad_log.txt](https://github.com/user-attachments/files/18100844/shad_log.txt)
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@StevenMiller123 commented on GitHub (Dec 12, 2024):

Spider-Man Miles Morales hits

[Debug] <Critical> decode.cpp:operator():264: Assertion Failed!
Instruction format table incomplete for opcode S_MEMTIME (1022, encoding = )

If that error is worked around, the game hits all these missing opcodes

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:491: Unknown opcode S_MEMTIME (1022, category = ScalarMemory)
<!-- gh-comment-id:2537462963 --> @StevenMiller123 commented on GitHub (Dec 12, 2024): Spider-Man Miles Morales hits ``` [Debug] <Critical> decode.cpp:operator():264: Assertion Failed! Instruction format table incomplete for opcode S_MEMTIME (1022, encoding = ) ``` If that error is worked around, the game hits all these missing opcodes ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:491: Unknown opcode S_MEMTIME (1022, category = ScalarMemory) ```
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@DeviousConundrum commented on GitHub (Dec 15, 2024):

Bloodborne CUSA00900 crashes with this error:

[Debug] <Critical> liverpool.cpp:ProcessGraphics:235: Unreachable code!
Unsupported PM4 type 0

I'm on shadPS4 v4.0.1 WIP main 0fd1ab6

I have these patches enabled:

image

shad_log.txt

<!-- gh-comment-id:2543456775 --> @DeviousConundrum commented on GitHub (Dec 15, 2024): ### Bloodborne CUSA00900 crashes with this error: ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:235: Unreachable code! Unsupported PM4 type 0 ``` I'm on shadPS4 v4.0.1 WIP main 0fd1ab6 ### I have these patches enabled: ![image](https://github.com/user-attachments/assets/9904c066-6f27-48fd-8d10-741b5f267d82) [shad_log.txt](https://github.com/user-attachments/files/18139035/shad_log.txt)
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@Graubek commented on GitHub (Dec 15, 2024):

CUSA00006 - KNACK

[Debug] <Critical> liverpool.cpp:ProcessGraphics:700: Unreachable code!
Unknown PM4 type 3 opcode 0xff with count 16384

shad_log.txt

<!-- gh-comment-id:2543918119 --> @Graubek commented on GitHub (Dec 15, 2024): CUSA00006 - KNACK ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:700: Unreachable code! Unknown PM4 type 3 opcode 0xff with count 16384 ``` [shad_log.txt](https://github.com/user-attachments/files/18140999/shad_log.txt)
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@Daniel-MM-Baptista commented on GitHub (Dec 15, 2024):

CUSA03173 - Bloodborne crashing with the following error:

[Debug] <Critical> liverpool.cpp:ProcessGraphics:235: Unreachable code!
Unsupported PM4 type 0

I'm on shadPS4 v0.4.1 WIP main 3001b007f6

Happened to me once at Central Yharnam and has been happening a lot while at Cathedral Ward and Old Yharnam.
I am not using any mods and I have the following patches enabled:
image

shad_log.txt

<!-- gh-comment-id:2543994998 --> @Daniel-MM-Baptista commented on GitHub (Dec 15, 2024): CUSA03173 - Bloodborne crashing with the following error: ``` [Debug] <Critical> liverpool.cpp:ProcessGraphics:235: Unreachable code! Unsupported PM4 type 0 ``` I'm on shadPS4 v0.4.1 WIP main 3001b007f6a450f62526fa61724753ab532bef20 Happened to me once at Central Yharnam and has been happening a lot while at Cathedral Ward and Old Yharnam. I am not using any mods and I have the following patches enabled: ![image](https://github.com/user-attachments/assets/bf6ca999-81dc-4463-914b-064af89b0099) [shad_log.txt](https://github.com/user-attachments/files/18141583/shad_log.txt)
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@StevenMiller123 commented on GitHub (Dec 15, 2024):

@Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report.

<!-- gh-comment-id:2543995831 --> @StevenMiller123 commented on GitHub (Dec 15, 2024): @Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report.
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@DeviousConundrum commented on GitHub (Dec 15, 2024):

@Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report.

I'm going to be honest. I have no idea what I'm doing. I've been using a branch now, and I still get crashes. But the log doesn't show what makes it crash. So I made my peace with it. I may give it a try on Linux to see if I still crash due to PM4 error. Thank you for inadvertently giving me a push in the right direction ,

<!-- gh-comment-id:2544153713 --> @DeviousConundrum commented on GitHub (Dec 15, 2024): > @Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report. I'm going to be honest. I have no idea what I'm doing. I've been using a branch now, and I still get crashes. But the log doesn't show what makes it crash. So I made my peace with it. I may give it a try on Linux to see if I still crash due to PM4 error. Thank you for inadvertently giving me a push in the right direction ,
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@alphavector commented on GitHub (Dec 16, 2024):

CUSA06559 - Prey

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode IMAGE_STORE_MIP (1411, category = VectorMemory)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1150

<!-- gh-comment-id:2546355882 --> @alphavector commented on GitHub (Dec 16, 2024): CUSA06559 - Prey ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode IMAGE_STORE_MIP (1411, category = VectorMemory) ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1150
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@Gabe205 commented on GitHub (Dec 28, 2024):

