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[PR #3082] [MERGED] shader_recompiler: Reduce cases where shared memory to buffer pass is needed. #3208
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3082
Author: @squidbus
Created: 6/11/2025
Status: ✅ Merged
Merged: 6/11/2025
Merged by: @squidbus
Base:
main← Head:fix-shared-3📝 Commits (1)
ee1c744shader_recompiler: Reduce cases where shared memory to buffer pass is needed.📊 Changes
9 files changed (+232 additions, -49 deletions)
View changed files
📝
CMakeLists.txt(+1 -0)📝
src/shader_recompiler/backend/spirv/emit_spirv.cpp(+2 -1)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+21 -7)📝
src/shader_recompiler/info.h(+1 -1)📝
src/shader_recompiler/ir/passes/ir_passes.h(+1 -0)📝
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp(+19 -3)➕
src/shader_recompiler/ir/passes/shared_memory_simplify_pass.cpp(+127 -0)📝
src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp(+59 -37)📝
src/shader_recompiler/recompiler.cpp(+1 -0)📄 Description
Reduce instances where the shared memory to buffer pass is needed by:
As usual additional regression testing is appreciated.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.