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[PR #3453] [MERGED] renderer_vulkan: Restore color write dynamic state #3478
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3453
Author: @raphaelthegreat
Created: 8/24/2025
Status: ✅ Merged
Merged: 8/24/2025
Merged by: @squidbus
Base:
main← Head:restore-dynamic📝 Commits (1)
601c2bcrenderer_vulkan: Resore color write dynamic state📊 Changes
9 files changed (+61 additions, -6 deletions)
View changed files
📝
src/video_core/amdgpu/pixel_format.h(+8 -0)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+8 -1)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.h(+5 -1)📝
src/video_core/renderer_vulkan/vk_instance.cpp(+14 -0)📝
src/video_core/renderer_vulkan/vk_instance.h(+8 -0)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+2 -4)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+1 -0)📝
src/video_core/renderer_vulkan/vk_scheduler.cpp(+6 -0)📝
src/video_core/renderer_vulkan/vk_scheduler.h(+9 -0)📄 Description
Should fix https://github.com/shadps4-emu/shadPS4/pull/3449#issuecomment-3217975161
It appears shader side discards break when color write masks are not dynamic on NVIDIA, I have no idea why but restore it for now
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.