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[GH-ISSUE #1842] Add support of Change UMD #618
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Originally created by @sum2012 on GitHub (May 19, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/1842
Some games such as Gakuen heaven – boys love battle ,Grisaia no Kajitsu: Le Fruit de la Grisaia need 2 UMD to work.
Note that JPCSP r3044 support it.
http://code.google.com/p/jpcsp/source/detail?r=3044
@unknownbrackets commented on GitHub (May 19, 2013):
For now, does it work to savestate on the change disc screen (or whatever it might be) and then quit, load the new umd, and load state?
-[Unknown]
@sum2012 commented on GitHub (May 19, 2013):
Do not work
@unknownbrackets commented on GitHub (Nov 20, 2013):
Do games call sceUmdReplaceProhibit / sceUmdReplacePermit that support this? A log of it would be helpful.
-[Unknown]
@sum2012 commented on GitHub (Nov 20, 2013):
How to know it call sceUmdReplaceProhibit / sceUmdReplacePermit ?
@hrydgard commented on GitHub (Nov 20, 2013):
Watching logs when it wants to change the disc? Maybe you have to increase some log level.
@sum2012 commented on GitHub (Nov 20, 2013):
oh I don't know that I cannot find the function in sceumd.cpp before.
Here is the log,(load load disc 2 ,In sceumd.cpp I change DEBUG_LOG to NOTICE_LOG)
Gakuen heaven – boys love battle log (call sceUmdReplacePermit )
https://gist.github.com/sum2012/127ea2cb933a30b161a1
Grisaia no Kajitsu: Le Fruit de la Grisaia log (call sceUmdReplacePermit )
https://gist.github.com/sum2012/64e7151c33332b9f3baf