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[GH-ISSUE #1567] <Critical> liverpool.cpp:ProcessGraphics:200: Unreachable code! Unsupported PM4 type 0 #533
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Originally created by @unk0wn-u53r on GitHub (Nov 22, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1567
Latest nightly build 0.4.1 WIP main
f9ae945Game: Bloodborne GOTY/CUSA03173
What happen: Games stucks after 30 seconds when I want loading into the gaming world.
Systeminformations: GMKtec K8 with Ryzen 7 8845HS and Radeon 780M, 32 GB DDR5 5600MHz CL40
Latest Windows 11, all drivers up-to-date
Additional informations:
No cheats or mods used.
Enabled patches are:
Tried also to disable all patches but the same critical error appears.
Crash log file
shad_log.txt
@brosef622 commented on GitHub (Nov 22, 2024):
Can confirm same issue on release 58 of baggins183 build. Believe it may have something to do with AMD GPU hardware. Will add references if I can confirm.
@Crispy81 commented on GitHub (Dec 2, 2024):
Seen this error on a few games I've tested, I've also got an AMD GPU. Next GPU upgrade will be an Nvidia card.
@StevenMiller123 commented on GitHub (Dec 2, 2024):
This error is an emulation error, and has nothing to do with your GPU. If you're encountering this error in games other than Bloodborne or J-STARS Victory Vs+, please provide a log of the crash.
@Crispy81 commented on GitHub (Dec 2, 2024):
Next time I re-test all my games, any with that error message, I definitely will post the log in here. I'm glad it's not a GPU specific thing.
@Crispy81 commented on GitHub (Dec 2, 2024):
Killzone: Shadow Fall has a slightly different message: Are we interested in that or needs to be the exact same as thread title message?
@StevenMiller123 commented on GitHub (Dec 2, 2024):
@Crispy81 Errors like that one can be shared over in https://github.com/shadps4-emu/shadPS4/issues/496, though they're very different from the PM4 Type 0 errors mentioned here.
@Crispy81 commented on GitHub (Dec 2, 2024):
No problems. I found 3 more similar errors, but they had different codes.. some had compute: 664 and compute:700 so they're all for different things. I tested all 327 of my games.
@Vimvoord commented on GitHub (Dec 3, 2024):
Bump. Same issue.
shad_log.txt
@kennybruhbruh commented on GitHub (Dec 4, 2024):
^^
shad_log.txt
@Hermiten commented on GitHub (Dec 4, 2024):
@Vimvoord @kennybruhbruh you don't use a branch from here. Please don't report this here, you will not have support
@Hermiten commented on GitHub (Dec 4, 2024):
Like @StevenMiller123 , this can be report on #496
But when you do a test, you may not use cheat nor mods.
I'm closing this one
@NiclasNike commented on GitHub (Dec 4, 2024):
@Hermiten Please stop closing this one, it does happen on main and it happens all the time (for some of us). What Steven mentioned was PM4 type 3 with an opcode, those goes into #496
@StevenMiller123 commented on GitHub (Dec 4, 2024):
@Hermiten I do not believe PM4 Type 0 errors belong in the opcodes aggregate issue, as PM4 Type 0 errors are completely unrelated to PM4 Type 3 opcodes.
@Vimvoord commented on GitHub (Dec 4, 2024):
It doesn't matter which branch I use. Happens on all forks including main.
@Missake212 commented on GitHub (Dec 4, 2024):
Then send a log of it happening on main instead of a fork.
@Hermiten commented on GitHub (Dec 4, 2024):
Exactly
@Alekay1310 commented on GitHub (Dec 6, 2024):
on main release 0.4.0 still same issue
shad_log.txt