[PR #2873] [CLOSED] Bypassing usb count error #3045

Closed
opened 2026-02-27 22:02:14 +03:00 by kerem · 0 comments
Owner

📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2873
Author: @diegolix29
Created: 5/2/2025
Status: Closed

Base: mainHead: usbdevices


📝 Commits (5)

  • 0763601 Bypassing usb count error
  • 5a1c420 Now we clamp the list to 2 and make count to 0 to avoid leaks + adding loggin
  • dab3eab Adding loggin, returning error to avoid me leaks.
  • 33a0681 with this we can set it up at 2 and no memory leaks atm.
  • a9b2715 Cleaning up

📊 Changes

1 file changed (+9 additions, -1 deletions)

View changed files

📝 src/core/libraries/usbd/usbd.cpp (+9 -1)

📄 Description

This helps some UE games to bypass the USB device count but also sending a log to the numbers of devices conected when its called by the game. Returning orbis ok to avoid booting errors.

Helps UE game Souls Calibur 6 to boot.

Its the only game i have that encounter issue with it as it dosent show any logging that this was the cause i had to go back to 0.7.0 to figure it out.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2873 **Author:** [@diegolix29](https://github.com/diegolix29) **Created:** 5/2/2025 **Status:** ❌ Closed **Base:** `main` ← **Head:** `usbdevices` --- ### 📝 Commits (5) - [`0763601`](https://github.com/shadps4-emu/shadPS4/commit/0763601d3552c134b6081f84b9106598d68f6bee) Bypassing usb count error - [`5a1c420`](https://github.com/shadps4-emu/shadPS4/commit/5a1c420b2ccb263f202a2545d27fa3f4338c7275) Now we clamp the list to 2 and make count to 0 to avoid leaks + adding loggin - [`dab3eab`](https://github.com/shadps4-emu/shadPS4/commit/dab3eaba7f618327065c65aa89e9abf18b89c7b6) Adding loggin, returning error to avoid me leaks. - [`33a0681`](https://github.com/shadps4-emu/shadPS4/commit/33a0681ac88c577acc075dcf60c74a5fefd63ca5) with this we can set it up at 2 and no memory leaks atm. - [`a9b2715`](https://github.com/shadps4-emu/shadPS4/commit/a9b2715bd2e13ddaa794df410f0a6470ec729552) Cleaning up ### 📊 Changes **1 file changed** (+9 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/usbd/usbd.cpp` (+9 -1) </details> ### 📄 Description This helps some UE games to bypass the USB device count but also sending a log to the numbers of devices conected when its called by the game. Returning orbis ok to avoid booting errors. Helps UE game Souls Calibur 6 to boot. Its the only game i have that encounter issue with it as it dosent show any logging that this was the cause i had to go back to 0.7.0 to figure it out. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:02:14 +03:00
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#3045
No description provided.