[GH-ISSUE #2155] [APP BUG]: Flatpack app not executing games on Arch, EndeavourOS #748

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opened 2026-02-27 21:07:55 +03:00 by kerem · 44 comments
Owner

Originally created by @spartan195 on GitHub (Jan 15, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2155

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

After many attempts on running this software using different branches from forks none worked.
It's surprising because it works fine on the steam deck using flatpack that also runs over Arch

Not in my desktop, the application crashes just after clicking play on a game.

Attaching log file:

log.txt

Looks like the file is missing one line that it's displayed on the terminal:

/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.

Reproduction Steps

Install EndeavourOS and give it a try

Expected Behavior

It should work as intended

Specify OS Version

Linux 6.12.8-arch1-1, EndeavourOS x86_64, KDE Plasma 6.2.5, Wayland

EDIT

SOLVED: Just started from the beginning, wiped all data, all games, all saves.

Re-downloaded the game, get rid of the Bloodborne 1.09 patch and looked for another one, this one had to be the patch itself, I noticed playing on my steam deck that it was a 60fps patch and also gave me some problems there too.

So 1.09 patch vanilla it is.

Downloaded the latest 5h ago WIP appImage, installed the PKG, then installed the patch....

Now it works wonders, boots at the first time, renders fast as hell, 60fps no problem with the shadps4 patch list (Gonna switch to 30, I like it more, give a better real hardware feeling) .

So, it looks like some game patches can mess with the emulator.

Thanks everyone that put their time into this, I really appreciate your efforts, and hopefully I also show @ngoquang2708 a good new distro "EndeavourOS" to play around 😆.

Thanks for everything, peace!

Originally created by @spartan195 on GitHub (Jan 15, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2155 ### Checklist - [X] I have searched for a similar issue in this repository and did not find one. - [X] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug After many attempts on running this software using different branches from forks none worked. It's surprising because it works fine on the steam deck using flatpack that also runs over Arch Not in my desktop, the application crashes just after clicking play on a game. Attaching log file: [log.txt](https://github.com/user-attachments/files/18425984/log.txt) Looks like the file is missing one line that it's displayed on the terminal: `/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.` ### Reproduction Steps Install EndeavourOS and give it a try ### Expected Behavior It should work as intended ### Specify OS Version Linux 6.12.8-arch1-1, EndeavourOS x86_64, KDE Plasma 6.2.5, Wayland ## EDIT ## SOLVED: Just started from the beginning, wiped all data, all games, all saves. Re-downloaded the game, get rid of the Bloodborne 1.09 patch and looked for another one, this one had to be the patch itself, I noticed playing on my steam deck that it was a 60fps patch and also gave me some problems there too. So 1.09 patch vanilla it is. Downloaded the latest 5h ago WIP appImage, installed the PKG, then installed the patch.... Now it works wonders, boots at the first time, renders fast as hell, 60fps no problem with the shadps4 patch list (Gonna switch to 30, I like it more, give a better real hardware feeling) . So, it looks like some game patches can mess with the emulator. Thanks everyone that put their time into this, I really appreciate your efforts, and hopefully I also show @ngoquang2708 a good new distro "EndeavourOS" to play around 😆. Thanks for everything, peace!
kerem closed this issue 2026-02-27 21:07:55 +03:00
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Owner

@ngoquang2708 commented on GitHub (Jan 15, 2025):

Could you change the log type to sync, retest, then upload the log again.

<!-- gh-comment-id:2592991819 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): Could you change the log type to ``sync``, retest, then upload the log again.
Author
Owner

@ngoquang2708 commented on GitHub (Jan 15, 2025):

When upload log file, choose attach it, not paste the whole file here.

<!-- gh-comment-id:2592994384 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): When upload log file, choose attach it, not paste the whole file here.
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

When upload log file, choose attach it, not paste the whole file here.

On it, sorry I though like this would be better

<!-- gh-comment-id:2593000923 --> @spartan195 commented on GitHub (Jan 15, 2025): > When upload log file, choose attach it, not paste the whole file here. On it, sorry I though like this would be better
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

When upload log file, choose attach it, not paste the whole file here.

Log updated, thanks!

<!-- gh-comment-id:2593003525 --> @spartan195 commented on GitHub (Jan 15, 2025): > When upload log file, choose attach it, not paste the whole file here. Log updated, thanks!
Author
Owner

@ngoquang2708 commented on GitHub (Jan 15, 2025):

Log got cut off. Can you run it with
flatpak run net.shadps4.shadPS4 > log.txt

then upload it again.

<!-- gh-comment-id:2593008542 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): Log got cut off. Can you run it with `` flatpak run net.shadps4.shadPS4 > log.txt `` then upload it again.
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

Log got cut off. Can you run it with flatpak run net.shadps4.shadPS4 > log.txt

then upload it again.

Sure, I just updated it

<!-- gh-comment-id:2593012520 --> @spartan195 commented on GitHub (Jan 15, 2025): > Log got cut off. Can you run it with `flatpak run net.shadps4.shadPS4 > log.txt` > > then upload it again. Sure, I just updated it
Author
Owner

@kalaposfos13 commented on GitHub (Jan 15, 2025):

Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC.

<!-- gh-comment-id:2593012730 --> @kalaposfos13 commented on GitHub (Jan 15, 2025): Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC.
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC.

Yeah, the application log get cut off, I'll post here the terminal output so you can get all the info from it:

flatpak run net.shadps4.shadPS4          
sh: line 1: xdg-mime: command not found
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description v.0.5.0-0-ga1a9896-dirty
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: sync
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_wayland_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 2 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.1
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.
<!-- gh-comment-id:2593017640 --> @spartan195 commented on GitHub (Jan 15, 2025): > Considering that the log doesn't include the non emulator related assert that was in your previous message, and the log is so short anyway, in my opinion the previous "just pasting it as text" was better, as it included more info, and the error was easily visible without having to download the nth log to my PC. Yeah, the application log get cut off, I'll post here the terminal output so you can get all the info from it: ``` flatpak run net.shadps4.shadPS4 sh: line 1: xdg-mime: command not found [Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 [Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0 [Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD [Loader] <Info> emulator.cpp:Emulator:64: Description v.0.5.0-0-ga1a9896-dirty [Config] <Info> emulator.cpp:Emulator:66: General Logtype: sync [Config] <Info> emulator.cpp:Emulator:67: General isNeo: false [Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false [Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false [Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false [Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false [Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false [Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff [Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000 [Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB [Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09 [Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_wayland_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: [Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 2 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32) [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.1 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type [Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) /usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed. ```
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@spartan195 commented on GitHub (Jan 15, 2025):

I have to say that that assertion issue I was able to bypass it by running a forked branch, managed to load the game but it was all broken, not only most of the geometry was missing but textures too. So "deleting" some references from the code do not help by surprise of no one

<!-- gh-comment-id:2593021719 --> @spartan195 commented on GitHub (Jan 15, 2025): I have to say that that assertion issue I was able to bypass it by running a forked branch, managed to load the game but it was all broken, not only most of the geometry was missing but textures too. So "deleting" some references from the code do not help by surprise of no one
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@kalaposfos13 commented on GitHub (Jan 15, 2025):

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

<!-- gh-comment-id:2593028425 --> @kalaposfos13 commented on GitHub (Jan 15, 2025): Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?
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@ngoquang2708 commented on GitHub (Jan 15, 2025):

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

It not, we have to use the updated metainfo.xml from main branch.

