[GH-ISSUE #1291] ShadPS4 fails emulations when Vulkan Layers are enabled #412

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opened 2026-02-27 21:06:11 +03:00 by kerem · 2 comments
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Originally created by @yashbudhia on GitHub (Oct 8, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1291

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Bloodborne emulates fine when vulkan layers are disabled, but when Vulkan is enabled , it crashes on startup and ShadPS4 crashes. This is happening on windows 11 on ShadPS4 version 3.0 .

Originally created by @yashbudhia on GitHub (Oct 8, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1291 ![image](https://github.com/user-attachments/assets/3b0afb9e-7ecd-4f43-8811-5451c87d30d5) Bloodborne emulates fine when vulkan layers are disabled, but when Vulkan is enabled , it crashes on startup and ShadPS4 crashes. This is happening on windows 11 on ShadPS4 version 3.0 .
kerem closed this issue 2026-02-27 21:06:11 +03:00
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@DanielSvoboda commented on GitHub (Oct 8, 2024):

You are using an old version 0.3.0.
Try using 0.3.1 = 'Pre-Release'

These 2 options you mentioned are for debugging, useful for those who are developing, I do not recommend using this if you do not know what it is for, it will cause a crash.

<!-- gh-comment-id:2400600264 --> @DanielSvoboda commented on GitHub (Oct 8, 2024): You are using an old version 0.3.0. Try using 0.3.1 = '[Pre-Release](https://github.com/shadps4-emu/shadPS4/releases)' These 2 options you mentioned are for debugging, useful for those who are developing, I do not recommend using this if you do not know what it is for, it will cause a crash.
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@yashbudhia commented on GitHub (Oct 8, 2024):

Yup seems about right, I think we should update 3.1 in the official website

<!-- gh-comment-id:2400771670 --> @yashbudhia commented on GitHub (Oct 8, 2024): Yup seems about right, I think we should update 3.1 in the official website
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starred/shadPS4#412
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