[GH-ISSUE #2420] MGSPW Camera Bug #923

Closed
opened 2026-03-17 17:59:27 +03:00 by kerem · 3 comments
Owner

Originally created by @arg274 on GitHub (Jun 23, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2420

This is a strange bug of MGSPW i found when playing with my completed savedata.I tried to use the camera to take snaps and everything seemed to be fine while in-game.but when i checked %ppssppdir%/memstick/PICTURE,i found out that the snap was fully black.i've tested other missions also and the problem persists.Using Win8-x86.The full log is here-
http://pastebin.com/WQTy6fTB
Pics-
camshutter
camsaving

Result-
691231160343

Originally created by @arg274 on GitHub (Jun 23, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2420 This is a strange bug of MGSPW i found when playing with my completed savedata.I tried to use the camera to take snaps and everything seemed to be fine while in-game.but when i checked %ppssppdir%/memstick/PICTURE,i found out that the snap was fully black.i've tested other missions also and the problem persists.Using Win8-x86.The full log is here- http://pastebin.com/WQTy6fTB Pics- ![camshutter](https://f.cloud.github.com/assets/4648027/692416/caf269a8-dc24-11e2-92a7-bf75c8bc58fe.png) ![camsaving](https://f.cloud.github.com/assets/4648027/692418/d0c60146-dc24-11e2-97dd-67e902d368ac.png) Result- ![691231160343](https://f.cloud.github.com/assets/4648027/692420/dc92c32e-dc24-11e2-99ce-f8ec59c9daa5.jpg)
kerem closed this issue 2026-03-17 17:59:34 +03:00
Author
Owner

@unknownbrackets commented on GitHub (Jun 23, 2013):

Yeah, when games take screenshots, it doesn't work. This affects all games that try to take screenshots, including ones that use it for savedata icons.

This is because we don't write to system memory on render. So, this is a duplicate of #618.

-[Unknown]

<!-- gh-comment-id:19876962 --> @unknownbrackets commented on GitHub (Jun 23, 2013): Yeah, when games take screenshots, it doesn't work. This affects all games that try to take screenshots, including ones that use it for savedata icons. This is because we don't write to system memory on render. So, this is a duplicate of #618. -[Unknown]
Author
Owner

@hrydgard commented on GitHub (Jun 23, 2013):

Note that you can now take screenshots whenever you want by hitting F9 :) They will also be full emulated resolution, while if/when we get the internal ones working, they will be at that PSP's original resolution.

<!-- gh-comment-id:19877780 --> @hrydgard commented on GitHub (Jun 23, 2013): Note that you can now take screenshots whenever you want by hitting F9 :) They will also be full emulated resolution, while if/when we get the internal ones working, they will be at that PSP's original resolution.
Author
Owner

@arg274 commented on GitHub (Jun 24, 2013):

well thats a relief!i dislike low-res snaps.but i wanted this one to work as mgspw leaves out a sign on the snap.

<!-- gh-comment-id:19906875 --> @arg274 commented on GitHub (Jun 24, 2013): well thats a relief!i dislike low-res snaps.but i wanted this one to work as mgspw leaves out a sign on the snap.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/ppsspp#923
No description provided.