<!-- gh-comment-id:2593031671 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): > Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert? It not, we have to use the updated ``metainfo.xml`` from main branch.
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@spartan195 commented on GitHub (Jan 15, 2025):

Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert?

Not at all, I'm using the flatpak version from the discovery. As I didn't manage to run any other version I'm trying with the flatpak one which is the same as the one I'm using on my steam deck and works out of the box

<!-- gh-comment-id:2593033584 --> @spartan195 commented on GitHub (Jan 15, 2025): > Is this locally built? I see that it's a "dirty" version. If so, can you get a backtrace of the assert? Not at all, I'm using the flatpak version from the discovery. As I didn't manage to run any other version I'm trying with the flatpak one which is the same as the one I'm using on my steam deck and works out of the box
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@kalaposfos13 commented on GitHub (Jan 15, 2025):

Did you try running the appimage directly downloaded from the releases?

<!-- gh-comment-id:2593036131 --> @kalaposfos13 commented on GitHub (Jan 15, 2025): Did you try running the appimage directly downloaded from the releases?
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@spartan195 commented on GitHub (Jan 15, 2025):

Did you try running the appimage directly downloaded from the releases?

Yes and had the same issues, been a while, gimme some minutes and I'll post the log of the appImg here

<!-- gh-comment-id:2593038579 --> @spartan195 commented on GitHub (Jan 15, 2025): > Did you try running the appimage directly downloaded from the releases? Yes and had the same issues, been a while, gimme some minutes and I'll post the log of the appImg here
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@ngoquang2708 commented on GitHub (Jan 15, 2025):

The flatpak is built with clang not gcc so I don't know why the gcc error?

<!-- gh-comment-id:2593041894 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): The flatpak is built with ``clang`` not ``gcc`` so I don't know why the ``gcc`` error?
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@spartan195 commented on GitHub (Jan 15, 2025):

Using the latest appimg build v0.5.0 - codename squidwars

./Shadps4-qt.AppImage 
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: async
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'shadPS4:Present' at code address 0x573553c1920b: Read from address 0x0
[1]    5022 trace trap (core dumped)  ./Shadps4-qt.AppImage
<!-- gh-comment-id:2593046111 --> @spartan195 commented on GitHub (Jan 15, 2025): Using the latest appimg build v0.5.0 - codename squidwars ``` ./Shadps4-qt.AppImage [Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 [Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0 [Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD [Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896 [Config] <Info> emulator.cpp:Emulator:66: General Logtype: async [Config] <Info> emulator.cpp:Emulator:67: General isNeo: false [Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: false [Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false [Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false [Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false [Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false [Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff [Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000 [Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB [Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09 [Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: [Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32) [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type [Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code! Unhandled access violation in thread 'shadPS4:Present' at code address 0x573553c1920b: Read from address 0x0 [1] 5022 trace trap (core dumped) ./Shadps4-qt.AppImage ```
Author
Owner

@kalaposfos13 commented on GitHub (Jan 15, 2025):

Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them.

<!-- gh-comment-id:2593060001 --> @kalaposfos13 commented on GitHub (Jan 15, 2025): Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them.
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them.

Tried it and crashes just the same. That's quite strange don't you think? is there any dependency on my system missing? Shouldn't be all inside the flatpak itself?

<!-- gh-comment-id:2593070278 --> @spartan195 commented on GitHub (Jan 15, 2025): > Does the game work if you turn on nullgpu? (you can interact, hear sounds etc.) If so, it's most likely a driver issue, and you might want to update them. Tried it and crashes just the same. That's quite strange don't you think? is there any dependency on my system missing? Shouldn't be all inside the flatpak itself?
Author
Owner

@kalaposfos13 commented on GitHub (Jan 15, 2025):

Well you can try to run the command that gets the dependencies from here, but I don't know if that would help

<!-- gh-comment-id:2593074699 --> @kalaposfos13 commented on GitHub (Jan 15, 2025): Well you can try to run the command that gets the dependencies from [here](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md#build-shadps4-for-linux), but I don't know if that would help
Author
Owner

@ngoquang2708 commented on GitHub (Jan 15, 2025):

It's a flatpak so all deps should included when you install it.

<!-- gh-comment-id:2593076630 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): It's a flatpak so all deps should included when you install it.
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Owner

@ngoquang2708 commented on GitHub (Jan 15, 2025):

@spartan195 Can you try update flatpak: flatpak update.

<!-- gh-comment-id:2593078648 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): @spartan195 Can you try update flatpak: ``flatpak update``.
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

@spartan195 Can you try update flatpak: flatpak update.

The exact same issue,
Cool command, I didn't knew that one.

Also a thing I found interesting. The AppImg actually boots a X11 window of the game, a black one that last for lie 3 seconds before crashing.

The flatpack version do not open that window on the foreground but I can see the additional window created on the system task bar.

I'll switch to X11 and run some more tests

<!-- gh-comment-id:2593111286 --> @spartan195 commented on GitHub (Jan 15, 2025): > @spartan195 Can you try update flatpak: `flatpak update`. The exact same issue, Cool command, I didn't knew that one. Also a thing I found interesting. The AppImg actually boots a X11 window of the game, a black one that last for lie 3 seconds before crashing. The flatpack version do not open that window on the foreground but I can see the additional window created on the system task bar. I'll switch to X11 and run some more tests
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

No good news with X11, same issue.

But it does show the game black window before crashing, I'm afraid now that this is not relevant then

<!-- gh-comment-id:2593125220 --> @spartan195 commented on GitHub (Jan 15, 2025): No good news with X11, same issue. But it does show the game black window before crashing, I'm afraid now that this is not relevant then
Author
Owner

@spartan195 commented on GitHub (Jan 15, 2025):

Well you can try to run the command that gets the dependencies from here, but I don't know if that would help

I have them all already installed, I also tried some time back to run it by building it myself, but no luck either.

I was wondering that this should not be related to gamescope as in the steam deck it runs fine in both desktop and gamemode.

<!-- gh-comment-id:2593134689 --> @spartan195 commented on GitHub (Jan 15, 2025): > Well you can try to run the command that gets the dependencies from [here](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md#build-shadps4-for-linux), but I don't know if that would help I have them all already installed, I also tried some time back to run it by building it myself, but no luck either. I was wondering that this should not be related to gamescope as in the steam deck it runs fine in both desktop and gamemode.
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@spartan195 commented on GitHub (Jan 15, 2025):