CUSA01778 - Dead or Alive 5 Last Round

[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xc74ae8fd280e2ed4
[Render.Recompiler] translate.cpp:LogMissingOpcode:516: Unknown opcode S_ASHR_I64 (35, category = ScalarALU)
[Debug] structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed

shad_log.txt

<!-- gh-comment-id:2564559053 --> @Gabe205 commented on GitHub (Dec 28, 2024): CUSA01778 - Dead or Alive 5 Last Round [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xc74ae8fd280e2ed4 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:516: Unknown opcode S_ASHR_I64 (35, category = ScalarALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! Shader translation has failed [shad_log.txt](https://github.com/user-attachments/files/18268012/shad_log.txt)
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@Hermiten commented on GitHub (Dec 29, 2024):

@Gabe205 Only the second line is enough, thanks
@blackreaper19 This is not a opcode, you can remove your message

<!-- gh-comment-id:2564677049 --> @Hermiten commented on GitHub (Dec 29, 2024): @Gabe205 Only the second line is enough, thanks @blackreaper19 This is not a opcode, you can remove your message
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@Hermiten commented on GitHub (Dec 29, 2024):

CUSA10421 - DYNASTY WARRIORS 9

Unknown PM4 type 3 opcode 0x0 with count 16129

CUSA00359 - Until Dawn™

Unknown PM4 type 3 opcode 0x20 with count 2

CUSA00902 - Until Dawn™-惨劇の山荘-

Unknown PM4 type 3 opcode 0x20 with count 2
<!-- gh-comment-id:2564736019 --> @Hermiten commented on GitHub (Dec 29, 2024): CUSA10421 - DYNASTY WARRIORS 9 ``` Unknown PM4 type 3 opcode 0x0 with count 16129 ``` CUSA00359 - Until Dawn™ ``` Unknown PM4 type 3 opcode 0x20 with count 2 ``` CUSA00902 - Until Dawn™-惨劇の山荘- ``` Unknown PM4 type 3 opcode 0x20 with count 2 ```
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@alphavector commented on GitHub (Jan 5, 2025):

CUSA31825 - Disgaea 6 Complete

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:516: Unknown opcode DS_MAX_F32 (1043, category = DataShare)
[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:516: Unknown opcode DS_MIN_F32 (1042, category = DataShare)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1591

<!-- gh-comment-id:2571449138 --> @alphavector commented on GitHub (Jan 5, 2025): CUSA31825 - Disgaea 6 Complete ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:516: Unknown opcode DS_MAX_F32 (1043, category = DataShare) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:516: Unknown opcode DS_MIN_F32 (1042, category = DataShare) ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1591
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@alphavector commented on GitHub (Jan 5, 2025):

CUSA26177 - Mary Skelter Finale

[Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode V_CVT_PKNORM_I16_F32 (458, category = VectorALU)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1409

<!-- gh-comment-id:2571742717 --> @alphavector commented on GitHub (Jan 5, 2025): CUSA26177 - Mary Skelter Finale ``` [Render.Recompiler] translate.cpp:LogMissingOpcode:446: Unknown opcode V_CVT_PKNORM_I16_F32 (458, category = VectorALU) ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1409
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@alphavector commented on GitHub (Jan 11, 2025):

CUSA19163 - Death end re;Quest2

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode V_CVT_PKNORM_I16_F32 (458, category = VectorALU)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1406

<!-- gh-comment-id:2585483275 --> @alphavector commented on GitHub (Jan 11, 2025): CUSA19163 - Death end re;Quest2 ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:446: Unknown opcode V_CVT_PKNORM_I16_F32 (458, category = VectorALU) ``` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/1406
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@StevenMiller123 commented on GitHub (Jan 11, 2025):

@alphavector Most of the opcodes seen in compatibility reports are already implemented. I'd recommend only reporting opcodes you find when testing current pre-releases.

<!-- gh-comment-id:2585483821 --> @StevenMiller123 commented on GitHub (Jan 11, 2025): @alphavector Most of the opcodes seen in compatibility reports are already implemented. I'd recommend only reporting opcodes you find when testing current pre-releases.
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@alphavector commented on GitHub (Jan 11, 2025):

V_CVT_PKNORM_U16_F32 is implemented, but not V_CVT_PKNORM_I16_F32

<!-- gh-comment-id:2585484227 --> @alphavector commented on GitHub (Jan 11, 2025): V_CVT_PKNORM_**U**16_F32 is implemented, but not V_CVT_PKNORM_**I**16_F32
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@StevenMiller123 commented on GitHub (Jan 12, 2025):

With some hacks, Monster Hunter World runs into a missing shader opcode.

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:501: Unknown opcode BUFFER_LOAD_USHORT (1290, category = VectorMemory)

The following log is outdated, and contains log messages for other opcodes that have since been added. I'll try to send an updated log when I can.
shad_log.txt

<!-- gh-comment-id:2585562987 --> @StevenMiller123 commented on GitHub (Jan 12, 2025): With some hacks, Monster Hunter World runs into a missing shader opcode. ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:501: Unknown opcode BUFFER_LOAD_USHORT (1290, category = VectorMemory) ``` The following log is outdated, and contains log messages for other opcodes that have since been added. I'll try to send an updated log when I can. [shad_log.txt](https://github.com/user-attachments/files/18388029/shad_log.txt)
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@krachlatte commented on GitHub (Jan 12, 2025):

shad_log.txt
Game id: CUSA01715 Title: God of War® III Remastered

[Debug] liverpool.cpp:ProcessGraphics:697: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

<!-- gh-comment-id:2585848307 --> @krachlatte commented on GitHub (Jan 12, 2025): [shad_log.txt](https://github.com/user-attachments/files/18390451/shad_log.txt) Game id: CUSA01715 Title: God of War® III Remastered [Debug] <Critical> liverpool.cpp:ProcessGraphics:697: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2
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@Blaster4385 commented on GitHub (Jan 22, 2025):

[Debug] <Critical> liverpool_to_vk.h:PromoteFormatToDepth:88: Unreachable code!

