[PR #412] [MERGED] Video Core: debug tools #1544

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opened 2026-02-27 21:13:00 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/412
Author: @psucien
Created: 8/12/2024
Status: Merged
Merged: 8/12/2024
Merged by: @psucien

Base: mainHead: videocore/debug_tools


📝 Commits (4)

  • 1628be5 video_core: better use of rdoc markers
  • 3c959e4 renderer_vulkan: added gpu assisted validation
  • 36ec2be renderer_vulkan: make nv_checkpoints operational
  • 5ddf938 video_core: unified Vulkan objects names

📊 Changes

11 files changed (+161 additions, -29 deletions)

View changed files

📝 src/common/config.cpp (+14 -0)
📝 src/common/config.h (+2 -0)
📝 src/video_core/amdgpu/liverpool.cpp (+26 -10)
📝 src/video_core/buffer_cache/buffer.cpp (+4 -8)
📝 src/video_core/renderer_vulkan/vk_instance.cpp (+11 -0)
📝 src/video_core/renderer_vulkan/vk_instance.h (+5 -0)
📝 src/video_core/renderer_vulkan/vk_platform.cpp (+57 -8)
📝 src/video_core/renderer_vulkan/vk_rasterizer.cpp (+28 -2)
📝 src/video_core/renderer_vulkan/vk_rasterizer.h (+3 -1)
📝 src/video_core/renderer_vulkan/vk_scheduler.cpp (+7 -0)
📝 src/video_core/texture_cache/image.cpp (+4 -0)

📄 Description

Cherry-pick from https://github.com/shadps4-emu/shadPS4/pull/370, adds:

  • Vulkan markers now include data provided by game (if any)
  • Image names represent address and size for faster identification of the surface
  • Vulkan GPU assisted validation (under config switch)
  • NV device diagnostic for easier device lost tracking

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/412 **Author:** [@psucien](https://github.com/psucien) **Created:** 8/12/2024 **Status:** ✅ Merged **Merged:** 8/12/2024 **Merged by:** [@psucien](https://github.com/psucien) **Base:** `main` ← **Head:** `videocore/debug_tools` --- ### 📝 Commits (4) - [`1628be5`](https://github.com/shadps4-emu/shadPS4/commit/1628be5378dd5d08b9cc632f577821b4a2cf12f1) video_core: better use of rdoc markers - [`3c959e4`](https://github.com/shadps4-emu/shadPS4/commit/3c959e49837481dc90c0e21ff61ef4a044638f8b) renderer_vulkan: added gpu assisted validation - [`36ec2be`](https://github.com/shadps4-emu/shadPS4/commit/36ec2be4819dedb94f0e75e6693007ef96a7d4ca) renderer_vulkan: make nv_checkpoints operational - [`5ddf938`](https://github.com/shadps4-emu/shadPS4/commit/5ddf938fdc7153cc644b47b97d2a3a1ed5a8ca47) video_core: unified Vulkan objects names ### 📊 Changes **11 files changed** (+161 additions, -29 deletions) <details> <summary>View changed files</summary> 📝 `src/common/config.cpp` (+14 -0) 📝 `src/common/config.h` (+2 -0) 📝 `src/video_core/amdgpu/liverpool.cpp` (+26 -10) 📝 `src/video_core/buffer_cache/buffer.cpp` (+4 -8) 📝 `src/video_core/renderer_vulkan/vk_instance.cpp` (+11 -0) 📝 `src/video_core/renderer_vulkan/vk_instance.h` (+5 -0) 📝 `src/video_core/renderer_vulkan/vk_platform.cpp` (+57 -8) 📝 `src/video_core/renderer_vulkan/vk_rasterizer.cpp` (+28 -2) 📝 `src/video_core/renderer_vulkan/vk_rasterizer.h` (+3 -1) 📝 `src/video_core/renderer_vulkan/vk_scheduler.cpp` (+7 -0) 📝 `src/video_core/texture_cache/image.cpp` (+4 -0) </details> ### 📄 Description Cherry-pick from https://github.com/shadps4-emu/shadPS4/pull/370, adds: * Vulkan markers now include data provided by game (if any) * Image names represent address and size for faster identification of the surface * Vulkan GPU assisted validation (under config switch) * NV device diagnostic for easier device lost tracking --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:13:00 +03:00
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starred/shadPS4#1544
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