[GH-ISSUE #2168] [Feature Request]: Arbitrary framerates #753

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opened 2026-02-27 21:07:57 +03:00 by kerem · 1 comment
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Originally created by @birthtothunder on GitHub (Jan 17, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2168

Checklist

  • I have searched for a similar issue in this repository and did not find one.

Description

You can currently only cap framerate in integer multiples. This would allow you to set the framerate cap to whatever you want.

Reason

I tried using external software (goverlay/Mangohud) to cap the framerate which caused it to play stuttery/suboptimally. I assumed this was an issue with Linux/goverlay but someone else also reported this as an issue on Windows/RTSS.
With cap
Image
Without cap
Image

Examples

RPCS3
Image

Originally created by @birthtothunder on GitHub (Jan 17, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2168 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. ### Description You can currently only cap framerate in integer multiples. This would allow you to set the framerate cap to whatever you want. ### Reason I tried using external software (goverlay/Mangohud) to cap the framerate which caused it to play stuttery/suboptimally. I assumed this was an issue with Linux/goverlay but someone else also reported this as an issue on Windows/RTSS. With cap ![Image](https://github.com/user-attachments/assets/8d7a580f-48d2-47e4-936f-a017b93daf87) Without cap ![Image](https://github.com/user-attachments/assets/14511489-f767-48f4-8a0f-b41b6b318720) ### Examples RPCS3 ![Image](https://github.com/user-attachments/assets/f90cd895-ab34-4304-810a-4b10e76c7bf1)
kerem 2026-02-27 21:07:57 +03:00
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@squidbus commented on GitHub (Sep 6, 2025):

Implemented in https://github.com/shadps4-emu/shadPS4/pull/3532

<!-- gh-comment-id:3263246947 --> @squidbus commented on GitHub (Sep 6, 2025): Implemented in https://github.com/shadps4-emu/shadPS4/pull/3532
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starred/shadPS4#753
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