Game is bloodborne running on Linux.

<!-- gh-comment-id:2606505861 --> @Blaster4385 commented on GitHub (Jan 22, 2025): `[Debug] <Critical> liverpool_to_vk.h:PromoteFormatToDepth:88: Unreachable code!` Game is bloodborne running on Linux.
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@fpsdemon commented on GitHub (Jan 24, 2025):

Game id: CUSA00302
Title: Tomb Raider: Definitive Edition (App Version: 01.01)

[Debug] <Critical> liverpool.cpp:ProcessCompute:870: Unreachable code!
Unknown PM4 type 3 opcode 0x39 with count 2

shad_log.txt

<!-- gh-comment-id:2611681345 --> @fpsdemon commented on GitHub (Jan 24, 2025): **Game id:** CUSA00302 **Title:** Tomb Raider: Definitive Edition (App Version: 01.01) ``` [Debug] <Critical> liverpool.cpp:ProcessCompute:870: Unreachable code! Unknown PM4 type 3 opcode 0x39 with count 2 ``` [shad_log.txt](https://github.com/user-attachments/files/18531254/shad_log.txt)
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@StevenMiller123 commented on GitHub (Jan 25, 2025):

@rafael-57 Could you update this? We've seen several opcodes get implemented since the last update to the main post.
Shader opcode S_FF1_I32_B32 got added in github.com/shadps4-emu/shadPS4@cde84e4bac
Shader opcode S_ABS_I32 got added in #1713
Shader opcodes V_FREXP_EXP_I32_F64, V_FREXP_MANT_F64, V_FRACT_F64, V_FREXP_EXP_I32_F32, and V_FREXP_MANT_F32 got added in #1766
Shader opcode IMAGE_STORE_MIP got added in #1770
Shader opcode S_BCNT1_I32_B32 got added in #1821
Shader opcodes S_BCNT1_I32_B64 and S_FF1_I32_B64 were reimplemented in #1889
Shader opcodes IMAGE_GATHER4 and IMAGE_GATHER4_O were added in #1939
Shader opcodes S_BITSET0_B32 and S_BITSET_1_B32 were added in #2039
Shader opcode IMAGE_ATOMIC_SWAP was added in #2194
Shader opcodes S_LSHL_B64 and S_ASHR_I64 were added in #1825
Shader opcodes V_CVT_PK_I16_I32 and V_CVT_PKNORM_I16_F32 were added in #2226

PM4 opcode 0x39 MEM_SEMAPHORE was added in #2235

<!-- gh-comment-id:2614104812 --> @StevenMiller123 commented on GitHub (Jan 25, 2025): @rafael-57 Could you update this? We've seen several opcodes get implemented since the last update to the main post. Shader opcode `S_FF1_I32_B32` got added in https://github.com/shadps4-emu/shadPS4/commit/cde84e4bac94cfaa4c63f38f2b0494b78c6955eb Shader opcode `S_ABS_I32` got added in #1713 Shader opcodes `V_FREXP_EXP_I32_F64`, `V_FREXP_MANT_F64`, `V_FRACT_F64`, `V_FREXP_EXP_I32_F32`, and `V_FREXP_MANT_F32` got added in #1766 Shader opcode `IMAGE_STORE_MIP` got added in #1770 Shader opcode `S_BCNT1_I32_B32` got added in #1821 Shader opcodes `S_BCNT1_I32_B64` and `S_FF1_I32_B64` were reimplemented in #1889 Shader opcodes `IMAGE_GATHER4` and `IMAGE_GATHER4_O` were added in #1939 Shader opcodes `S_BITSET0_B32` and `S_BITSET_1_B32` were added in #2039 Shader opcode `IMAGE_ATOMIC_SWAP` was added in #2194 Shader opcodes `S_LSHL_B64` and `S_ASHR_I64` were added in #1825 Shader opcodes `V_CVT_PK_I16_I32` and `V_CVT_PKNORM_I16_F32` were added in #2226 PM4 opcode 0x39 `MEM_SEMAPHORE` was added in #2235
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@rafael-57 commented on GitHub (Jan 25, 2025):

#1821

@StevenMiller123 Thank you for compiling this list, updated. I just follow this issue from time to time so I don't really have visibility of new opcodes unless they reference this issue when merging :-(
It would be great to add mentions to this issue whenever opcodes are merged

<!-- gh-comment-id:2614114102 --> @rafael-57 commented on GitHub (Jan 25, 2025): > #1821 @StevenMiller123 Thank you for compiling this list, updated. I just follow this issue from time to time so I don't really have visibility of new opcodes unless they reference this issue when merging :-( It would be great to add mentions to this issue whenever opcodes are merged
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@isshininu commented on GitHub (Jan 28, 2025):

CUSA03365 - DARK SOULS™ III (v 1.00)

