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[PR #3010] [MERGED] Handle R128 bit in MIMG instructions #3147
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/3010
Author: @mikusp
Created: 5/29/2025
Status: ✅ Merged
Merged: 5/29/2025
Merged by: @squidbus
Base:
main← Head:r128📝 Commits (1)
971ad70Handle R128 bit in MIMG instructions📊 Changes
5 files changed (+15 additions, -2 deletions)
View changed files
📝
src/shader_recompiler/frontend/decode.cpp(+0 -1)📝
src/shader_recompiler/frontend/translate/vector_memory.cpp(+5 -0)📝
src/shader_recompiler/info.h(+8 -1)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+1 -0)📝
src/shader_recompiler/ir/reg.h(+1 -0)📄 Description
A lot of shaders in God of War use that
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.