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[GH-ISSUE #1138] Investigate the effect of SPIRV-Opt on performance. #352
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Originally created by @R1chterScale on GitHub (Sep 28, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/1138
May be worth investigating given the relatively limited optimisation passes that are currently utilised in the shader recompiler. Have confirmed that it works on dumped shaders and at the very least there is a notable reduction in file size. Though notably it must use the
SPV_ENV_UNIVERSAL_1_6environment as it errors out when confined to the Vulkan 1.3 spec with the error:Structure id 33 decorated as Block for variable in PushConstant storage class must follow relaxed storage buffer layout rules: member 2 is an improperly straddling vector at offset 8or some variation thereof.