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_MUL_HI_I32 (898, category = VectorALU)
[Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed!
Shader translation has failed

shad_log.zip

<!-- gh-comment-id:2617244506 --> @isshininu commented on GitHub (Jan 28, 2025): CUSA03365 - DARK SOULS™ III (v 1.00) ``` [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_MUL_HI_I32 (898, category = VectorALU) [Debug] <Critical> structured_control_flow.cpp:operator():835: Assertion Failed! Shader translation has failed ``` [shad_log.zip](https://github.com/user-attachments/files/18566158/shad_log.zip)
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@Shark-911 commented on GitHub (Jan 30, 2025):

shad_log LEGO® STAR WARS™ The Force Awakens.txt

LEGO® STAR WARS™: The Force Awakens | Serial:CUSA03372 | Version:01.00

[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_CMP_GT_F64 (201, category = VectorALU)```
<!-- gh-comment-id:2625622383 --> @Shark-911 commented on GitHub (Jan 30, 2025): [shad_log LEGO® STAR WARS™ The Force Awakens.txt](https://github.com/user-attachments/files/18608870/shad_log.LEGO.STAR.WARS.The.Force.Awakens.txt) LEGO® STAR WARS™: The Force Awakens | Serial:CUSA03372 | Version:01.00 ```[Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_ADD_F64 (890, category = VectorALU) [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_CMP_GT_F64 (201, category = VectorALU)```
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@derholzmann12321 commented on GitHub (Jan 30, 2025):

Dead Rising 4 CUSA08558 1.01
[Render.Recompiler] translate.cpp:LogMissingOpcode:503: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU)

shad_log.txt

<!-- gh-comment-id:2625639074 --> @derholzmann12321 commented on GitHub (Jan 30, 2025): Dead Rising 4 CUSA08558 1.01 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU) [shad_log.txt](https://github.com/user-attachments/files/18608960/shad_log.txt)
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@derholzmann12321 commented on GitHub (Jan 30, 2025):

monster jam showdown CUSA43040 1.11
[Render.Recompiler] translate.cpp:LogMissingOpcode:503: Unknown opcode S_FLBIT_I32_B64 (89, category = ScalarALU)

shad_log.txt

<!-- gh-comment-id:2625651492 --> @derholzmann12321 commented on GitHub (Jan 30, 2025): monster jam showdown CUSA43040 1.11 [Render.Recompiler] <Error> translate.cpp:LogMissingOpcode:503: Unknown opcode S_FLBIT_I32_B64 (89, category = ScalarALU) [shad_log.txt](https://github.com/user-attachments/files/18609023/shad_log.txt)
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@Hermiten commented on GitHub (Jan 31, 2025):

CUSA18742 - NieR Replicant ver.1.22474487139...

translate.cpp:LogMissingOpcode:503: Unknown opcode DS_WRITE2ST64_B64 (1103, category = DataShare)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/716

<!-- gh-comment-id:2627026963 --> @Hermiten commented on GitHub (Jan 31, 2025): CUSA18742 - NieR Replicant ver.1.22474487139... > translate.cpp:LogMissingOpcode:503: Unknown opcode DS_WRITE2ST64_B64 (1103, category = DataShare) https://github.com/shadps4-emu/shadps4-game-compatibility/issues/716
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@derholzmann12321 commented on GitHub (Feb 9, 2025):

horizon forbidden west CUSA24705
[Debug] liverpool.cpp:ProcessGraphics:698: Unreachable code!
Unknown PM4 type 3 opcode 0x20 with count 2

shad_log.txt

<!-- gh-comment-id:2646626487 --> @derholzmann12321 commented on GitHub (Feb 9, 2025): horizon forbidden west CUSA24705 [Debug] <Critical> liverpool.cpp:ProcessGraphics:698: Unreachable code! Unknown PM4 type 3 opcode 0x20 with count 2 [shad_log.txt](https://github.com/user-attachments/files/18726376/shad_log.txt)
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@Fanaticalight commented on GitHub (Mar 1, 2025):

CUSA00002 - KILLZONE™ SHADOW FALL

Two errors, unsure if first one is related to opcodes.
[Render.Vulkan] liverpool.cpp:396 ProcessGraphics: Unimplemented IT_SET_PREDICATION

[Debug] decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode (1022, encoding = 0xc0000000)

shad_log.txt

Tested on CUSA00191 as well. Requires version 1.81. Same errors.

<!-- gh-comment-id:2692293824 --> @Fanaticalight commented on GitHub (Mar 1, 2025): CUSA00002 - KILLZONE™ SHADOW FALL Two errors, unsure if first one is related to opcodes. [Render.Vulkan] <Warning> liverpool.cpp:396 ProcessGraphics: Unimplemented IT_SET_PREDICATION [Debug] <Critical> decode.cpp:264 operator(): Assertion Failed! Instruction format table incomplete for opcode (1022, encoding = 0xc0000000) [shad_log.txt](https://github.com/user-attachments/files/19039156/shad_log.txt) Tested on CUSA00191 as well. Requires version 1.81. Same errors.
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@Missake212 commented on GitHub (Mar 23, 2025):

CUSA05489 - STEEP

[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2

shad_log.txt

<!-- gh-comment-id:2746540008 --> @Missake212 commented on GitHub (Mar 23, 2025): CUSA05489 - STEEP ``[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2`` [shad_log.txt](https://github.com/user-attachments/files/19411992/shad_log.txt)
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@Eon1One commented on GitHub (Mar 30, 2025):

CUSA00223 - inFAMOUS SECOND SON

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:503 CompileModule: Compiling cs shader 0xaa2bb7c0 
[Debug] <Critical> decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode  (13, encoding = 0x80000000)
<!-- gh-comment-id:2764674967 --> @Eon1One commented on GitHub (Mar 30, 2025): CUSA00223 - inFAMOUS SECOND SON ``` [Render.Vulkan] <Info> vk_pipeline_cache.cpp:503 CompileModule: Compiling cs shader 0xaa2bb7c0 [Debug] <Critical> decode.cpp:264 operator(): Assertion Failed! Instruction format table incomplete for opcode (13, encoding = 0x80000000) ```
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@brad0demx commented on GitHub (Mar 30, 2025):

