[GH-ISSUE #2127] [GAME BUG]: [Lib.Net] log spam #740

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opened 2026-02-27 21:07:53 +03:00 by kerem · 6 comments
Owner

Originally created by @isshininu on GitHub (Jan 11, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2127

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Several games spam sceNet in log.
Behavior is similar: When log reaches 100Mb in size (in a minute or so), shadPS4 stop writing new entries in log. Shortly after that, program crashes.

Name: DARK SOULS III NETWORK STRESS TEST VER.
Serial: CUSA03387
Version: 01.00

Name: Bloodborne™ Alpha Test
Serial: CUSA01322
Version: 01.00

sceNetResolverStartAton
sceNetResolverDestroy
sceNetPoolDestroy
sceNetEpollCreate
sceNetEpollControl
sceNetGetsockopt
sceNetSetsockopt
sceNetAccept
sceNetGetsockname
sceNetPoolCreate
sceNetResolverCreate

Reproduction Steps

Start game with or without patches.

Specify OS Version

Windows 10

CPU

Intel Core i5-10600KF

GPU

Nvidia GeForce RTX 3070

Amount of RAM in GB

48

Amount of VRAM in GB

8

Log File

ds3nt.zip
bbnt.zip

Originally created by @isshininu on GitHub (Jan 11, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/2127 ### Checklist (we expect you to perform these steps before opening the issue) - [X] I have searched for a similar issue in this repository and did not find one. - [X] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [X] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [X] I have disabled all patches and cheats and the issue is still present. - [X] I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed. ### Describe the Bug Several games spam sceNet in log. Behavior is similar: When log reaches 100Mb in size (in a minute or so), shadPS4 stop writing new entries in log. Shortly after that, program crashes. Name: DARK SOULS III NETWORK STRESS TEST VER. Serial: CUSA03387 Version: 01.00 Name: Bloodborne™ Alpha Test Serial: CUSA01322 Version: 01.00 sceNetResolverStartAton sceNetResolverDestroy sceNetPoolDestroy sceNetEpollCreate sceNetEpollControl sceNetGetsockopt sceNetSetsockopt sceNetAccept sceNetGetsockname sceNetPoolCreate sceNetResolverCreate ### Reproduction Steps Start game with or without patches. ### Specify OS Version Windows 10 ### CPU Intel Core i5-10600KF ### GPU Nvidia GeForce RTX 3070 ### Amount of RAM in GB 48 ### Amount of VRAM in GB 8 ### Log File [ds3nt.zip](https://github.com/user-attachments/files/18386283/ds3nt.zip) [bbnt.zip](https://github.com/user-attachments/files/18386284/bbnt.zip)
kerem closed this issue 2026-02-27 21:07:53 +03:00
Author
Owner

@Hermiten commented on GitHub (Jan 11, 2025):

Can you try with this PR ?
https://github.com/shadps4-emu/shadPS4/pull/2060
It can maybe solve a part of your problem and if some of them are still here, you can report it on the PR :)

<!-- gh-comment-id:2585301397 --> @Hermiten commented on GitHub (Jan 11, 2025): Can you try with this PR ? https://github.com/shadps4-emu/shadPS4/pull/2060 It can maybe solve a part of your problem and if some of them are still here, you can report it on the PR :)
Author
Owner

@isshininu commented on GitHub (Jan 11, 2025):

This PR clears 6 out of 11 spam entries from the log, throws only single error for those two:

sceNetSetsockopt (1 error per log)
sceNetPoolCreate (1 error per log)

and keeps endless spam for next entries:

sceNetEpollControl
sceNetAccept
sceNetGetsockname

<!-- gh-comment-id:2585303412 --> @isshininu commented on GitHub (Jan 11, 2025): This PR clears 6 out of 11 spam entries from the log, throws only single error for those two: sceNetSetsockopt (1 error per log) sceNetPoolCreate (1 error per log) and keeps endless spam for next entries: sceNetEpollControl sceNetAccept sceNetGetsockname
Author
Owner

@Hermiten commented on GitHub (Jan 11, 2025):

Good to know
You can report it in the PR, he will try to fix it

<!-- gh-comment-id:2585303936 --> @Hermiten commented on GitHub (Jan 11, 2025): Good to know You can report it in the PR, he will try to fix it
Author
Owner

@polybiusproxy commented on GitHub (Jan 11, 2025):

@isshininu Does the emulator really crash after the log reaches a certain size?

<!-- gh-comment-id:2585331119 --> @polybiusproxy commented on GitHub (Jan 11, 2025): @isshininu Does the emulator really crash after the log reaches a certain size?
Author
Owner

@isshininu commented on GitHub (Jan 11, 2025):

@isshininu Does the emulator really crash after the log reaches a certain size?

I filled log by idling in main menu. After that game (ds3 network test) either crashing on loading screen, or after map loads and I try to move character, so idk

<!-- gh-comment-id:2585346054 --> @isshininu commented on GitHub (Jan 11, 2025): > @isshininu Does the emulator really crash after the log reaches a certain size? I filled log by idling in main menu. After that game (ds3 network test) either crashing on loading screen, or after map loads and I try to move character, so idk
Author
Owner

@Hermiten commented on GitHub (Jan 29, 2025):

I'm closing this one. There is a PR for this and will be better to put update on it than here :)

<!-- gh-comment-id:2620857112 --> @Hermiten commented on GitHub (Jan 29, 2025): I'm closing this one. There is a PR for this and will be better to put update on it than here :)
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starred/shadPS4#740
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