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v.0.8.0 Stable
released this
2025-04-23 13:06:35 +03:00 | 974 commits to main since this release📅 Originally published on GitHub: Wed, 23 Apr 2025 10:11:29 GMT
🏷️ Git tag created: Wed, 23 Apr 2025 10:06:35 GMTAnother exciting release from shadPS4 team coming today . This time our release is dedicated to one of our latest Uber Dev "stephen". A lot of new fixes , features have come up with this release let's sum some below.
Core
-lseek: let the host OS set lseek errors
-Filesystem code cleanup
-Emulate sceKernelInternalMemory mapping
-Fixed sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySizeLibraries
-sceDiscMap is now HLE.
-Initial ngs2 HLE work.
-Implement libusb passthrough
-Proper ulobjmgr stubs
-Initial Audio3d implementation
-NpAuth library stubGPU
-Reset previous buffer label instead of current one
-Handle compute packets that are split between the ends of two command buffers
-Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2
-renderer_vulkan: Use more depth-stencil dynamic state.
-renderer_vulkan: Only update dynamic state when changed.
-renderer_vulkan: Make some primitive state dynamic.
-Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent
-vk_rasterizer: Control mapped_ranges access with shared lock.
-renderer_vulkan: Improve handling of required vs optional extensions.
-vk_rasterizer: Improve viewport depth calculations.
-texture_cache: Relax mismatched image type from assert to cache miss.
-renderer_vulkan: Support loading Vulkan layers on macOS SDL build.Shader recompiler
-Improve divergence handling and readlane elimintation
-Add S_SETPRIO to EmitFlowControl
-Use VK_AMD_shader_trinary_minmax when available
-resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp
-Implement S_FLBIT_I32_B32 and V_MUL_HI_I32
-Implement S_SUBB_U32 instruction
-Fill in IMAGE_GATHER4_* variants in table
-Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32.
-Implement SET_PC_B64 instructionGUI
-Add option to enable/disable game folders individually
-Handle "-patch" as the suffix for game update folders
-Trophy Viewer - Select Game
-Removed fpkg support.
-Fix support for unicode paths for game install directories
-As usual a lot of new translationsFull Changelog: https://github.com/shadps4-emu/shadPS4/compare/v.0.7.0...v.0.8.0
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shadps4-linux-sdl-0.8.0.zip
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2026-02-27 21:01:16 +03:00 · 14 MiB -
shadps4-macos-qt-0.8.0.zip
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2026-02-27 21:01:28 +03:00 · 58 MiB -
shadps4-macos-sdl-0.8.0.zip
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2026-02-27 21:01:29 +03:00 · 17 MiB -
shadps4-win64-qt-0.8.0.zip
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2026-02-27 21:01:31 +03:00 · 36 MiB -
shadps4-win64-sdl-0.8.0.zip
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2026-02-27 21:01:32 +03:00 · 13 MiB
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Source code (ZIP)
mirror of
https://github.com/shadps4-emu/shadPS4.git
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