If anyone was wondering, here is the AppImage over gamescope log:

gamescope ./Shadps4-qt.AppImage 
[gamescope] [Info]  console: gamescope version 3.16.1 (gcc 14.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 5)
[gamescope] [Info]  scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 6)
[gamescope] [Info]  scriptmgr: Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/etc/gamescope/scripts' does not exist
[gamescope] [Info]  scriptmgr: Loading scripts from: '/home/xbanus/.config/gamescope/scripts'
[gamescope] [Warn]  scriptmgr: Directory '/home/xbanus/.config/gamescope/scripts' does not exist
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[gamescope] [Info]  vulkan: selecting physical device 'AMD Radeon RX 7800 XT (RADV NAVI32)': queue family 1 (general queue family 0)
[gamescope] [Info]  vulkan: physical device supports DRM format modifiers
[gamescope] [Info]  wlserver: [backend/headless/backend.c:67] Creating headless backend
[gamescope] [Info]  xdg_backend: Seat name: seat0
[gamescope] [Info]  vulkan: supported DRM formats for sampling usage:
[gamescope] [Info]  vulkan:   AR24 (0x34325241)
[gamescope] [Info]  vulkan:   XR24 (0x34325258)
[gamescope] [Info]  vulkan:   AB24 (0x34324241)
[gamescope] [Info]  vulkan:   XB24 (0x34324258)
[gamescope] [Info]  vulkan:   RG16 (0x36314752)
[gamescope] [Info]  vulkan:   NV12 (0x3231564E)
[gamescope] [Info]  vulkan:   AB4H (0x48344241)
[gamescope] [Info]  vulkan:   XB4H (0x48344258)
[gamescope] [Info]  vulkan:   AB48 (0x38344241)
[gamescope] [Info]  vulkan:   XB48 (0x38344258)
[gamescope] [Info]  vulkan:   AB30 (0x30334241)
[gamescope] [Info]  vulkan:   XB30 (0x30334258)
[gamescope] [Info]  vulkan:   AR30 (0x30335241)
[gamescope] [Info]  vulkan:   XR30 (0x30335258)
[gamescope] [Info]  wlserver: Using explicit sync when available
[gamescope] [Info]  wlserver: Running compositor on wayland display 'gamescope-0'
[gamescope] [Info]  wlserver: [backend/headless/backend.c:17] Starting headless backend
[gamescope] [Info]  wlserver: Successfully initialized libei for input emulation!
[gamescope] [Error] wlserver: [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
[gamescope] [Info]  wlserver: [xwayland/server.c:107] Starting Xwayland on :2
[gamescope] [Info]  pipewire: stream state changed: connecting
[gamescope] [Info]  pipewire: stream state changed: paused
[gamescope] [Info]  pipewire: stream available on node ID: 71
[gamescope] [Info]  xwm: Embedded, no cursor set. Using left_ptr by default.
[gamescope] [Info]  vblank: Using timerfd.
[gamescope] [Error] xdg_backend: Failed to map keymap fd.
[gamescope] [Info]  xdg_backend: PreferredMetadata: Red: 0.64 0.33, Green: 0.3 0.6, Blue: 0.15 0.06, White: 0.3127 0.329, Max Luminance: 200 nits, Min Luminance: 0.05 nits, Max Full Frame Luminance: 200 nits
[gamescope] [Info]  edid: Patching res 800x1280 -> 1280x720
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] Application info:
  pApplicationName: shadPS4
  applicationVersion: 4194304
  pEngineName: shadPS4 Vulkan
  engineVersion: 4194304
  apiVersion: 4210991
[Gamescope WSI] Executable name: shadps4
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
> Warning:          Could not resolve keysym XF86KbdInputAssistPrevgrou
> Warning:          Could not resolve keysym XF86KbdInputAssistNextgrou
Errors from xkbcomp are not fatal to the X server
[gamescope] [Info]  xdg_backend: Changed refresh to: 119.982hz
[Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 
[Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0
[Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD
[Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896
[Config] <Info> emulator.cpp:Emulator:66: General Logtype: async
[Config] <Info> emulator.cpp:Emulator:67: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: true
[Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: 
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment.
[Gamescope WSI] Application info:
  pApplicationName: shadPS4
  applicationVersion: 4194304
  pEngineName: shadPS4 Vulkan
  engineVersion: 4194304
  apiVersion: 4210991
[Gamescope WSI] Executable name: shadps4
[Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type, VK_EXT_hdr_metadata, VK_GOOGLE_display_timing
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state
[Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1.
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Gamescope WSI] Creating Gamescope surface: xid: 0x60002f
[Gamescope WSI] Atom of T was wrong type. Expected XCB_ATOM_CARDINAL.
[Gamescope WSI] Made gamescope surface for xid: 0x60002f
[Gamescope WSI] Surface state:
  steam app id:                  0
  window xid:                    0x60002f
  wayland surface res id:        5
  layer client flags:            0x0
  server hdr output enabled:     false
  hdr formats exposed to client: false
[Gamescope WSI] Creating swapchain for xid: 0x60002f - oldSwapchain: (nil) - provided minImageCount: 4 - minImageCount: 4 - format: VK_FORMAT_B8G8R8A8_SRGB - colorspace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - flip: true
[Gamescope WSI] Created swapchain for xid: 0x60002f swapchain: 0x7fb44822c2f0 - imageCount: 4
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'shadPS4:Present' at code address 0x5a0652a669fe: Read from address 0x7fb4592696a8
[gamescope] [Info]  launch: Primary child shut down!
(EE) failed to read Wayland events: Broken pipe
<!-- gh-comment-id:2593145347 --> @spartan195 commented on GitHub (Jan 15, 2025): If anyone was wondering, here is the AppImage over gamescope log: ``` gamescope ./Shadps4-qt.AppImage [gamescope] [Info] console: gamescope version 3.16.1 (gcc 14.2.1) No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope' [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2) [gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays' [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 5) [gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 6) [gamescope] [Info] scriptmgr: Loading scripts from: '/etc/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/etc/gamescope/scripts' does not exist [gamescope] [Info] scriptmgr: Loading scripts from: '/home/xbanus/.config/gamescope/scripts' [gamescope] [Warn] scriptmgr: Directory '/home/xbanus/.config/gamescope/scripts' does not exist ATTENTION: default value of option vk_khr_present_wait overridden by environment. [gamescope] [Info] vulkan: selecting physical device 'AMD Radeon RX 7800 XT (RADV NAVI32)': queue family 1 (general queue family 0) [gamescope] [Info] vulkan: physical device supports DRM format modifiers [gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend [gamescope] [Info] xdg_backend: Seat name: seat0 [gamescope] [Info] vulkan: supported DRM formats for sampling usage: [gamescope] [Info] vulkan: AR24 (0x34325241) [gamescope] [Info] vulkan: XR24 (0x34325258) [gamescope] [Info] vulkan: AB24 (0x34324241) [gamescope] [Info] vulkan: XB24 (0x34324258) [gamescope] [Info] vulkan: RG16 (0x36314752) [gamescope] [Info] vulkan: NV12 (0x3231564E) [gamescope] [Info] vulkan: AB4H (0x48344241) [gamescope] [Info] vulkan: XB4H (0x48344258) [gamescope] [Info] vulkan: AB48 (0x38344241) [gamescope] [Info] vulkan: XB48 (0x38344258) [gamescope] [Info] vulkan: AB30 (0x30334241) [gamescope] [Info] vulkan: XB30 (0x30334258) [gamescope] [Info] vulkan: AR30 (0x30335241) [gamescope] [Info] vulkan: XR30 (0x30335258) [gamescope] [Info] wlserver: Using explicit sync when available [gamescope] [Info] wlserver: Running compositor on wayland display 'gamescope-0' [gamescope] [Info] wlserver: [backend/headless/backend.c:17] Starting headless backend [gamescope] [Info] wlserver: Successfully initialized libei for input emulation! [gamescope] [Error] wlserver: [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use [gamescope] [Info] wlserver: [xwayland/server.c:107] Starting Xwayland on :2 [gamescope] [Info] pipewire: stream state changed: connecting [gamescope] [Info] pipewire: stream state changed: paused [gamescope] [Info] pipewire: stream available on node ID: 71 [gamescope] [Info] xwm: Embedded, no cursor set. Using left_ptr by default. [gamescope] [Info] vblank: Using timerfd. [gamescope] [Error] xdg_backend: Failed to map keymap fd. [gamescope] [Info] xdg_backend: PreferredMetadata: Red: 0.64 0.33, Green: 0.3 0.6, Blue: 0.15 0.06, White: 0.3127 0.329, Max Luminance: 200 nits, Min Luminance: 0.05 nits, Max Full Frame Luminance: 200 nits [gamescope] [Info] edid: Patching res 800x1280 -> 1280x720 ATTENTION: default value of option vk_khr_present_wait overridden by environment. