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[PR #3477] [MERGED] shader_recompiler: Handle S_LSHL_B32 in ParseCopyShader #3499
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3477
Author: @StevenMiller123
Created: 8/29/2025
Status: ✅ Merged
Merged: 8/29/2025
Merged by: @squidbus
Base:
main← Head:s_lshl_b32-copy-shader📝 Commits (1)
57e60c9HandleS_LSHL_B32in ParseCopyShader📊 Changes
1 file changed (+8 additions, -0 deletions)
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📝
src/shader_recompiler/frontend/copy_shader.cpp(+8 -0)📄 Description
Fixes cases of

[Debug] <Critical> copy_shader.cpp:60 operator(): Assertion Failed!appearing in My First Gran Turismo® (CUSA49696).Thanks to @raphaelthegreat for helping with this.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.