[GH-ISSUE #1875] CUSA04885 Resident Evil 4 crashes immediately on Linux #644

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opened 2026-02-27 21:07:23 +03:00 by kerem · 1 comment
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Originally created by @gs-soda on GitHub (Dec 25, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1875

As the title says, RE4 crashes instantly when launched. The following is the crash message:

[Debug] <Critical> liverpool.h:SearchBinaryInfo:114: Unreachable code! Shader binary info not found.

Log file containing the crash:
shad_log.txt

Weirdly, turning on Shader Dumping results in different crashes.

  1. First crash with Shader Dumping:
    shad_log.txt
    DumpedShaders.zip (Less shaders)

[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code! Unhandled access violation in thread '__OSThreadRouti' at code address 0x71308c4abead: Read from address 0x698

Probably important too, after the crash it says: *** stack smashing detected ***: terminated

  1. Second crash with Shader Dumping (Exact same error mentioned at the very beginning):
    shad_log.txt
    DumpedShaders.zip (More shaders)

[Debug] <Critical> liverpool.h:SearchBinaryInfo:114: Unreachable code! Shader binary info not found.

Expectations are to be like on Windows: The game should boot and get in-game with graphics.

Originally created by @gs-soda on GitHub (Dec 25, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1875 As the title says, RE4 crashes instantly when launched. The following is the crash message: `[Debug] <Critical> liverpool.h:SearchBinaryInfo:114: Unreachable code! Shader binary info not found.` Log file containing the crash: [shad_log.txt](https://github.com/user-attachments/files/18245894/shad_log.txt) Weirdly, turning on Shader Dumping results in different crashes. 1) First crash with Shader Dumping: [shad_log.txt](https://github.com/user-attachments/files/18245945/shad_log.txt) [DumpedShaders.zip](https://github.com/user-attachments/files/18246058/DumpedShaders.zip) (Less shaders) `[Debug] <Critical> signals.cpp:SignalHandler:85: Unreachable code! Unhandled access violation in thread '__OSThreadRouti' at code address 0x71308c4abead: Read from address 0x698` Probably important too, after the crash it says: `*** stack smashing detected ***: terminated` 2) Second crash with Shader Dumping (Exact same error mentioned at the very beginning): [shad_log.txt](https://github.com/user-attachments/files/18246087/shad_log.txt) [DumpedShaders.zip](https://github.com/user-attachments/files/18246090/DumpedShaders.zip) (More shaders) `[Debug] <Critical> liverpool.h:SearchBinaryInfo:114: Unreachable code! Shader binary info not found.` Expectations are to be like on Windows: The game should boot and get in-game with graphics.
kerem 2026-02-27 21:07:23 +03:00
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@Hermiten commented on GitHub (Feb 24, 2025):

Thanks for this report but there is no report of this games for LInux in the compatibility list.
Can you please do one and then we will see if it's still revelant ?

Thanks you

<!-- gh-comment-id:2678114228 --> @Hermiten commented on GitHub (Feb 24, 2025): Thanks for this report but there is no report of this games for LInux in the compatibility list. Can you please do one and then we will see if it's still revelant ? Thanks you
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starred/shadPS4#644
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