[GH-ISSUE #3806] [APP BUG]: FSR shows as “Off” in Debug overlay when enabled resolution patches but active under Display > FSR (possible emulator bug) #1138

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opened 2026-02-27 21:10:09 +03:00 by kerem · 8 comments
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Originally created by @par274 on GitHub (Nov 15, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3806

Checklist

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.

Describe the Bug

I enabled FSR in the game-specific settings and also activated the 1440p patch.
In-game, I can clearly see the difference, so FSR is definitely working.
However, in the Debug (Ctrl + F10) overlay, it still shows “Off” for FSR status — even though under Display > FSR it’s shown as enabled.

I know this might seem related to the patch, but since the emulator shows two conflicting FSR states, I believe this could be an emulator-side bug rather than a patch issue.

Image

As you can see, it is "Off" in the summary view, but it appears to be on in the "Display > FSR" tab:

Image

Log: I have to enable 1440P patch, otherwise you won't see the error.

CUSA03173.log

Reproduction Steps

Probably an if–else error.

Expected Behavior

The same thing should be written on both sides, because the user usually reads the summary and doesn't look at the menus.
This inconsistency can cause confusion.

Specify OS Version

Windows 11

CPU

5800X3D

GPU

4070S

Amount of RAM in GB

64GB

Originally created by @par274 on GitHub (Nov 15, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3806 ### Checklist - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. ### Describe the Bug I enabled **FSR** in the *game-specific settings* and also activated the **1440p patch**. In-game, I can clearly see the difference, so FSR is definitely working. However, in the **Debug (Ctrl + F10)** overlay, it still shows **“Off”** for FSR status — even though under **Display > FSR** it’s shown as **enabled**. I know this might seem related to the patch, but since the emulator shows **two conflicting FSR states**, I believe this could be an **emulator-side bug** rather than a patch issue. <img width="406" height="279" alt="Image" src="https://github.com/user-attachments/assets/f904f1c0-ff47-4229-9ae7-e275732dde33" /> As you can see, it is "Off" in the summary view, but it appears to be on in the "Display > FSR" tab: <img width="937" height="604" alt="Image" src="https://github.com/user-attachments/assets/41de67e9-5864-4425-929c-b55ac09ecf14" /> Log: I have to enable 1440P patch, otherwise you won't see the error. [CUSA03173.log](https://github.com/user-attachments/files/23564619/CUSA03173.log) ### Reproduction Steps Probably an **if–else** error. ### Expected Behavior The same thing should be written on both sides, because the user usually reads the summary and doesn't look at the menus. This inconsistency can cause confusion. ### Specify OS Version Windows 11 ### CPU 5800X3D ### GPU 4070S ### Amount of RAM in GB 64GB
kerem closed this issue 2026-02-27 21:10:09 +03:00
Author
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@Missake212 commented on GitHub (Nov 15, 2025):

Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.

<!-- gh-comment-id:3537038629 --> @Missake212 commented on GitHub (Nov 15, 2025): Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.
Author
Owner

@par274 commented on GitHub (Nov 15, 2025):

Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.

This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing.

Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled?

<!-- gh-comment-id:3537040975 --> @par274 commented on GitHub (Nov 15, 2025): > Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled. This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing. Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled?
Author
Owner

@Missake212 commented on GitHub (Nov 15, 2025):

Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.

This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing.

That's the intended behavior, FSR is on in the settings because you want it to be on but has no effects since the condition for it aren't met, the emulator can't turn off the option because the conditions aren't met, I don't have shadPS4 installed currently but I believe the description of FSR should explain all that if you hover over the setting in the GUI.

Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled?

I've been told that "RCAS has no effect if FSR is off " so I don't think you can have that.

<!-- gh-comment-id:3537047370 --> @Missake212 commented on GitHub (Nov 15, 2025): > > Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled. > > This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing. That's the intended behavior, FSR is on in the settings because you want it to be on but has no effects since the condition for it aren't met, the emulator can't turn off the option because the conditions aren't met, I don't have shadPS4 installed currently but I believe the description of FSR should explain all that if you hover over the setting in the GUI. > Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled? I've been told that "RCAS has no effect if FSR is off " so I don't think you can have that.
Author
Owner

@par274 commented on GitHub (Nov 15, 2025):

Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled.

This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing.

