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[GH-ISSUE #2750] Feedback on DmC Devil May Cry Definitive Edition (CUSA01013) Performance Issues on macOS 15.4 #892
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Originally created by @A1A2A37688 on GitHub (Apr 5, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2750
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
Dear Development Team,
I encountered the following issues while using your project and am providing this detailed feedback for your reference:
System Configuration:
Device: MacBook Pro M2 Max (32GB RAM)
System: macOS Sonoma 15.4 (24E248) official release
Game: DmC Devil May Cry Definitive Edition (CUSA01013)
Problem Description:
Version 0.7.0:
The game starts normally.
Freezes occur during the game loading process after starting.
Later, the beta version was updated. However, the beta version crashes immediately upon startup. The error log of the beta version is attached below.
Reproduction Steps
After installation, double-click to open, create a profile, and start the game. The issue is reproducible.
Specify OS Version
macOS15.4
CPU
M2max
GPU
M2max
Amount of RAM in GB
32
Amount of VRAM in GB
1000
Log File
Crash Report for shadps4 (Version 0.4.1)
macOS 15.4 (24E248)
Process ID: 77353
Timestamp: 2025-04-06 05:00:33 +0800
System Information
Crash Details
Exception Type:
EXC_BREAKPOINT (SIGTRAP)Exception Codes:
0x0000000000000002, 0x0000000000000000Termination Reason:
Trace/BPT trap: 5Crashed Thread
Thread 0 (Dispatch queue: com.apple.main-thread)
Binary Images
/Applications/shadps4.app/Contents/MacOS/shadps4(0.4.1)/usr/libexec/rosetta/runtimeCoreFoundation,AppKit,libsystem_kernel.dylib, etc.Memory & VM Summary
Additional Notes
0x20000589FD5vs0x7000870820Full Report
Steps to Reproduce
Attachments:
@georgemoralis commented on GitHub (Apr 5, 2025):
why you are using 0.4.1 version? We are already in 0.7.0 ..
@StevenMiller123 commented on GitHub (Apr 5, 2025):
Looks like an automated reply.
@squidbus commented on GitHub (Apr 6, 2025):
For what it’s worth I think it’s just that the version in the app bundle has fallen behind (needs to be centralized somewhere…)
But regardless I think this should be a compatibility report rather than an issue here.
@A1A2A37688 commented on GitHub (Apr 6, 2025):
Sorry, there was an issue with my statement. The problem of the program crashing occurs after installing the pre - release version, not version 0.41. As for version 0.7, the program gets stuck during the loading process after entering the game. The full report is regarding the pre - release version.
@A1A2A37688 commented on GitHub (Apr 6, 2025):
The version number of the pre - release build you released is 0.4.1.