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. [Gamescope WSI] Application info: pApplicationName: shadPS4 applicationVersion: 4194304 pEngineName: shadPS4 Vulkan engineVersion: 4194304 apiVersion: 4210991 [Gamescope WSI] Executable name: shadps4 The XKEYBOARD keymap compiler (xkbcomp) reports: > Warning: Unsupported maximum keycode 708, clipping. > X11 cannot support keycodes above 255. > Warning: Could not resolve keysym XF86KbdInputAssistPrevgrou > Warning: Could not resolve keysym XF86KbdInputAssistNextgrou Errors from xkbcomp are not fatal to the X server [gamescope] [Info] xdg_backend: Changed refresh to: 119.982hz [Loader] <Info> emulator.cpp:Emulator:61: Starting shadps4 emulator v0.5.0 [Loader] <Info> emulator.cpp:Emulator:62: Revision a1a98966eee07e7ecf3a5e3836b5f2ecde5664b0 [Loader] <Info> emulator.cpp:Emulator:63: Branch HEAD [Loader] <Info> emulator.cpp:Emulator:64: Description a1a9896 [Config] <Info> emulator.cpp:Emulator:66: General Logtype: async [Config] <Info> emulator.cpp:Emulator:67: General isNeo: false [Config] <Info> emulator.cpp:Emulator:68: GPU isNullGpu: true [Config] <Info> emulator.cpp:Emulator:69: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:Emulator:70: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:Emulator:71: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:Emulator:72: Vulkan vkValidation: false [Config] <Info> emulator.cpp:Emulator:73: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:Emulator:74: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:Emulator:75: Vulkan rdocEnable: false [Config] <Info> emulator.cpp:Emulator:76: Vulkan rdocMarkersEnable: false [Config] <Info> emulator.cpp:Emulator:77: Vulkan crashDiagnostics: false [Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff [Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:SetupMemoryRegions:53: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000 [Kernel.Vmm] <Info> memory.cpp:MemoryManager:36: Usable memory address space: 1087_GB [Loader] <Info> emulator.cpp:Run:161: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:Run:164: Fw: 0x4000000 App Version: 01.09 [Lib.Kernel] <Info> libs.cpp:InitHLELibs:53: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2769: Initializing presenter [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:229: Creating vulkan instance [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:271: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance layers: ATTENTION: default value of option vk_khr_present_wait overridden by environment. ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. ATTENTION: default value of option vk_wsi_force_swapchain_to_current_extent overridden by environment. [Gamescope WSI] Application info: pApplicationName: shadPS4 applicationVersion: 4194304 pEngineName: shadPS4 Vulkan engineVersion: 4194304 apiVersion: 4210991 [Gamescope WSI] Executable name: shadps4 [Render.Vulkan] <Info> vk_instance.cpp:Instance:107: Found 1 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:544: GPU_Vendor: radv [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:545: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32) [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:546: GPU_Vulkan_Driver: radv 24.3.3 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vulkan_Version: 1.3.296 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type, VK_EXT_hdr_metadata, VK_GOOGLE_display_timing [Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:226: Physical device subgroup size 64 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_swapchain [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_external_memory_host [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_color_write_enable [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance5 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_legacy_vertex_attributes [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_maintenance4 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_format_feature_flags2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_dynamic_rendering [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_shader_demote_to_helper_invocation [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_KHR_synchronization2 [Render.Vulkan] <Info> vk_instance.cpp:operator():241: Enabling extension: VK_EXT_extended_dynamic_state [Gamescope WSI] Forcing on VK_EXT_swapchain_maintenance1. [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=2 is not fully supported (vk_format=R8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=1, number_format=3 is not fully supported (vk_format=R8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=2 is not fully supported (vk_format=R16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=2, number_format=3 is not fully supported (vk_format=R16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=2 is not fully supported (vk_format=R8G8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=3, number_format=3 is not fully supported (vk_format=R8G8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=2 is not fully supported (vk_format=R16G16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=5, number_format=3 is not fully supported (vk_format=R16G16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=2 is not fully supported (vk_format=A2B10G10R10UscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=3 is not fully supported (vk_format=A2B10G10R10SscaledPack32, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=2 is not fully supported (vk_format=R8G8B8A8Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=10, number_format=3 is not fully supported (vk_format=R8G8B8A8Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=2 is not fully supported (vk_format=R16G16B16A16Uscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=12, number_format=3 is not fully supported (vk_format=R16G16B16A16Sscaled, missing features={ SampledImage | UniformTexelBuffer | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Gamescope WSI] Creating Gamescope surface: xid: 0x60002f [Gamescope WSI] Atom of T was wrong type. Expected XCB_ATOM_CARDINAL. [Gamescope WSI] Made gamescope surface for xid: 0x60002f [Gamescope WSI] Surface state: steam app id: 0 window xid: 0x60002f wayland surface res id: 5 layer client flags: 0x0 server hdr output enabled: false hdr formats exposed to client: false [Gamescope WSI] Creating swapchain for xid: 0x60002f - oldSwapchain: (nil) - provided minImageCount: 4 - minImageCount: 4 - format: VK_FORMAT_B8G8R8A8_SRGB - colorspace: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - flip: true [Gamescope WSI] Created swapchain for xid: 0x60002f swapchain: 0x7fb44822c2f0 - imageCount: 4 [Render.Vulkan] <Warning> vk_instance.cpp:Instance:170: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code! Unhandled access violation in thread 'shadPS4:Present' at code address 0x5a0652a669fe: Read from address 0x7fb4592696a8 [gamescope] [Info] launch: Primary child shut down! (EE) failed to read Wayland events: Broken pipe ```
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@ngoquang2708 commented on GitHub (Jan 15, 2025):

