mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 08:15:59 +03:00
[PR #3279] [MERGED] Implement sceAudioOutGetLastOutputTime #3355
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#3355
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3279
Author: @kalaposfos13
Created: 7/20/2025
Status: ✅ Merged
Merged: 7/20/2025
Merged by: @georgemoralis
Base:
main← Head:audioout-getlastoutputtime📝 Commits (3)
c717226Implement sceAudioOutGetLastOutputTimeec5985aError returns5714faaLogging📊 Changes
2 files changed (+17 additions, -3 deletions)
View changed files
📝
src/core/libraries/audio/audioout.cpp(+15 -2)📝
src/core/libraries/audio/audioout.h(+2 -1)📄 Description
Implements the titular function seen in https://github.com/shadps4-compatibility/shadps4-game-compatibility/issues/1322 (CUSA04408 - Middle-earth™: Shadow of War™). This is not the source of the hang in the game, and the spam is only a side effect of the fact that the game hangs, while the audio thread doesn't, but since it does look to be working fine I thought I'd PR it anyway.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.