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[GH-ISSUE #2861] [GAME BUG]: CUSA03745 Trico/Can't climb/invisible spear/doesn't consume barrels? #916
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starred/shadPS4#916
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Originally created by @DosDokTor on GitHub (Apr 28, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2861
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
Trico 1.00-1.03 tested:
Good performance, goes to 60FPS using vblank 2
Sound relies on SONY extensions/completely mute unless sys_modules are present
Can't climb Trico (!), the spear that should be pulled out is invisible, Trico may not eat barrels (!)
The AI is alive and runs stable enough to not crash, not to mention being fast and not using much CPU, errors related to skipped instructions and models that failed to load was observed and will be posted here.
Common types of error:
[Core] stubs.cpp:42 CommonStub: Stub: getpid (nid: HoLVWNanBBc) called, returning zero to 0x94fffc99e
[Core] stubs.cpp:42 CommonStub: Stub: sceKernelGetProcessType (nid: +g+UP8Pyfmo) called, returning zero to 0x94fffc9a5
[Lib.SysModule] sysmodule.cpp:60 sceSysmoduleLoadModule: (DUMMY) called module = ORBIS_SYSMODULE_NGS2
[Core] stubs.cpp:42 CommonStub: Stub: scePthreadSetaffinity (nid: bt3CTBKmGyI) called, returning zero to 0x9009a5b77
[Render.Vulkan] tile_manager.cpp:220 TryDetile: Unsupported tiled image: R16Sfloat (Texture_Volume)
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_DITHER_CLOSE_OBJECT_vs_1977527c_m00000009_90000000_ex00000000.sb.
data_trico/ps4_shader_cache/material/Condor_HornSSS_ps_587672c3_m00000000_90000080_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_MULTIPLY_BLEND_LAYER_ALPHA_vs_e5c75d40_m80202c1f_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_MULTIPLY_BLEND_LAYER_ALPHA_ps_e5c75d40_m80202c1f_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/GBufferTemplate_vs_00000000_m0020000e_90000010_ex00000000.sb.
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file
[Tty] logger.cpp:62 log_flush: [stdout] CreateBlob: Error. Cannot open file data_trico/ps4_shader_cache/material/BoyCloth3_Forward_BACKLIGHT_SHADOW_ps_cc7f996b_m00400029_90000080_ex00000000.sb.
Reproduction Steps
Launch The Last Guardian on ShadPS4/Try climbing, not able to. There is suspicion about Trico not being able to consume barrels.
Specify OS Version
Windows 11
CPU
i7-11370H
GPU
RTX 3060
Amount of RAM in GB
40
Amount of VRAM in GB
6
Log File
shad_log.txt
@kalaposfos13 commented on GitHub (Aug 18, 2025):
Fixed in the latest main.
@NerosTie commented on GitHub (Aug 18, 2025):
It looks like the issue is still here. No spare and Trico doesn't eat the barrel. Tested with the appimage (nightly updates) and
shadps4-gitfrom AUR (freshly recompiled)@DosDokTor commented on GitHub (Aug 18, 2025):
Closed as this was fixed.
@kalaposfos13 commented on GitHub (Aug 18, 2025):
@NerosTie did you use readbacks and readbackLinearImages? Those experimental options are needed for the game to function properly
@NerosTie commented on GitHub (Aug 18, 2025):
@kalaposfos13 no it was unchecked, I didn't know, now it works very well, thanks!