I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂.

<!-- gh-comment-id:2593154698 --> @ngoquang2708 commented on GitHub (Jan 15, 2025): I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂.
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@spartan195 commented on GitHub (Jan 15, 2025):

I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂.

For real hardware suits my needs really well, it have some things that I like and some that I dislike but in overall I like it above any other distro.

I would use Arch vanilla but I'm too dumb for that, also this issue is giving me hints of distro hopping but I don't really wanna do that

<!-- gh-comment-id:2593219087 --> @spartan195 commented on GitHub (Jan 15, 2025): > I'm leaning more towards the exotic EndeavorOS setup. I even try to install it in a VM and it failed to install 🙂. For real hardware suits my needs really well, it have some things that I like and some that I dislike but in overall I like it above any other distro. I would use Arch vanilla but I'm too dumb for that, also this issue is giving me hints of distro hopping but I don't really wanna do that
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@Captn138 commented on GitHub (Jan 16, 2025):

I'm on Arch and seeing what I think is the same problem.
When running flatpak run net.shadps4.shadPS4 > log.txt I have this error appearing in my stderr when I try to launch a game, after that the emulator crashes:

/usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed.

I'll attach the generated log file

log.txt

EDIT : forgot to add context
Distro : Arch
Kernel : 6.12.9-zen1-1-zen
Session : Wayland
GPU : AMD RX6750XT
Driver : amdgpu/mesa/RADV (Vulkan 1.3 is supported)
CPU : AMD R7 5800X (with microcode installed)
All my packages are up-to-date

<!-- gh-comment-id:2595676342 --> @Captn138 commented on GitHub (Jan 16, 2025): I'm on Arch and seeing what I think is the same problem. When running `flatpak run net.shadps4.shadPS4 > log.txt` I have this error appearing in my stderr when I try to launch a game, after that the emulator crashes: ``` /usr/lib/gcc/x86_64-unknown-linux-gnu/14.2.0/../../../../include/c++/14.2.0/bits/stl_vector.h:1130: reference std::vector<std::array<Common::SlotId, 16384> *>::operator[](size_type): Assertion '__n < this->size()' failed. ``` I'll attach the generated log file [log.txt](https://github.com/user-attachments/files/18440152/log.txt) EDIT : forgot to add context **Distro** : Arch **Kernel** : 6.12.9-zen1-1-zen **Session** : Wayland **GPU** : AMD RX6750XT **Driver** : amdgpu/mesa/RADV (Vulkan 1.3 is supported) **CPU** : AMD R7 5800X (with microcode installed) All my packages are up-to-date
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@ngoquang2708 commented on GitHub (Jan 16, 2025):

@Captn138 Is the appimage work for you?

<!-- gh-comment-id:2595705422 --> @ngoquang2708 commented on GitHub (Jan 16, 2025): @Captn138 Is the appimage work for you?
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@Captn138 commented on GitHub (Jan 16, 2025):

Using the AppImage in the same conditions, I get no log in stderr and the following log in stdout :

log.txt

This time the behavior was different : the game launched as a black window, and stayed this way until GNOME told me the window was not responding. I left it like that for a few minutes, but nothing more happened so I had to kill the process.

<!-- gh-comment-id:2595733306 --> @Captn138 commented on GitHub (Jan 16, 2025): Using the AppImage in the same conditions, I get no log in stderr and the following log in stdout : [log.txt](https://github.com/user-attachments/files/18440361/log.txt) This time the behavior was different : the game launched as a black window, and stayed this way until GNOME told me the window was not responding. I left it like that for a few minutes, but nothing more happened so I had to kill the process.
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Owner

@ngoquang2708 commented on GitHub (Jan 16, 2025):

@Captn138 Was the appimage ever work for you before? There is a recent update to externals/sdl3 cause crashing for some people. But I don't know if it related to this. I made a build before that update. If you want to test you can find it here https://github.com/ngoquang2708/shadPS4/actions/runs/12810970794.

<!-- gh-comment-id:2595885531 --> @ngoquang2708 commented on GitHub (Jan 16, 2025): @Captn138 Was the appimage ever work for you before? There is a recent update to ``externals/sdl3`` cause crashing for some people. But I don't know if it related to this. I made a build before that update. If you want to test you can find it here https://github.com/ngoquang2708/shadPS4/actions/runs/12810970794.
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@spartan195 commented on GitHub (Jan 16, 2025):

Using the AppImage in the same conditions, I get no log in stderr and the following log in stdout :

log.txt

This time the behavior was different : the game launched as a black window, and stayed this way until GNOME told me the window was not responding. I left it like that for a few minutes, but nothing more happened so I had to kill the process.

Hello @Captn138 , Installed gnome yesterday just to give it a shot and happens the same to me, could be the way both kde and gnome differ on how to manage windows, but at the end the result is the same, it crashes.

Thanks for bringing your own experience here, make me feel less lonely!

<!-- gh-comment-id:2595897683 --> @spartan195 commented on GitHub (Jan 16, 2025): > Using the AppImage in the same conditions, I get no log in stderr and the following log in stdout : > > [log.txt](https://github.com/user-attachments/files/18440361/log.txt) > > This time the behavior was different : the game launched as a black window, and stayed this way until GNOME told me the window was not responding. I left it like that for a few minutes, but nothing more happened so I had to kill the process. Hello @Captn138 , Installed gnome yesterday just to give it a shot and happens the same to me, could be the way both kde and gnome differ on how to manage windows, but at the end the result is the same, it crashes. Thanks for bringing your own experience here, make me feel less lonely!
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@Captn138 commented on GitHub (Jan 16, 2025):

@ngoquang2708 as far as I can tell, the same behavior happens.
Here is the log :

log.txt

<!-- gh-comment-id:2595933523 --> @Captn138 commented on GitHub (Jan 16, 2025): @ngoquang2708 as far as I can tell, the same behavior happens. Here is the log : [log.txt](https://github.com/user-attachments/files/18441346/log.txt)
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@spartan195 commented on GitHub (Jan 16, 2025):

@Captn138 Was the appimage ever work for you before? There is a recent update to externals/sdl3 cause crashing for some people. But I don't know if it related to this. I made a build before that update. If you want to test you can find it here https://github.com/ngoquang2708/shadPS4/actions/runs/12810970794.

Hi @ngoquang2708, tested your build, pipelines just finished, here's the log:

