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[PR #229] [MERGED] fix: handle player loop channels closure #258
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starred/go-librespot#258
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📋 Pull Request Information
Original PR: https://github.com/devgianlu/go-librespot/pull/229
Author: @devgianlu
Created: 10/14/2025
Status: ✅ Merged
Merged: 10/14/2025
Merged by: @devgianlu
Base:
master← Head:fix-223📝 Commits (1)
d9fb778fix: handle player loop channels closure📊 Changes
1 file changed (+30 additions, -6 deletions)
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cmd/daemon/player.go(+30 -6)📄 Description
Previously, if any of the channels were to close we would handle a zero value of the channel type. This can be a nil pointer or a zeroed struct.
Fixes #223
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.