CUSA16345 - Immortals Fenyx Rising ™

[Debug] liverpool.cpp:898 ProcessCompute: Unreachable code!
Unknown PM4 type 3 opcode 0x78 with count 2

and

CUSA12606 - DEATH STRANDING™

[Debug] liverpool.cpp:711 ProcessGraphics: Unreachable code!
Unknown PM4 type 3 opcode 0x8e with count 3
<!-- gh-comment-id:2764694668 --> @brad0demx commented on GitHub (Mar 30, 2025): [CUSA16345 - Immortals Fenyx Rising ™ ](https://github.com/shadps4-emu/shadps4-game-compatibility/issues/362) ``` [Debug] liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2 ``` and [CUSA12606 - DEATH STRANDING™ ](https://github.com/shadps4-emu/shadps4-game-compatibility/issues/361) ``` [Debug] liverpool.cpp:711 ProcessGraphics: Unreachable code! Unknown PM4 type 3 opcode 0x8e with count 3 ```
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@brad0demx commented on GitHub (Mar 31, 2025):

CUSA00938 - Homefront®: The Revolution

[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2

<!-- gh-comment-id:2767675939 --> @brad0demx commented on GitHub (Mar 31, 2025): [CUSA00938 - Homefront®: The Revolution](https://github.com/shadps4-emu/shadps4-game-compatibility/issues/404) `[Debug] <Critical> liverpool.cpp:898 ProcessCompute: Unreachable code! Unknown PM4 type 3 opcode 0x78 with count 2`
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@Missake212 commented on GitHub (Apr 25, 2025):

CUSA01073 - Ratchet & Clank™

[Render.Recompiler] <Error> translate.cpp:541 LogMissingOpcode: Unknown opcode BUFFER_LOAD_SSHORT (1291, category = VectorMemory)
[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!
Shader translation has failed

CUSA01073.log

<!-- gh-comment-id:2830750220 --> @Missake212 commented on GitHub (Apr 25, 2025): CUSA01073 - Ratchet & Clank™ ``` [Render.Recompiler] <Error> translate.cpp:541 LogMissingOpcode: Unknown opcode BUFFER_LOAD_SSHORT (1291, category = VectorMemory) [Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed! Shader translation has failed ``` [CUSA01073.log](https://github.com/user-attachments/files/19911724/CUSA01073.log)
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@Xcedf commented on GitHub (Apr 28, 2025):

CUSA02799 - The Witch and the Hundred Knight: Revival Edition v1.00
[Debug] <Critical> translate.cpp:287 GetSrc: Unreachable code!
CUSA02799.log
from my debugging: I can skip 2 shaders but it will result in black textures ingame or I can stub "LdsDirect" case here, and get normal textures

<!-- gh-comment-id:2835031314 --> @Xcedf commented on GitHub (Apr 28, 2025): CUSA02799 - The Witch and the Hundred Knight: Revival Edition v1.00 `[Debug] <Critical> translate.cpp:287 GetSrc: Unreachable code!` [CUSA02799.log](https://github.com/user-attachments/files/19939569/CUSA02799.log) from my debugging: I can skip 2 shaders but it will result in black textures ingame or I can stub "LdsDirect" case here, and get normal textures
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@Ruahh commented on GitHub (May 2, 2025):

CUSA08809 - SHADOW OF THE COLOSSUS v1.00

Crashes with GPU enabled, but with nullGPU it reaches;
Unknown PM4 type 3 opcode 0x8e with count 3

shad_log.txt

<!-- gh-comment-id:2847289450 --> @Ruahh commented on GitHub (May 2, 2025): [CUSA08809 - SHADOW OF THE COLOSSUS v1.00](https://github.com/shadps4-emu/shadps4-game-compatibility/issues/236) Crashes with GPU enabled, but with nullGPU it reaches; `Unknown PM4 type 3 opcode 0x8e with count 3` [shad_log.txt](https://github.com/user-attachments/files/20013912/shad_log.txt)
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@Fuoxden commented on GitHub (May 8, 2025):

CUSA03522 - Call of Duty®: Modern Warfare® Remastered

[Lib.SystemService] systemservice.cpp:1870 sceSystemServiceLoadExec: (STUBBED) called
[Debug] exception.cpp:164 sceKernelDebugRaiseExceptionOnReleaseMode: Unreachable code!
error -0x5ffdffff

shad_log.txt

<!-- gh-comment-id:2861973290 --> @Fuoxden commented on GitHub (May 8, 2025): CUSA03522 - Call of Duty®: Modern Warfare® Remastered [Lib.SystemService] <Error> systemservice.cpp:1870 sceSystemServiceLoadExec: (STUBBED) called [Debug] <Critical> exception.cpp:164 sceKernelDebugRaiseExceptionOnReleaseMode: Unreachable code! error -0x5ffdffff [shad_log.txt](https://github.com/user-attachments/files/20098073/shad_log.txt)
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@lostboy86 commented on GitHub (May 8, 2025):

CUSA03173 Title: Bloodborne™

[Lib.Http] http.cpp:846 sceHttpWaitRequest: (STUBBED) called
[Lib.GnmDriver] liverpool.cpp:230 ProcessGraphics: Continue hack Unsupported PM4 type 0

shad_log.txt

<!-- gh-comment-id:2862441768 --> @lostboy86 commented on GitHub (May 8, 2025): CUSA03173 Title: Bloodborne™ [Lib.Http] <Error> http.cpp:846 sceHttpWaitRequest: (STUBBED) called [Lib.GnmDriver] <Error> liverpool.cpp:230 ProcessGraphics: Continue hack Unsupported PM4 type 0 [shad_log.txt](https://github.com/user-attachments/files/20100568/shad_log.txt)
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@StevenMiller123 commented on GitHub (May 8, 2025):

@Fuoxden That's not a shader or PM4 opcode, it doesn't belong here.