./Shadps4-qt.AppImage 
[Loader] <Info> emulator.cpp:Emulator:55: Starting shadps4 emulator v0.5.1 WIP 
[Loader] <Info> emulator.cpp:Emulator:56: Revision 4f2f9494b02305a1b5d39e94eda63933972e15d9
[Loader] <Info> emulator.cpp:Emulator:57: Branch test
[Loader] <Info> emulator.cpp:Emulator:58: Description 4f2f949
[Config] <Info> emulator.cpp:Emulator:60: General LogType: async
[Config] <Info> emulator.cpp:Emulator:61: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:62: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:63: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:64: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:65: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:66: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:67: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:68: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:69: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:70: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:71: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:32: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:147: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:150: Fw: 0x4000000 App Version: 01.09
[Input] <Error> controller.cpp:TryOpenSDLController:251: Failed to initialize gyro controls for gamepad
[Input] <Error> controller.cpp:TryOpenSDLController:257: Failed to initialize accel controls for gamepad
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:60: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2655: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:230: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:operator():186: Candidate instance extension VK_EXT_layer_settings is not available
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:273: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:109: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:549: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:550: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:551: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:228: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_gcn_shader
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code!
Unhandled access violation in thread 'shadPS4:Present' at code address 0x585cd36c3a23: Read from address 0x0
[1]    6373 trace trap (core dumped)  ./Shadps4-qt.AppImage
<!-- gh-comment-id:2595938702 --> @spartan195 commented on GitHub (Jan 16, 2025): > [@Captn138](https://github.com/Captn138) Was the appimage ever work for you before? There is a recent update to `externals/sdl3` cause crashing for some people. But I don't know if it related to this. I made a build before that update. If you want to test you can find it here https://github.com/ngoquang2708/shadPS4/actions/runs/12810970794. Hi @ngoquang2708, tested your build, pipelines just finished, here's the log: ``` ./Shadps4-qt.AppImage [Loader] <Info> emulator.cpp:Emulator:55: Starting shadps4 emulator v0.5.1 WIP [Loader] <Info> emulator.cpp:Emulator:56: Revision 4f2f9494b02305a1b5d39e94eda63933972e15d9 [Loader] <Info> emulator.cpp:Emulator:57: Branch test [Loader] <Info> emulator.cpp:Emulator:58: Description 4f2f949 [Config] <Info> emulator.cpp:Emulator:60: General LogType: async [Config] <Info> emulator.cpp:Emulator:61: General isNeo: false [Config] <Info> emulator.cpp:Emulator:62: GPU isNullGpu: false [Config] <Info> emulator.cpp:Emulator:63: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:Emulator:64: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:Emulator:65: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:Emulator:66: Vulkan vkValidation: false [Config] <Info> emulator.cpp:Emulator:67: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:Emulator:68: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:Emulator:69: Vulkan rdocEnable: false [Config] <Info> emulator.cpp:Emulator:70: Vulkan rdocMarkersEnable: false [Config] <Info> emulator.cpp:Emulator:71: Vulkan crashDiagnostics: false [Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff [Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:MemoryManager:32: Usable memory address space: 1087_GB [Loader] <Info> emulator.cpp:Run:147: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:Run:150: Fw: 0x4000000 App Version: 01.09 [Input] <Error> controller.cpp:TryOpenSDLController:251: Failed to initialize gyro controls for gamepad [Input] <Error> controller.cpp:TryOpenSDLController:257: Failed to initialize accel controls for gamepad [Lib.Kernel] <Info> libs.cpp:InitHLELibs:60: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2655: Initializing presenter [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:230: Creating vulkan instance [Render.Vulkan] <Info> vk_platform.cpp:operator():186: Candidate instance extension VK_EXT_layer_settings is not available [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:273: Enabled instance layers: [Render.Vulkan] <Info> vk_instance.cpp:Instance:109: Found 1 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vendor: radv [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32) [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:549: GPU_Vulkan_Driver: radv 24.3.3 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:550: GPU_Vulkan_Version: 1.3.296 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:551: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type [Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:228: Physical device subgroup size 64 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_swapchain [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_external_memory_host [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_color_write_enable [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance5 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_legacy_vertex_attributes [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_gcn_shader [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance4 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_format_feature_flags2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_dynamic_rendering [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_demote_to_helper_invocation [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_synchronization2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code! Unhandled access violation in thread 'shadPS4:Present' at code address 0x585cd36c3a23: Read from address 0x0 [1] 6373 trace trap (core dumped) ./Shadps4-qt.AppImage ```
Author
Owner

@ngoquang2708 commented on GitHub (Jan 16, 2025):

Next test: https://github.com/ngoquang2708/shadPS4/actions/runs/12811591584.

<!-- gh-comment-id:2595960523 --> @ngoquang2708 commented on GitHub (Jan 16, 2025): Next test: https://github.com/ngoquang2708/shadPS4/actions/runs/12811591584.
Author
Owner

@Captn138 commented on GitHub (Jan 16, 2025):

@ngoquang2708 same behavior, but this time it closed itself with :
[1] 114537 trace trap (core dumped)

log.txt

<!-- gh-comment-id:2596005871 --> @Captn138 commented on GitHub (Jan 16, 2025): @ngoquang2708 same behavior, but this time it closed itself with : `[1] 114537 trace trap (core dumped)` [log.txt](https://github.com/user-attachments/files/18441773/log.txt)
Author
Owner

@ngoquang2708 commented on GitHub (Jan 16, 2025):

Hmm, I am out of ideas. Sorry I could not help any further.

<!-- gh-comment-id:2596023754 --> @ngoquang2708 commented on GitHub (Jan 16, 2025): Hmm, I am out of ideas. Sorry I could not help any further.
Author
Owner

@spartan195 commented on GitHub (Jan 16, 2025):

Next test: https://github.com/ngoquang2708/shadPS4/actions/runs/12811591584.

Holy molly it's working!!

