mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 08:15:59 +03:00
[PR #2161] [MERGED] network: Remove firing Np callbacks from check stubs. #2525
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2525
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2161
Author: @squidbus
Created: 1/16/2025
Status: ✅ Merged
Merged: 1/16/2025
Merged by: @georgemoralis
Base:
main← Head:np-fix📝 Commits (1)
3232031network: Remove firing Np callbacks from check stubs.📊 Changes
2 files changed (+3 additions, -3 deletions)
View changed files
📝
src/core/libraries/network/netctl.cpp(+2 -2)📝
src/core/libraries/np_manager/np_manager.cpp(+1 -1)📄 Description
Np callbacks are intended to be called when an event occurs and probably should not be spammed every time the game requests checking for events. Removing the calls from these stubs seems to fix general instability I have where the thread
Toolkit::NP::MainThreadfromlibSceNpToolkit2would crash randomly insceLibcMspaceFree.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.