@lostboy86 We do not accept tests from forks. In addition, PM4 type 0 errors don't belong here either, they are a different type of issue.

<!-- gh-comment-id:2862846670 --> @StevenMiller123 commented on GitHub (May 8, 2025): @Fuoxden That's not a shader or PM4 opcode, it doesn't belong here. @lostboy86 We do not accept tests from forks. In addition, PM4 type 0 errors don't belong here either, they are a different type of issue.
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@Missake212 commented on GitHub (May 11, 2025):

Dreams (CUSA04301) after using the M4AAC PR to go further crashes on this:

[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)
[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!
Shader translation has failed

CUSA04301.log

<!-- gh-comment-id:2869921818 --> @Missake212 commented on GitHub (May 11, 2025): Dreams (CUSA04301) after using the M4AAC PR to go further crashes on this: ``[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)`` ``[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!`` ``Shader translation has failed`` [CUSA04301.log](https://github.com/user-attachments/files/20149527/CUSA04301.log)
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@Missake212 commented on GitHub (Jun 3, 2025):

CUSA08558 - Dead Rising 4: Frank's Big Package

[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU)

https://github.com/shadps4-emu/shadps4-game-compatibility/issues/934

<!-- gh-comment-id:2933971873 --> @Missake212 commented on GitHub (Jun 3, 2025): CUSA08558 - Dead Rising 4: Frank's Big Package ``[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode V_CMP_EQ_U64 (391, category = VectorALU)`` https://github.com/shadps4-emu/shadps4-game-compatibility/issues/934
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@Randomuser8219 commented on GitHub (Jun 20, 2025):

Knack 2 (CUSA08014)
[Render.Recompiler] translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_UMAX_X2 (1368, category = VectorMemory)
Fixed by #3130

<!-- gh-comment-id:2992476798 --> @Randomuser8219 commented on GitHub (Jun 20, 2025): Knack 2 (CUSA08014) [Render.Recompiler] <Error> translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_UMAX_X2 (1368, category = VectorMemory) Fixed by #3130
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@tochnonechelovek commented on GitHub (Jun 30, 2025):

WATCH_DOGS® 2 (CUSA04295)

[Debug] <Critical> decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode  (1418, encoding = 0xf0000000)

CUSA04295.txt

<!-- gh-comment-id:3017305945 --> @tochnonechelovek commented on GitHub (Jun 30, 2025): WATCH_DOGS® 2 (CUSA04295) ``` [Debug] <Critical> decode.cpp:264 operator(): Assertion Failed! Instruction format table incomplete for opcode (1418, encoding = 0xf0000000) ``` [CUSA04295.txt](https://github.com/user-attachments/files/20970746/CUSA04295.txt)
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@And-Lop commented on GitHub (Jul 10, 2025):

inFAMOUS™ Second Son (CUSA00004)
[Debug] decode.cpp:264 operator(): Assertion Failed!
Instruction format table incomplete for opcode (13, encoding = 0x80000000)

<!-- gh-comment-id:3057486512 --> @And-Lop commented on GitHub (Jul 10, 2025): inFAMOUS™ Second Son (CUSA00004) [Debug] <Critical> decode.cpp:264 operator(): Assertion Failed! Instruction format table incomplete for opcode (13, encoding = 0x80000000)
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@Randomuser8219 commented on GitHub (Jul 12, 2025):

Knack 2 (CUSA08014)
[Render.Recompiler] translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_FCMPSWAP (1342, category = VectorMemory)

<!-- gh-comment-id:3065989966 --> @Randomuser8219 commented on GitHub (Jul 12, 2025): Knack 2 (CUSA08014) [Render.Recompiler] <Error> translate.cpp:554 LogMissingOpcode: Unknown opcode BUFFER_ATOMIC_FCMPSWAP (1342, category = VectorMemory)
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@Missake212 commented on GitHub (Jul 18, 2025):

CUSA12546 - EARTH DEFENSE FORCE 5

[Debug] <Critical> liverpool.cpp:797 ProcessGraphics: Unreachable code!
Unknown PM4 type 3 opcode 0xff with count 16384

https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues/1310

<!-- gh-comment-id:3090454980 --> @Missake212 commented on GitHub (Jul 18, 2025): CUSA12546 - EARTH DEFENSE FORCE 5 ``[Debug] <Critical> liverpool.cpp:797 ProcessGraphics: Unreachable code!`` ``Unknown PM4 type 3 opcode 0xff with count 16384`` https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues/1310
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@kalaposfos13 commented on GitHub (Jul 18, 2025):

@Missake212 That's not an actual opcode, that's just garbage data being interpreted as one

<!-- gh-comment-id:3090467707 --> @kalaposfos13 commented on GitHub (Jul 18, 2025): @Missake212 That's not an actual opcode, that's just garbage data being interpreted as one
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@mikusp commented on GitHub (Jul 26, 2025):

Death Stranding CUSA12607

[Render.Recompiler] <Error> translate.cpp:573 LogMissingOpcode: Unknown opcode V_FFBH_I32 (522, category = VectorALU)
<!-- gh-comment-id:3123350968 --> @mikusp commented on GitHub (Jul 26, 2025): Death Stranding CUSA12607 ``` [Render.Recompiler] <Error> translate.cpp:573 LogMissingOpcode: Unknown opcode V_FFBH_I32 (522, category = VectorALU) ```
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@StevenMiller123 commented on GitHub (Jul 26, 2025):

