[GH-ISSUE #1873] CUSA03173 Bloodborne: Missing particles effects #640

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opened 2026-02-27 21:07:22 +03:00 by kerem · 6 comments
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Originally created by @Missake212 on GitHub (Dec 25, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1873

This is already a known issue but I thought it was for the best to open an issue still in order to showcase what are the missing particles for the people unaware of what they are. I'll post PS4 footage first then Shad footage. Here's how it looks on PS4 :

Blood splatters during a visceral attack (at the very beginning) on PS4

https://github.com/user-attachments/assets/2459f2ee-7bb1-4a29-adeb-8e35ac2bdc22

Little particles when absorbing Blood Echoes on PS4

https://github.com/user-attachments/assets/6017cd40-3b9b-41bc-9c76-f96dbdce66b0

Flowing particles on the Cleric Beast bridge in Central Yharnam on PS4

https://github.com/user-attachments/assets/6e9efc3b-d304-4f14-88b2-d5219d97280a

Black particles when warping on PS4

https://github.com/user-attachments/assets/23a0f16a-a9af-46a4-a4b2-5d1ab4e684cb

Cainhurst's snowflakes on PS4

https://github.com/user-attachments/assets/13ceea27-58e0-4e73-9765-3eb7a7447fe2

And here's how it looks on ShadPS4 :

Blood splatters during a visceral attack (at the very beginning) on ShadPS4

https://github.com/user-attachments/assets/3c88fbdc-f693-4ae5-b227-c789d54c8045

Little particles when absorbing Blood Echoes on ShadPS4

https://github.com/user-attachments/assets/672a7482-8615-40de-a16b-d2ce88dd0949

Flowing particles on the Cleric Beast bridge in Central Yharnam on ShadPS4

https://github.com/user-attachments/assets/3776a86a-d051-42c3-9410-0580445e8f16

Black particles when warping on ShadPS4

https://github.com/user-attachments/assets/5ac71908-1973-4e13-aaf4-2a4d15964c03

Cainhurst's snowflakes on ShadPS4

https://github.com/user-attachments/assets/2ef1ae0e-28da-4640-ae10-6ed1fc9ae144

That's about all I know and I captured (beside the ps4 cainhurst snowflakes, this was brad's footage)

Here are a few more example of working particles that I was sent by sam on Discord:
image
image
image
image
image
image
image
image

Here's the list of missing effects he sent me "No blood rain when killing big bosses, no lamp lighting effect, no spark effect from bonfires and torchlight, no effects in the arena with Gascoigne like the Cleric Beast arena, no particles on the disappearance of defeated enemies like Church Giants and some environment effects like the sandstorm in Loran's chalices.
I can't check it now, but I think there are also no snowstorm effects in the Cainhurst cutscenes.
It's also worth noting that many of these effects are physical effects that react to the environment, rather than just sprites"

If I missed any particles that aren't showing up on Shad currently, feel free to let me know or even better, post the comparison footage as a reply to this issue.

Originally created by @Missake212 on GitHub (Dec 25, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1873 This is already a known issue but I thought it was for the best to open an issue still in order to showcase what are the missing particles for the people unaware of what they are. I'll post PS4 footage first then Shad footage. Here's how it looks on PS4 : Blood splatters during a visceral attack (at the very beginning) on PS4 https://github.com/user-attachments/assets/2459f2ee-7bb1-4a29-adeb-8e35ac2bdc22 Little particles when absorbing Blood Echoes on PS4 https://github.com/user-attachments/assets/6017cd40-3b9b-41bc-9c76-f96dbdce66b0 Flowing particles on the Cleric Beast bridge in Central Yharnam on PS4 https://github.com/user-attachments/assets/6e9efc3b-d304-4f14-88b2-d5219d97280a Black particles when warping on PS4 https://github.com/user-attachments/assets/23a0f16a-a9af-46a4-a4b2-5d1ab4e684cb Cainhurst's snowflakes on PS4 https://github.com/user-attachments/assets/13ceea27-58e0-4e73-9765-3eb7a7447fe2 And here's how it looks on ShadPS4 : Blood splatters during a visceral attack (at the very beginning) on ShadPS4 https://github.com/user-attachments/assets/3c88fbdc-f693-4ae5-b227-c789d54c8045 Little particles when absorbing Blood Echoes on ShadPS4 https://github.com/user-attachments/assets/672a7482-8615-40de-a16b-d2ce88dd0949 Flowing particles on the Cleric Beast bridge in Central Yharnam on ShadPS4 https://github.com/user-attachments/assets/3776a86a-d051-42c3-9410-0580445e8f16 Black particles when warping on ShadPS4 https://github.com/user-attachments/assets/5ac71908-1973-4e13-aaf4-2a4d15964c03 Cainhurst's snowflakes on ShadPS4 https://github.com/user-attachments/assets/2ef1ae0e-28da-4640-ae10-6ed1fc9ae144 That's about all I know and I captured (beside the ps4 cainhurst snowflakes, this was brad's footage) Here are a few more example of working particles that I was sent by sam on Discord: ![image](https://github.com/user-attachments/assets/e56a7e22-1675-4871-a660-c620132e7167) ![image](https://github.com/user-attachments/assets/db028ee7-e5c0-4e01-ae3b-5f506901098d) ![image](https://github.com/user-attachments/assets/331752ec-afd8-4902-8f20-42f16dd0c862) ![image](https://github.com/user-attachments/assets/04901f10-4e2e-430e-bcad-51ac3418dbc7) ![image](https://github.com/user-attachments/assets/d05978c0-ed4b-473a-942b-98cfb7a1fef8) ![image](https://github.com/user-attachments/assets/47535686-e9e4-4faf-a101-c80cd7a21053) ![image](https://github.com/user-attachments/assets/4ce8ed04-9893-4882-90f7-24ee060179bb) ![image](https://github.com/user-attachments/assets/0dfde50e-9375-4cfa-8d40-2e9d3b4324e5) Here's the list of missing effects he sent me "No blood rain when killing big bosses, no lamp lighting effect, no spark effect from bonfires and torchlight, no effects in the arena with Gascoigne like the Cleric Beast arena, no particles on the disappearance of defeated enemies like Church Giants and some environment effects like the sandstorm in Loran's chalices. I can't check it now, but I think there are also no snowstorm effects in the Cainhurst cutscenes. It's also worth noting that many of these effects are physical effects that react to the environment, rather than just sprites" If I missed any particles that aren't showing up on Shad currently, feel free to let me know or even better, post the comparison footage as a reply to this issue.
kerem 2026-02-27 21:07:22 +03:00
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@setepenre commented on GitHub (Jan 4, 2025):

