mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 07:46:01 +03:00
[PR #2823] [MERGED] Implement SET_PC_B64 instruction #3010
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#3010
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2823
Author: @Fire-Cube
Created: 4/21/2025
Status: ✅ Merged
Merged: 4/21/2025
Merged by: @squidbus
Base:
main← Head:set_pc📝 Commits (6)
005cec9basic implb005dddMerge branch 'shadps4-emu:main' into set_pc3dbb658minor improvements8104718clang5d112cfmore clang2f059faimprovements requested by squidbus📊 Changes
3 files changed (+62 additions, -4 deletions)
View changed files
📝
src/shader_recompiler/frontend/control_flow_graph.cpp(+60 -3)📝
src/shader_recompiler/frontend/instruction.cpp(+1 -1)📝
src/shader_recompiler/frontend/translate/scalar_flow.cpp(+1 -0)📄 Description
Implement this instruction by resolving the target addresses of the setpcs and replacing them with branches.

Fixes unreachable in CUSA02694
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.