[Loader] <Info> emulator.cpp:Emulator:55: Starting shadps4 emulator v0.5.1 WIP 
[Loader] <Info> emulator.cpp:Emulator:56: Revision e14179f69c4408239d5dbf1d5cc0678558c2b74b
[Loader] <Info> emulator.cpp:Emulator:57: Branch test
[Loader] <Info> emulator.cpp:Emulator:58: Description e14179f
[Config] <Info> emulator.cpp:Emulator:60: General LogType: async
[Config] <Info> emulator.cpp:Emulator:61: General isNeo: false
[Config] <Info> emulator.cpp:Emulator:62: GPU isNullGpu: false
[Config] <Info> emulator.cpp:Emulator:63: GPU shouldDumpShaders: false
[Config] <Info> emulator.cpp:Emulator:64: GPU vblankDivider: 1
[Config] <Info> emulator.cpp:Emulator:65: Vulkan gpuId: 0
[Config] <Info> emulator.cpp:Emulator:66: Vulkan vkValidation: false
[Config] <Info> emulator.cpp:Emulator:67: Vulkan vkValidationSync: false
[Config] <Info> emulator.cpp:Emulator:68: Vulkan vkValidationGpu: false
[Config] <Info> emulator.cpp:Emulator:69: Vulkan rdocEnable: false
[Config] <Info> emulator.cpp:Emulator:70: Vulkan rdocMarkersEnable: false
[Config] <Info> emulator.cpp:Emulator:71: Vulkan crashDiagnostics: false
[Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff
[Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] <Info> memory.cpp:MemoryManager:32: Usable memory address space: 1087_GB
[Loader] <Info> emulator.cpp:Run:147: Game id: CUSA03173 Title: Bloodborne™
[Loader] <Info> emulator.cpp:Run:150: Fw: 0x4000000 App Version: 01.09
[Input] <Error> controller.cpp:TryOpenSDLController:251: Failed to initialize gyro controls for gamepad
[Input] <Error> controller.cpp:TryOpenSDLController:257: Failed to initialize accel controls for gamepad
[Lib.Kernel] <Info> libs.cpp:InitHLELibs:60: Initializing HLE libraries
[Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2655: Initializing presenter
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:230: Creating vulkan instance
[Render.Vulkan] <Info> vk_platform.cpp:operator():186: Candidate instance extension VK_EXT_layer_settings is not available
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:273: Enabled instance layers: 
[Render.Vulkan] <Info> vk_instance.cpp:Instance:109: Found 1 physical devices
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vendor: radv
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32)
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:549: GPU_Vulkan_Driver: radv 24.3.3
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:550: GPU_Vulkan_Version: 1.3.296
[Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:551: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:228: Physical device subgroup size 64
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_fragment_shader_barycentric
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_legacy_vertex_attributes
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_gcn_shader
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:119: Loading module eboot to 0x8ffffc000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:127: ======== Load Module to Memory ========
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:128: base_virtual_addr ......: 0x00000008ffffc000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:129: base_size ..............: 0x00000000056d4000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:130: aligned_base_size ......: 0x00000000056d4000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:157: program header = [0] type = Loadable
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:158: segment_addr ..........: 0x00000008ffffc000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:159: segment_file_size .....: 84776668
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:160: segment_memory_size ...: 84787200
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:161: segment_mode ..........: (R_X)
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:157: program header = [1] type = Loadable
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:158: segment_addr ..........: 0x00000009050d8000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:159: segment_file_size .....: 3185464
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:160: segment_memory_size ...: 6258688
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:161: segment_mode ..........: (RW_)
[Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type Interpreter Path
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:196: TLS virtual address = 0x9050d8040
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:197: TLS image size      = 1872
[Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type SCE Comment
[Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type SCE Library Version
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:224: program entry addr ..........: 0x00000008ffffc0a0
[Loader] <Info> memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862328, Value: 00000000
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862356, Value: 00000000
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862382, Value: 00000000
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: 30 FPS Fix (Proper Frame Pacing), Offset: 38688458883, Value: 00000000
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: 30 FPS Fix (Proper Frame Pacing), Offset: 38695412191, Value: be010000004989dc9090909090
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable Chromatic Aberration, Offset: 38690994856, Value: c783ac000000000000009090
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38686663408, Value: 9090909090
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38688132502, Value: 9090909090
[Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38689219241, Value: 9090909090
[Loader] <Info> memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0026000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001e000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0023000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0024000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0021000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0028000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0013000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0025000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0012000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0016000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0027000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0007000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:360: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> module.cpp:LoadDynamicInfo:383: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceNgs2.sprx switching to HLE
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceUlt.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceJson.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceJson2.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceLibcInternal.sprx switching to HLE
[Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceDiscMap.sprx switching to HLE
[Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceRtc.sprx switching to HLE
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceCesCs.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFont.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFontFt.sprx module
[Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFreeTypeOt.sprx module
[Loader] <Info> emulator.cpp:operator():225: Loading /run/media/xbanus/Data/PS4/Games/CUSA03173/sce_module/libSceSmart.prx
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:119: Loading module libSceSmart to 0x90fffc000
[Core.Linker] <Info> module.cpp:LoadModuleToMemory:127: ======== Load Module to Memory ========
<!-- gh-comment-id:2596028399 --> @spartan195 commented on GitHub (Jan 16, 2025): > Next test: https://github.com/ngoquang2708/shadPS4/actions/runs/12811591584. Holy molly it's working!! ```/Shadps4-qt.AppImage [Loader] <Info> emulator.cpp:Emulator:55: Starting shadps4 emulator v0.5.1 WIP [Loader] <Info> emulator.cpp:Emulator:56: Revision e14179f69c4408239d5dbf1d5cc0678558c2b74b [Loader] <Info> emulator.cpp:Emulator:57: Branch test [Loader] <Info> emulator.cpp:Emulator:58: Description e14179f [Config] <Info> emulator.cpp:Emulator:60: General LogType: async [Config] <Info> emulator.cpp:Emulator:61: General isNeo: false [Config] <Info> emulator.cpp:Emulator:62: GPU isNullGpu: false [Config] <Info> emulator.cpp:Emulator:63: GPU shouldDumpShaders: false [Config] <Info> emulator.cpp:Emulator:64: GPU vblankDivider: 1 [Config] <Info> emulator.cpp:Emulator:65: Vulkan gpuId: 0 [Config] <Info> emulator.cpp:Emulator:66: Vulkan vkValidation: false [Config] <Info> emulator.cpp:Emulator:67: Vulkan vkValidationSync: false [Config] <Info> emulator.cpp:Emulator:68: Vulkan vkValidationGpu: false [Config] <Info> emulator.cpp:Emulator:69: Vulkan rdocEnable: false [Config] <Info> emulator.cpp:Emulator:70: Vulkan rdocMarkersEnable: false [Config] <Info> emulator.cpp:Emulator:71: Vulkan crashDiagnostics: false [Kernel.Vmm] <Info> address_space.cpp:Impl:423: System managed virtual memory region: 0x400000 - 0x7ffffbfff [Kernel.Vmm] <Info> address_space.cpp:Impl:426: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff [Kernel.Vmm] <Info> address_space.cpp:Impl:428: User virtual memory region: 0x1000000000 - 0x10fffffffff [Kernel.Vmm] <Info> memory.cpp:MemoryManager:32: Usable memory address space: 1087_GB [Loader] <Info> emulator.cpp:Run:147: Game id: CUSA03173 Title: Bloodborne™ [Loader] <Info> emulator.cpp:Run:150: Fw: 0x4000000 App Version: 01.09 [Input] <Error> controller.cpp:TryOpenSDLController:251: Failed to initialize gyro controls for gamepad [Input] <Error> controller.cpp:TryOpenSDLController:257: Failed to initialize accel controls for gamepad [Lib.Kernel] <Info> libs.cpp:InitHLELibs:60: Initializing HLE libraries [Lib.GnmDriver] <Info> gnmdriver.cpp:RegisterlibSceGnmDriver:2655: Initializing presenter [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:230: Creating vulkan instance [Render.Vulkan] <Info> vk_platform.cpp:operator():186: Candidate instance extension VK_EXT_layer_settings is not available [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:272: Enabled instance extensions: VK_KHR_xlib_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] <Info> vk_platform.cpp:CreateInstance:273: Enabled instance layers: [Render.Vulkan] <Info> vk_instance.cpp:Instance:109: Found 1 physical devices [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:547: GPU_Vendor: radv [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:548: GPU_Model: AMD Radeon RX 7800 XT (RADV NAVI32) [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:549: GPU_Vulkan_Driver: radv 24.3.3 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:550: GPU_Vulkan_Version: 1.3.296 [Render.Vulkan] <Info> vk_instance.cpp:CollectDeviceParameters:551: GPU_Vulkan_Extensions: VK_KHR_8bit_storage, VK_KHR_16bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_fd, VK_KHR_external_memory, VK_KHR_external_memory_fd, VK_KHR_external_semaphore, VK_KHR_external_semaphore_fd, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_incremental_present, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_relaxed_extended_instruction, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_discard_rectangles, VK_EXT_display_control, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_acquire_unmodified, VK_EXT_external_memory_dma_buf, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_compression_control, VK_EXT_image_drm_format_modifier, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_legacy_vertex_attributes, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_map_memory_placed, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_physical_device_drm, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_INTEL_shader_integer_functions2, VK_MESA_image_alignment_control, VK_NV_compute_shader_derivatives, VK_VALVE_mutable_descriptor_type [Render.Vulkan] <Info> vk_instance.cpp:CreateDevice:228: Physical device subgroup size 64 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_swapchain [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_external_memory_host [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_vertex_input_dynamic_state [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_fragment_shader_barycentric [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_color_write_enable [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance5 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_legacy_vertex_attributes [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_AMD_gcn_shader [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_maintenance4 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_format_feature_flags2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_dynamic_rendering [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_shader_demote_to_helper_invocation [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_KHR_synchronization2 [Render.Vulkan] <Info> vk_instance.cpp:operator():243: Enabling extension: VK_EXT_extended_dynamic_state [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | UniformTexelBuffer | StorageTexelBuffer | ColorAttachment | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] <Warning> vk_instance.cpp:Instance:172: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Core.Linker] <Info> module.cpp:LoadModuleToMemory:119: Loading module eboot to 0x8ffffc000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:127: ======== Load Module to Memory ======== [Core.Linker] <Info> module.cpp:LoadModuleToMemory:128: base_virtual_addr ......: 0x00000008ffffc000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:129: base_size ..............: 0x00000000056d4000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:130: aligned_base_size ......: 0x00000000056d4000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:157: program header = [0] type = Loadable [Core.Linker] <Info> module.cpp:LoadModuleToMemory:158: segment_addr ..........: 0x00000008ffffc000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:159: segment_file_size .....: 84776668 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:160: segment_memory_size ...: 84787200 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:161: segment_mode ..........: (R_X) [Core.Linker] <Info> module.cpp:LoadModuleToMemory:157: program header = [1] type = Loadable [Core.Linker] <Info> module.cpp:LoadModuleToMemory:158: segment_addr ..........: 0x00000009050d8000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:159: segment_file_size .....: 3185464 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:160: segment_memory_size ...: 6258688 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:161: segment_mode ..........: (RW_) [Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type Interpreter Path [Core.Linker] <Info> module.cpp:LoadModuleToMemory:196: TLS virtual address = 0x9050d8040 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:197: TLS image size = 1872 [Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type SCE Comment [Core.Linker] <Error> module.cpp:LoadModuleToMemory:219: Unimplemented type SCE Library Version [Core.Linker] <Info> module.cpp:LoadModuleToMemory:224: program entry addr ..........: 0x00000008ffffc0a0 [Loader] <Info> memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862328, Value: 00000000 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862356, Value: 00000000 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Skip Intro, Offset: 38731862382, Value: 00000000 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: 30 FPS Fix (Proper Frame Pacing), Offset: 38688458883, Value: 00000000 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: 30 FPS Fix (Proper Frame Pacing), Offset: 38695412191, Value: be010000004989dc9090909090 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable Chromatic Aberration, Offset: 38690994856, Value: c783ac000000000000009090 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38686663408, Value: 9090909090 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38688132502, Value: 9090909090 [Loader] <Info> memory_patcher.cpp:PatchMemory:398: Applied patch: Disable HTTP Requests, Offset: 38689219241, Value: 9090909090 [Loader] <Info> memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0026000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001e000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0023000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0024000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0021000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0028000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0013000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0025000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0012000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0016000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0027000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0007000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:367: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:360: DT_SCE_FINGERPRINT value = 0x0000000000000000 [Core.Linker] <Info> module.cpp:LoadDynamicInfo:383: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000 [Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceNgs2.sprx switching to HLE [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceUlt.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceJson.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceJson2.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceLibcInternal.sprx switching to HLE [Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceDiscMap.sprx switching to HLE [Loader] <Info> emulator.cpp:LoadSystemModules:284: Can't Load libSceRtc.sprx switching to HLE [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceCesCs.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFont.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFontFt.sprx module [Loader] <Info> emulator.cpp:LoadSystemModules:287: No HLE available for libSceFreeTypeOt.sprx module [Loader] <Info> emulator.cpp:operator():225: Loading /run/media/xbanus/Data/PS4/Games/CUSA03173/sce_module/libSceSmart.prx [Core.Linker] <Info> module.cpp:LoadModuleToMemory:119: Loading module libSceSmart to 0x90fffc000 [Core.Linker] <Info> module.cpp:LoadModuleToMemory:127: ======== Load Module to Memory ======== ```
Author
Owner