I'm linking my comment on OG dma PR for ref and visibility:
https://github.com/shadps4-emu/shadPS4/pull/1775#issuecomment-2571370134

It's frustrating, it feels like the right solution is so close

<!-- gh-comment-id:2571388458 --> @setepenre commented on GitHub (Jan 4, 2025): I'm linking my comment on OG dma PR for ref and visibility: https://github.com/shadps4-emu/shadPS4/pull/1775#issuecomment-2571370134 It's frustrating, it feels like the right solution is so close
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@TafferKing451 commented on GitHub (Jan 20, 2025):

@adjonesey came up with a clever workaround/hack that makes most of these particle effects return that can be seen at their fork:
https://github.com/adjonesey/shadPS4/tree/adjo/bb-particles-stable-2

Because of the nature of this workaround, I imagine it won't be integrated into main. That said, with those particle effects now working, I noticed the lamp lighting ones still aren't quite right (incorrect color, material) and felt it would useful for the future to have some footage as a comparison if this issue is still present when the proper particle fix gets worked on:
https://www.youtube.com/watch?v=5k5AF_uqhyw

<!-- gh-comment-id:2603193466 --> @TafferKing451 commented on GitHub (Jan 20, 2025): @adjonesey came up with a clever workaround/hack that makes most of these particle effects return that can be seen at their fork: https://github.com/adjonesey/shadPS4/tree/adjo/bb-particles-stable-2 Because of the nature of this workaround, I imagine it won't be integrated into main. That said, with those particle effects now working, I noticed the lamp lighting ones still aren't quite right (incorrect color, material) and felt it would useful for the future to have some footage as a comparison if this issue is still present when the proper particle fix gets worked on: https://www.youtube.com/watch?v=5k5AF_uqhyw
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@NimboYT commented on GitHub (Jan 21, 2025):

Apparently this is now fixed in the Diego fork.

<!-- gh-comment-id:2604511579 --> @NimboYT commented on GitHub (Jan 21, 2025): Apparently this is now fixed in the Diego fork.
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@Missake212 commented on GitHub (Jan 21, 2025):

This is not fixed at all, there's a hack to make the freezes less frequent, they can still happen. Also like you said it's on a fork, it's not relevant to main.

<!-- gh-comment-id:2604531332 --> @Missake212 commented on GitHub (Jan 21, 2025): This is not fixed at all, there's a hack to make the freezes less frequent, they can still happen. Also like you said it's on a fork, it's not relevant to main.
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@lmutig commented on GitHub (Jan 23, 2025):

This is not fixed at all, there's a hack to make the freezes less frequent, they can still happen. Also like you said it's on a fork, it's not relevant to main.

What do you mean by freezing?
Is this situation? Game screen suddenly freezes, the task manager can't be opened, and nothing can be operated, so I can only press the restart button of the computer manually.

<!-- gh-comment-id:2610050503 --> @lmutig commented on GitHub (Jan 23, 2025): > This is not fixed at all, there's a hack to make the freezes less frequent, they can still happen. Also like you said it's on a fork, it's not relevant to main. What do you mean by freezing? Is this situation? Game screen suddenly freezes, the task manager can't be opened, and nothing can be operated, so I can only press the restart button of the computer manually.
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@rainmakerv3 commented on GitHub (Jul 1, 2025):

should be properly fixed by #3178 , even with readbacks disabled

<!-- gh-comment-id:3025797338 --> @rainmakerv3 commented on GitHub (Jul 1, 2025): should be properly fixed by #3178 , even with readbacks disabled
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