mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #3084] [MERGED] Core: Merge Direct Memory Areas #3207
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#3207
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3084
Author: @StevenMiller123
Created: 6/11/2025
Status: ✅ Merged
Merged: 6/11/2025
Merged by: @georgemoralis
Base:
main← Head:dmem-merge-fix📝 Commits (5)
324c9f1Merge dmem areas9bcabc3Fix DirectMemoryArea::CanMergeWith6209c7eReduce some warnings to infofc73929Clang968b98eMerge branch 'shadps4-emu:main' into dmem-merge-fix📊 Changes
3 files changed (+7 additions, -3 deletions)
View changed files
📝
src/core/libraries/kernel/memory.cpp(+3 -3)📝
src/core/memory.cpp(+1 -0)📝
src/core/memory.h(+3 -0)📄 Description
Reverts the changes from #3059 in favor of actually fixing the issue seen with P.T.
The issue was that we were ignoring direct memory types when deciding to coalesce pages. Checking for this properly fixes the regression previously seen in P.T., as confirmed by @kalaposfos13.
This isn't known to fix anything yet, but it is more accurate to real PS4 behavior.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.