God of War (CUSA07408) crashes on

[Render.Recompiler] <Error> translate.cpp:573 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)

CUSA07408.log

<!-- gh-comment-id:3123360746 --> @StevenMiller123 commented on GitHub (Jul 26, 2025): God of War (CUSA07408) crashes on ``` [Render.Recompiler] <Error> translate.cpp:573 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare) ``` [CUSA07408.log](https://github.com/user-attachments/files/21448632/CUSA07408.log)
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@2300201195 commented on GitHub (Jul 29, 2025):

CUSA07652 Gundam Breaker 3 The game runs perfectly,But when storing, it shows:
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called
[Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called

shad_log.txt

<!-- gh-comment-id:3132271185 --> @2300201195 commented on GitHub (Jul 29, 2025): CUSA07652 Gundam Breaker 3 The game runs perfectly,But when storing, it shows: [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [Lib.Remoteplay] remoteplay.cpp:168 sceRemoteplayProhibit: (STUBBED) called [shad_log.txt](https://github.com/user-attachments/files/21488630/shad_log.txt)
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@StevenMiller123 commented on GitHub (Jul 29, 2025):

@2300201195 Those errors are not relevant to this issue. This issue is specifically for Unknown opcode and Instruction format table incomplete for opcode errors.

@bigol83 I believe that crash is caused by enabling PS4 Pro mode. If you disable it, you should reach the same point I do.

<!-- gh-comment-id:3132945233 --> @StevenMiller123 commented on GitHub (Jul 29, 2025): @2300201195 Those errors are not relevant to this issue. This issue is specifically for `Unknown opcode` and `Instruction format table incomplete for opcode` errors. @bigol83 I believe that crash is caused by enabling PS4 Pro mode. If you disable it, you should reach the same point I do.
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@bigol83 commented on GitHub (Jul 29, 2025):

@2300201195 Those errors are not relevant to this issue. This issue is specifically for Unknown opcode and Instruction format table incomplete for opcode errors.

@bigol83 I believe that crash is caused by enabling PS4 Pro mode. If you disable it, you should reach the same point I do.

It now crashes with

[Debug] <Critical> ir_emitter.cpp:1073 Unpack10_11_11: Unreachable code!
Unsupported 10_11_11 number format: Snorm

is this the same as yours?

shad_log.txt

<!-- gh-comment-id:3133877242 --> @bigol83 commented on GitHub (Jul 29, 2025): > [@2300201195](https://github.com/2300201195) Those errors are not relevant to this issue. This issue is specifically for `Unknown opcode` and `Instruction format table incomplete for opcode` errors. > > [@bigol83](https://github.com/bigol83) I believe that crash is caused by enabling PS4 Pro mode. If you disable it, you should reach the same point I do. It now crashes with ``` [Debug] <Critical> ir_emitter.cpp:1073 Unpack10_11_11: Unreachable code! Unsupported 10_11_11 number format: Snorm ``` is this the same as yours? [shad_log.txt](https://github.com/user-attachments/files/21496519/shad_log.txt)
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@StevenMiller123 commented on GitHub (Jul 29, 2025):

I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.

<!-- gh-comment-id:3133884243 --> @StevenMiller123 commented on GitHub (Jul 29, 2025): I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.
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@bigol83 commented on GitHub (Jul 29, 2025):

I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.

Should dma being enabled or disabled? Do you have it enabled when testing the game?

i think it's better to talk about that on discord, i am going to delete my post since my report was influenced by ps4 pro mode being enabled

<!-- gh-comment-id:3133892557 --> @bigol83 commented on GitHub (Jul 29, 2025): > I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region. Should dma being enabled or disabled? Do you have it enabled when testing the game? i think it's better to talk about that on discord, i am going to delete my post since my report was influenced by ps4 pro mode being enabled
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@2300201195 commented on GitHub (Jul 30, 2025):

@2300201195这些错误与此问题无关。此问题专门针对 和 错误。Unknown opcode``Instruction format table incomplete for opcode
@bigol83我相信崩溃是由于启用 PS4 Pro 模式引起的。如果你禁用它,你应该达到我所做的同样的点。

它现在崩溃了

[Debug] <Critical> ir_emitter.cpp:1073 Unpack10_11_11: Unreachable code!
Unsupported 10_11_11 number format: Snorm

这和你的一样吗?

shad_log.txt

It's different. When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely. Always stuck in the last picture.

<!-- gh-comment-id:3135691275 --> @2300201195 commented on GitHub (Jul 30, 2025): > > [@2300201195](https://github.com/2300201195)这些错误与此问题无关。此问题专门针对 和 错误。`Unknown opcode``Instruction format table incomplete for opcode` > > [@bigol83](https://github.com/bigol83)我相信崩溃是由于启用 PS4 Pro 模式引起的。如果你禁用它,你应该达到我所做的同样的点。 > > 它现在崩溃了 > > ``` > [Debug] <Critical> ir_emitter.cpp:1073 Unpack10_11_11: Unreachable code! > Unsupported 10_11_11 number format: Snorm > ``` > > 这和你的一样吗? > > [shad_log.txt](https://github.com/user-attachments/files/21496519/shad_log.txt) It's different. When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely. Always stuck in the last picture.
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@2300201195 commented on GitHub (Jul 30, 2025):

When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely. Always stuck in the last picture.