@spartan195 commented on GitHub (Jan 16, 2025):

But only once, managed to load my last save, it's just 5 minutes of what I managed to play and it loaded fine, locked at 30 so i tried to exit and enable the 60fps patch for bloodborne.

And now it gives me the same errors as before.

<!-- gh-comment-id:2596046348 --> @spartan195 commented on GitHub (Jan 16, 2025): But only once, managed to load my last save, it's just 5 minutes of what I managed to play and it loaded fine, locked at 30 so i tried to exit and enable the 60fps patch for bloodborne. And now it gives me the same errors as before.
Author
Owner

@ngoquang2708 commented on GitHub (Jan 16, 2025):

So don't use patch ?

<!-- gh-comment-id:2596049473 --> @ngoquang2708 commented on GitHub (Jan 16, 2025): So don't use patch ?
Author
Owner

@spartan195 commented on GitHub (Jan 16, 2025):

So don't use patch ?

it's not the problem, tried with or without, fails on boot, comparing logs the emulator do not even reach to load the eboot of the console

<!-- gh-comment-id:2596057515 --> @spartan195 commented on GitHub (Jan 16, 2025): > So don't use patch ? it's not the problem, tried with or without, fails on boot, comparing logs the emulator do not even reach to load the eboot of the console
Author
Owner

@Captn138 commented on GitHub (Jan 16, 2025):

I can confirm that mine was crashing without patches nor cheats

<!-- gh-comment-id:2596062385 --> @Captn138 commented on GitHub (Jan 16, 2025): I can confirm that mine was crashing without patches nor cheats
Author
Owner

@spartan195 commented on GitHub (Jan 16, 2025):

So the latest change that made the game to boot was by deleting this flag -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON from the cmake command?

<!-- gh-comment-id:2596188416 --> @spartan195 commented on GitHub (Jan 16, 2025): So the latest change that made the game to boot was by deleting this flag `-DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON` from the cmake command?
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@spartan195 commented on GitHub (Jan 18, 2025):

SOLVED: Just started from the beginning, wiped all data, all games, all saves.

Re-downloaded the game, get rid of the Bloodborne 1.09 patch and looked for another one, this one had to be the patch itself, I noticed playing on my steam deck that it was a 60fps patch and also gave me some problems there too.

So 1.09 patch vanilla it is.

Downloaded the latest shadps4 version, 5h ago WIP appImage, installed the PKG, then installed the patch....

Now it works wonders, boots at the first time, renders fast as hell, 60fps no problem with the shadps4 patch list (Gonna switch to 30, I like it more, give a better real hardware feeling) .

So, it looks like some game patches can mess with the emulator.

Thanks everyone that put their time into this, I really appreciate your efforts, and hopefully I also show @ngoquang2708 a good new distro "EndeavourOS" to play around 😆.

Thanks for everything, peace!

<!-- gh-comment-id:2599859311 --> @spartan195 commented on GitHub (Jan 18, 2025): SOLVED: Just started from the beginning, wiped all data, all games, all saves. Re-downloaded the game, get rid of the Bloodborne 1.09 patch and looked for another one, this one had to be the patch itself, I noticed playing on my steam deck that it was a 60fps patch and also gave me some problems there too. So 1.09 patch vanilla it is. Downloaded the latest shadps4 version, 5h ago WIP appImage, installed the PKG, then installed the patch.... Now it works wonders, boots at the first time, renders fast as hell, 60fps no problem with the shadps4 patch list (Gonna switch to 30, I like it more, give a better real hardware feeling) . So, it looks like some game patches can mess with the emulator. Thanks everyone that put their time into this, I really appreciate your efforts, and hopefully I also show @ngoquang2708 a good new distro "EndeavourOS" to play around 😆. Thanks for everything, peace!
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