[PR #2899] [CLOSED] Implement DS_ORDERED_COUNT #3062

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opened 2026-02-27 22:02:18 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2899
Author: @Missake212
Created: 5/10/2025
Status: Closed

Base: mainHead: ds_ordered_count


📝 Commits (4)

📊 Changes

2 files changed (+12 additions, -0 deletions)

View changed files

📝 src/shader_recompiler/frontend/translate/data_share.cpp (+11 -0)
📝 src/shader_recompiler/frontend/translate/translate.h (+1 -0)

📄 Description

Implementing DS_ORDERED_COUNT, found in Dreams (CUSA04301) after using both PR #2774 and PR #2819 together. Game still won't boot with all these changes though (will crash on [Debug] <Critical> tile_manager.cpp:273 operator(): Assertion Failed!).

Here's the log with both the PRs merged together:

[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)
[Lib.AudioIn] <Error> audioin.cpp:112 sceAudioInInput: (STUBBED) called
[Lib.Net] <Error> sys_net.cpp:222 sys_recvfrom: error code returned : 0x8041012d
[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!
Shader translation has failed

CUSA04301.log


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2899 **Author:** [@Missake212](https://github.com/Missake212) **Created:** 5/10/2025 **Status:** ❌ Closed **Base:** `main` ← **Head:** `ds_ordered_count` --- ### 📝 Commits (4) - [`3793333`](https://github.com/shadps4-emu/shadPS4/commit/3793333caa6b6dae9da2fc2f5cb490c43e1f054f) bzz - [`3656adf`](https://github.com/shadps4-emu/shadPS4/commit/3656adf88c7b13f3b7f0853c282da5185e602103) bzz - [`ca625a3`](https://github.com/shadps4-emu/shadPS4/commit/ca625a37dda39b11b880aa6686c405c0c2a896be) finished - [`c752cbe`](https://github.com/shadps4-emu/shadPS4/commit/c752cbe478e8ad9e2da44c6f7569eddf66d8cbc8) Merge branch 'shadps4-emu:main' into ds_ordered_count ### 📊 Changes **2 files changed** (+12 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/frontend/translate/data_share.cpp` (+11 -0) 📝 `src/shader_recompiler/frontend/translate/translate.h` (+1 -0) </details> ### 📄 Description Implementing DS_ORDERED_COUNT, found in Dreams (CUSA04301) after using both PR #2774 and PR #2819 together. Game still won't boot with all these changes though (will crash on ``[Debug] <Critical> tile_manager.cpp:273 operator(): Assertion Failed!``). Here's the log with both the PRs merged together: ``[Render.Recompiler] <Error> translate.cpp:542 LogMissingOpcode: Unknown opcode DS_ORDERED_COUNT (1087, category = DataShare)`` ``[Lib.AudioIn] <Error> audioin.cpp:112 sceAudioInInput: (STUBBED) called`` ``[Lib.Net] <Error> sys_net.cpp:222 sys_recvfrom: error code returned : 0x8041012d`` ``[Debug] <Critical> structured_control_flow.cpp:835 operator(): Assertion Failed!`` ``Shader translation has failed`` [CUSA04301.log](https://github.com/user-attachments/files/20138883/CUSA04301.log) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:02:18 +03:00
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starred/shadPS4#3062
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