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v.0.12.5 Stable
released this
2025-11-07 09:59:51 +03:00 | 322 commits to main since this release📅 Originally published on GitHub: Fri, 07 Nov 2025 07:02:51 GMT
🏷️ Git tag created: Fri, 07 Nov 2025 06:59:51 GMTSome would say, "why a new release this early"? While releases came every 2-3 months before, the previous 0.12.0 release had an input change, which made multiple games unplayable, so we needed to patch it quite early. With that, some other interesting features and bugfixes came from development continuing as before, so enjoy. ;)
Core
-Fix divide by zero in kernel time
-Reverted controller change from 0.12.0 since it appears it breaks a lot of games
-Fix patches being applied multiple times redundantly
-Fix game arguments not being passed under a certain condition
-Simulate write-only file access with read-write access
-filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash)
-ImGui: keep drawing when there's a pending change_layerLibraries
-usbd: Implement usb backend system
-usbd: Emulated Skylander Portal Backend
-usbd: Add Infinity Base Backend
-usbd: Added Dimension Toypad
-Added get_authinfo
-HttpLib: Implemented a few more functions
-Initial font lib implementation
-Better return stub for sceNetPoolCreate
-Libkernel: Implement/stub some functionsGPU
-buffer_cache: smaller regions
-add null gpu notice
-Implement sceGnmDrawInitToDefaultContextStateInternal functionsQt
-Remove Qt from emulator - Using lauchers from now on
Downloads
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Source code (TAR.GZ)
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shadps4-linux-sdl-0.12.5.zip
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2026-02-27 21:03:02 +03:00 · 16 MiB -
shadps4-macos-sdl-0.12.5.zip
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2026-02-27 21:03:04 +03:00 · 18 MiB -
shadps4-win64-sdl-2025-0.12.5.zip
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2026-02-27 21:03:05 +03:00 · 14 MiB
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Source code (ZIP)
mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-24 23:36:00 +03:00