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[PR #902] [MERGED] Implement S_ABSDIFF_I32 shader instruction #1821
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/902
Author: @LukeWarnut
Created: 9/13/2024
Status: ✅ Merged
Merged: 9/13/2024
Merged by: @polybiusproxy
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main← Head:main📝 Commits (3)
fb47a12Implement S_ABSDIFF_I3274e6637SCC fixabb658fReorder declarations📊 Changes
2 files changed (+11 additions, -0 deletions)
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📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+10 -0)📝
src/shader_recompiler/frontend/translate/translate.h(+1 -0)📄 Description
Implements the S_ABSDIFF_I32 (Scalar ALU 44) shader instruction.
This fixes a crash in Atelier Lulua ~The Scion of Arland~ after the opening movie, and is likely used in other Atelier games. Atelier Lulua now hangs on the loading screen after the opening.
AMD documentation was used as reference.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.