These errors also occur in the storage before entering the game, but they can be entered by closing the game and running it again to move on to the next step.

But when playing, it will continue to display 'save' until the game prologue ends and storage starts, causing it to crash

I apologize for any description or grammar errors as my English was translated through software

<!-- gh-comment-id:3135715419 --> @2300201195 commented on GitHub (Jul 30, 2025): When I run Gundam Breaker 3 storage, this error occurs and the error code is displayed infinitely.&nbsp;Always stuck in the last picture. These errors also occur in the storage before entering the game, but they can be entered by closing the game and running it again to move on to the next step. But when playing, it will continue to display 'save' until the game prologue ends and storage starts, causing it to crash I apologize for any description or grammar errors as my English was translated through software
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@2300201195 commented on GitHub (Jul 30, 2025):

I roughly described it on lssues # 3340, If you have time to fix it on your end, thank you very much!

<!-- gh-comment-id:3135755005 --> @2300201195 commented on GitHub (Jul 30, 2025): I roughly described it on lssues # 3340, If you have time to fix it on your end, thank you very much!
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@2300201195 commented on GitHub (Jul 30, 2025):

原始邮件

发件人:bigol83 @.>
发件时间:2025年7月30日 04:07
收件人:yikunhou @.
>
抄送:2300201195 @.>, Mention @.>
主题:Re: [shadps4-emu/shadPS4] [Aggregate issue] Missing opcodes (Issue#496)

bigol83 left a comment (shadps4-emu/shadPS4#496)

I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region.

Should dma being enabled or disabled? Do you have it enabled when testing the game?


Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you were mentioned.
This is a video presentation with an error. I apologize for any inconvenience caused.

 		 			从QQ邮箱发来的超大附件 	
  		 				 					 						 							 						 					
				 						 							Gundam&nbsp;Breaker&nbsp;3.mp4 							 (96.2MB, 2025年8月29日 18:48) 						 						 							进入下载页面 							:https://wx.mail.qq.com/ftn/download?func=3&k=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&key=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&code=34397715&from=
<!-- gh-comment-id:3135780805 --> @2300201195 commented on GitHub (Jul 30, 2025): 原始邮件 发件人:bigol83 ***@***.***&gt; 发件时间:2025年7月30日 04:07 收件人:yikunhou ***@***.***&gt; 抄送:2300201195 ***@***.***&gt;, Mention ***@***.***&gt; 主题:Re: [shadps4-emu/shadPS4] [Aggregate issue] Missing opcodes (Issue#496) bigol83 left a comment (shadps4-emu/shadPS4#496) I guess there's some regional difference at play here then, my test (with the missing opcode) was with v1.36 for my region. Should dma being enabled or disabled? Do you have it enabled when testing the game? — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you were mentioned. This is a video presentation with an error. I apologize for any inconvenience caused. 从QQ邮箱发来的超大附件 Gundam&nbsp;Breaker&nbsp;3.mp4 (96.2MB, 2025年8月29日 18:48) 进入下载页面 :https://wx.mail.qq.com/ftn/download?func=3&k=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&key=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&code=34397715&from=
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@2300201195 commented on GitHub (Jul 30, 2025):

This is a video presentation with an error. I apologize for any inconvenience caused.

 		 			从QQ邮箱发来的超大附件 	
  		 				 					 						 							 						 					
				 						 							Gundam&nbsp;Breaker&nbsp;3.mp4 							 (96.2MB, 2025年8月29日 18:48) 						 						 							进入下载页面 							:https://wx.mail.qq.com/ftn/download?func=3&k=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&key=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&code=34397715&from=
<!-- gh-comment-id:3135781896 --> @2300201195 commented on GitHub (Jul 30, 2025): This is a video presentation with an error. I apologize for any inconvenience caused. 从QQ邮箱发来的超大附件 Gundam&nbsp;Breaker&nbsp;3.mp4 (96.2MB, 2025年8月29日 18:48) 进入下载页面 :https://wx.mail.qq.com/ftn/download?func=3&k=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&key=cccb4339dc7f2bbcfeb81d39353731356d92303f373731351b1b5e5f1856540256550b01031a030200511e0d020007185100515a1a560754050c0400060608535220337e425955545e14714b52565a50411400175a470521e80f7c0b36d75b872a5413cbc0b54352db8cfd273637313533343339&code=34397715&from=
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@buildda commented on GitHub (Sep 14, 2025):

CUSA15006 exvsmbon

Image

CUSA15006.log

<!-- gh-comment-id:3289275892 --> @buildda commented on GitHub (Sep 14, 2025): CUSA15006 exvsmbon <img width="832" height="67" alt="Image" src="https://github.com/user-attachments/assets/99293d29-4e6d-43fd-91b4-3bcea1d18014" /> [CUSA15006.log](https://github.com/user-attachments/files/22318525/CUSA15006.log)
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@Modified17 commented on GitHub (Dec 1, 2025):

-- CUSA02290 Call of Duty®: Black Ops III

[Render.Recompiler] <Error> translate.cpp:588 LogMissingOpcode: Unknown opcode V_LSHR_B64 (888, category = VectorALU)

shad_log.txt

<!-- gh-comment-id:3596129445 --> @Modified17 commented on GitHub (Dec 1, 2025): -- CUSA02290 Call of Duty®: Black Ops III ``` [Render.Recompiler] <Error> translate.cpp:588 LogMissingOpcode: Unknown opcode V_LSHR_B64 (888, category = VectorALU) ``` [shad_log.txt](https://github.com/user-attachments/files/23852783/shad_log.txt)
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