That's the intended behavior, FSR is on in the settings because you want it to be on but has no effects since the condition for it aren't met, the emulator can't turn off the option because the conditions aren't met, I don't have shadPS4 installed currently but I believe the description of FSR should explain all that if you hover over the setting in the GUI.

There’s no description written for FSR in the QT, I just checked.

Image

Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled?

I've been told that "RCAS has no effect if FSR is off " so I don't think you can have that.

I wish we could enable sharpening even when FSR isn’t active or running, but I’m not sure if that’s technically tied to FSR itself.

I guess the image can’t be rendered at a lower resolution since FSR isn’t implemented at the engine level, so it can’t properly perform the upscaling to 1440p.

<!-- gh-comment-id:3537058098 --> @par274 commented on GitHub (Nov 15, 2025): > > > Not a bug, FSR is indeed enabled but there's nothing to "upscale" since the game resolution is the same as the output resolution, to properly use FSR run the game at 1080p and you'll see it's enabled. > > > > > > This is correct, and I understood it. However, it appears enabled in the menu, which can be confusing. > > That's the intended behavior, FSR is on in the settings because you want it to be on but has no effects since the condition for it aren't met, the emulator can't turn off the option because the conditions aren't met, I don't have shadPS4 installed currently but I believe the description of FSR should explain all that if you hover over the setting in the GUI. There’s no description written for FSR in the QT, I just checked. <img width="568" height="130" alt="Image" src="https://github.com/user-attachments/assets/b24467af-10ae-41b3-8b14-bf028fd4377e" /> > > > Does RCAS work like this? I mean, if I only want sharpening but FSR is disabled? > > I've been told that "RCAS has no effect if FSR is off " so I don't think you can have that. I wish we could enable sharpening even when FSR isn’t active or running, but I’m not sure if that’s technically tied to FSR itself. I guess the image can’t be rendered at a lower resolution since FSR isn’t implemented at the engine level, so it can’t properly perform the upscaling to 1440p.
Author
Owner

@Missake212 commented on GitHub (Nov 15, 2025):

There’s no description written for FSR in the QT, I just checked.
Image

Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.

<!-- gh-comment-id:3537064222 --> @Missake212 commented on GitHub (Nov 15, 2025): > There’s no description written for FSR in the QT, I just checked. > <img alt="Image" width="568" height="130" src="https://private-user-images.githubusercontent.com/12572227/514816425-b24467af-10ae-41b3-8b14-bf028fd4377e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjMyNDg5MjEsIm5iZiI6MTc2MzI0ODYyMSwicGF0aCI6Ii8xMjU3MjIyNy81MTQ4MTY0MjUtYjI0NDY3YWYtMTBhZS00MWIzLThiMTQtYmYwMjhmZDQzNzdlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTExMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMTE1VDIzMTcwMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWI2Y2VhNGZiZTAwYzM5MzFiOGQ4YzU1MmUxZTk2ZDYwZmYyODgxZTJhMWY4MDkyZWU4M2JhOTc0ZjJhZGEwMDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.4QMvC6kcGekiFSTYAne63AjjaGI9seh7tPY2umAUoiE"> Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.
Author
Owner

@par274 commented on GitHub (Nov 15, 2025):

There’s no description written for FSR in the QT, I just checked.
Image

Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.

Alright, understood, thanks again for the clarification!
Do you want me to keep this issue open, or should I close it?

<!-- gh-comment-id:3537068539 --> @par274 commented on GitHub (Nov 15, 2025): > > There’s no description written for FSR in the QT, I just checked. > > <img alt="Image" width="568" height="130" src="https://private-user-images.githubusercontent.com/12572227/514816425-b24467af-10ae-41b3-8b14-bf028fd4377e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjMyNDg5MjEsIm5iZiI6MTc2MzI0ODYyMSwicGF0aCI6Ii8xMjU3MjIyNy81MTQ4MTY0MjUtYjI0NDY3YWYtMTBhZS00MWIzLThiMTQtYmYwMjhmZDQzNzdlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTExMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMTE1VDIzMTcwMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWI2Y2VhNGZiZTAwYzM5MzFiOGQ4YzU1MmUxZTk2ZDYwZmYyODgxZTJhMWY4MDkyZWU4M2JhOTc0ZjJhZGEwMDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.4QMvC6kcGekiFSTYAne63AjjaGI9seh7tPY2umAUoiE"> > > Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of. Alright, understood, thanks again for the clarification! Do you want me to keep this issue open, or should I close it?
Author
Owner

@Missake212 commented on GitHub (Nov 15, 2025):

There’s no description written for FSR in the QT, I just checked.
Image

Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.

