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[GH-ISSUE #3026] [Feature Request]: Is there a way we could know how many frames of input lag there is? #959
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Originally created by @tncrdn on GitHub (Jun 2, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3026
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Description
If there is no way to test it ourselves like frame advancing with the K key in Retroarch, is there a minimum number of frames of lag caused by the emulation itself or there isn't any lag added on top of the original, therefore there is no difference in terms of lag compared to playing on an actual PS4?
Reason
I'd like the input lag of a game to be the same as the actual hardware if possible.
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@red-prig commented on GitHub (Jun 2, 2025):
The emulator does not introduce any special restrictions, but there is a certain tax on the transmission of PM4 packets to the Vulkan data/commands and this speed depends entirely on your HW
@tncrdn commented on GitHub (Jun 2, 2025):
Thank you. Is it more dependent on CPU or GPU or both?
@red-prig commented on GitHub (Jun 2, 2025):
both