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[GH-ISSUE #2129] about framebuffer #752
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Atrac3+
Audio
CPU emulation
D3D11
D3D9 (removed)
Depth / Z
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Font Atlas
GE emulation
Guardband / Range Culling
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starred/ppsspp#752
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Originally created by @maiweijie on GitHub (Jun 7, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2129
Will it Enable option saving GE screen to Textures or memory?
the content of the PSP framebuffer is kept in an texture instead of the PSP memory, PSP framebuffer saving GE screen to Textures faster to memory, but application compatibility is directly the framebuffer memory. many 2d+3d game compatibility is directly the framebuffer memory then to Textures .If Enable option saving GE screen to Textures or memory to choose,some game Textures will show,not miss.thanks!
@maiweijie commented on GitHub (Jun 7, 2013):
game test :game id NPJH50699
@unknownbrackets commented on GitHub (Jun 7, 2013):
That's #618. It's not implemented yet.
-[Unknown]