[PR #447] [MERGED] core,shader_recompiler: align structures for 64-bit platforms #1567

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opened 2026-02-27 21:13:06 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/447
Author: @GermanAizek
Created: 8/15/2024
Status: Merged
Merged: 8/24/2024
Merged by: @raphaelthegreat

Base: mainHead: align-structures-for-64bit


📝 Commits (2)

  • 53ca0da core,shader_recompiler: align structures for 64-bit platforms
  • 533e276 Merge branch 'main' into align-structures-for-64bit

📊 Changes

6 files changed (+13 additions, -13 deletions)

View changed files

📝 src/audio_core/sdl_audio.h (+4 -4)
📝 src/core/libraries/videoout/driver.cpp (+2 -2)
📝 src/core/libraries/videoout/driver.h (+2 -2)
📝 src/sdl_window.h (+3 -3)
📝 src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (+1 -1)
📝 src/shader_recompiler/backend/spirv/spirv_emit_context.h (+1 -1)

📄 Description

Decreased structure sizes:

  • TextureDefinition 32 bytes -> 24 bytes
  • PortOut 72 bytes -> 64 bytes
  • Request 48 bytes -> 40 bytes (Fixed merge conflict)
  • WindowSystemInfo 32 bytes -> 24 bytes

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/447 **Author:** [@GermanAizek](https://github.com/GermanAizek) **Created:** 8/15/2024 **Status:** ✅ Merged **Merged:** 8/24/2024 **Merged by:** [@raphaelthegreat](https://github.com/raphaelthegreat) **Base:** `main` ← **Head:** `align-structures-for-64bit` --- ### 📝 Commits (2) - [`53ca0da`](https://github.com/shadps4-emu/shadPS4/commit/53ca0da4b20d865810e48d740b82b12ec3e5376d) core,shader_recompiler: align structures for 64-bit platforms - [`533e276`](https://github.com/shadps4-emu/shadPS4/commit/533e276ef8fabe34ea75ce2d1b5bbe73ac1400a3) Merge branch 'main' into align-structures-for-64bit ### 📊 Changes **6 files changed** (+13 additions, -13 deletions) <details> <summary>View changed files</summary> 📝 `src/audio_core/sdl_audio.h` (+4 -4) 📝 `src/core/libraries/videoout/driver.cpp` (+2 -2) 📝 `src/core/libraries/videoout/driver.h` (+2 -2) 📝 `src/sdl_window.h` (+3 -3) 📝 `src/shader_recompiler/backend/spirv/spirv_emit_context.cpp` (+1 -1) 📝 `src/shader_recompiler/backend/spirv/spirv_emit_context.h` (+1 -1) </details> ### 📄 Description Decreased structure sizes: * TextureDefinition 32 bytes -> 24 bytes * PortOut 72 bytes -> 64 bytes * ~~Request 48 bytes -> 40 bytes~~ (Fixed merge conflict) * WindowSystemInfo 32 bytes -> 24 bytes --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:13:06 +03:00
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starred/shadPS4#1567
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