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[PR #2849] [MERGED] VideoOut event cleanup #3026
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2849
Author: @StevenMiller123
Created: 4/27/2025
Status: ✅ Merged
Merged: 4/27/2025
Merged by: @georgemoralis
Base:
main← Head:videoout-event-cleanup📝 Commits (9)
f2cebf7Readable VideoOutEvent data packing737db6fApply DceData struct to sceVideoOutGetEventCount0952da0Update equeue.had5910fUpdate main.cpp812f88bUpdate equeue.hdf85a86Proper struct names746c126Fix hint mask69ffa4aClang9fa9089Fix header discrepancy📊 Changes
4 files changed (+34 additions, -16 deletions)
View changed files
📝
src/core/libraries/kernel/equeue.h(+22 -11)📝
src/core/libraries/videoout/video_out.cpp(+3 -2)📝
src/core/libraries/videoout/video_out.h(+8 -2)📝
src/main.cpp(+1 -1)📄 Description
Cleans up the code for triggering VideoOut events, based on fpPS4's current code.
Also adds a VideoOutEventData struct to libSceVideoOut, to make our sceVideoOutGetEventCount implementation look cleaner.
Also includes a fix for a very minor annoyance that got hidden in a now-deleted PR.
This PR doesn't appear to regress any games dependent on this behavior in my testing.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.