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[PR #3020] [CLOSED] Handle pipelines with mixed samples counts #3153
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3020
Author: @mikusp
Created: 5/31/2025
Status: ❌ Closed
Base:
main← Head:mixed_samples📝 Commits (1)
9817502Handle pipelines with mixed samples counts📊 Changes
5 files changed (+29 additions, -3 deletions)
View changed files
📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+8 -1)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.h(+3 -1)📝
src/video_core/renderer_vulkan/vk_instance.cpp(+2 -0)📝
src/video_core/renderer_vulkan/vk_instance.h(+8 -0)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+8 -1)📄 Description
Fixes a Device lost error encountered in WIPEOUT: Omega Collection and HEAVY RAIN:
According to gpuinfo,
multisampledRenderToSingleSampledis supported by only a handful of mobile GPUs, while the other two are supported by most modern cards from the respective company.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.