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[GH-ISSUE #3806] [APP BUG]: FSR shows as “Off” in Debug overlay when enabled resolution patches but active under Display > FSR (possible emulator bug) #1138
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Originally created by @par274 on GitHub (Nov 15, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3806
Checklist
Describe the Bug
I enabled FSR in the game-specific settings and also activated the 1440p patch.
In-game, I can clearly see the difference, so FSR is definitely working.
However, in the Debug (Ctrl + F10) overlay, it still shows “Off” for FSR status — even though under Display > FSR it’s shown as enabled.
I know this might seem related to the patch, but since the emulator shows two conflicting FSR states, I believe this could be an emulator-side bug rather than a patch issue.
As you can see, it is "Off" in the summary view, but it appears to be on in the "Display > FSR" tab:
Log: I have to enable 1440P patch, otherwise you won't see the error.
CUSA03173.log
Reproduction Steps
Probably an if–else error.
Expected Behavior
The same thing should be written on both sides, because the user usually reads the summary and doesn't look at the menus.
This inconsistency can cause confusion.
Specify OS Version
Windows 11
CPU
5800X3D
GPU
4070S
Amount of RAM in GB
64GB
@Missake212 commented on GitHub (Nov 15, 2025):
Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.
@par274 commented on GitHub (Nov 15, 2025):
This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing.
Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled?
@Missake212 commented on GitHub (Nov 15, 2025):
That's the intended behavior, FSR is on in the settings because you want it to be on but has no effects since the condition for it aren't met, the emulator can't turn off the option because the conditions aren't met, I don't have shadPS4 installed currently but I believe the description of FSR should explain all that if you hover over the setting in the GUI.
I've been told that "RCAS has no effect if FSR is off " so I don't think you can have that.
@par274 commented on GitHub (Nov 15, 2025):
There’s no description written for FSR in the QT, I just checked.
I wish we could enable sharpening even when FSR isn’t active or running, but I’m not sure if that’s technically tied to FSR itself.
I guess the image can’t be rendered at a lower resolution since FSR isn’t implemented at the engine level, so it can’t properly perform the upscaling to 1440p.
@Missake212 commented on GitHub (Nov 15, 2025):
Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.
@par274 commented on GitHub (Nov 15, 2025):
Alright, understood, thanks again for the clarification!
Do you want me to keep this issue open, or should I close it?
@Missake212 commented on GitHub (Nov 15, 2025):
I'm just a random person, I'm not affiliated with shadPS4 at all so it's up to you but since it's not really a bug I think it's best if you close it, if you really feel like it you could open a feature request on the QtLauncher repository about wanting to have a description for FSR (or for all the settings available in the GUI), but if you don't want to that's fine, I can probably open one in the next few days.
@par274 commented on GitHub (Nov 15, 2025):
Guess I’ll have to start learning C++ soon if I want to help out with the emulator myself 😄
Thanks for the help!