Alright, understood, thanks again for the clarification! Do you want me to keep this issue open, or should I close it?

I'm just a random person, I'm not affiliated with shadPS4 at all so it's up to you but since it's not really a bug I think it's best if you close it, if you really feel like it you could open a feature request on the QtLauncher repository about wanting to have a description for FSR (or for all the settings available in the GUI), but if you don't want to that's fine, I can probably open one in the next few days.

<!-- gh-comment-id:3537078502 --> @Missake212 commented on GitHub (Nov 15, 2025): > > > There’s no description written for FSR in the QT, I just checked. > > > <img alt="Image" width="568" height="130" src="https://private-user-images.githubusercontent.com/12572227/514816425-b24467af-10ae-41b3-8b14-bf028fd4377e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjMyNDg5MjEsIm5iZiI6MTc2MzI0ODYyMSwicGF0aCI6Ii8xMjU3MjIyNy81MTQ4MTY0MjUtYjI0NDY3YWYtMTBhZS00MWIzLThiMTQtYmYwMjhmZDQzNzdlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTExMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMTE1VDIzMTcwMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWI2Y2VhNGZiZTAwYzM5MzFiOGQ4YzU1MmUxZTk2ZDYwZmYyODgxZTJhMWY4MDkyZWU4M2JhOTc0ZjJhZGEwMDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.4QMvC6kcGekiFSTYAne63AjjaGI9seh7tPY2umAUoiE"> > > > > > > Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of. > > Alright, understood, thanks again for the clarification! Do you want me to keep this issue open, or should I close it? I'm just a random person, I'm not affiliated with shadPS4 at all so it's up to you but since it's not really a bug I think it's best if you close it, if you really feel like it you could open a feature request on the QtLauncher repository about wanting to have a description for FSR (or for all the settings available in the GUI), but if you don't want to that's fine, I can probably open one in the next few days.
Author
Owner

@par274 commented on GitHub (Nov 15, 2025):

There’s no description written for FSR in the QT, I just checked.
Image

Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of.

Alright, understood, thanks again for the clarification! Do you want me to keep this issue open, or should I close it?

I'm just a random person, I'm not affiliated with shadPS4 at all so it's up to you but since it's not really a bug I think it's best if you close it, if you really feel like it you could open a feature request on the QtLauncher repository about wanting to have a description for FSR (or for all the settings available in the GUI), but if you don't want to that's fine, I can probably open one in the next few days.

Guess I’ll have to start learning C++ soon if I want to help out with the emulator myself 😄
Thanks for the help!

<!-- gh-comment-id:3537082373 --> @par274 commented on GitHub (Nov 15, 2025): > > > > There’s no description written for FSR in the QT, I just checked. > > > > <img alt="Image" width="568" height="130" src="https://private-user-images.githubusercontent.com/12572227/514816425-b24467af-10ae-41b3-8b14-bf028fd4377e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3NjMyNDg5MjEsIm5iZiI6MTc2MzI0ODYyMSwicGF0aCI6Ii8xMjU3MjIyNy81MTQ4MTY0MjUtYjI0NDY3YWYtMTBhZS00MWIzLThiMTQtYmYwMjhmZDQzNzdlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTExMTUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUxMTE1VDIzMTcwMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWI2Y2VhNGZiZTAwYzM5MzFiOGQ4YzU1MmUxZTk2ZDYwZmYyODgxZTJhMWY4MDkyZWU4M2JhOTc0ZjJhZGEwMDEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.4QMvC6kcGekiFSTYAne63AjjaGI9seh7tPY2umAUoiE"> > > > > > > > > > Then that's my bad, someone should probably add one since it's a bit confusing without explanation, I believe a lot of these options in the GUI don't actually have a description so it should really be taken care of. > > > > > > Alright, understood, thanks again for the clarification! Do you want me to keep this issue open, or should I close it? > > I'm just a random person, I'm not affiliated with shadPS4 at all so it's up to you but since it's not really a bug I think it's best if you close it, if you really feel like it you could open a feature request on the QtLauncher repository about wanting to have a description for FSR (or for all the settings available in the GUI), but if you don't want to that's fine, I can probably open one in the next few days. Guess I’ll have to start learning **C++** soon if I want to help out with the emulator myself 😄 Thanks for the help!
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