mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #2889] [MERGED] gnm: Implement sceGnmDrawIndexIndirectMulti #3055
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#3055
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2889
Author: @squidbus
Created: 5/9/2025
Status: ✅ Merged
Merged: 5/9/2025
Merged by: @squidbus
Base:
main← Head:sceGnmDrawIndexIndirectMulti📝 Commits (1)
c60264dgnm: Implement sceGnmDrawIndexIndirectMulti📊 Changes
5 files changed (+86 additions, -20 deletions)
View changed files
📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+31 -7)📝
src/core/libraries/gnmdriver/gnmdriver.h(+3 -1)📝
src/video_core/amdgpu/liverpool.cpp(+29 -8)📝
src/video_core/amdgpu/pm4_cmds.h(+22 -4)📝
src/video_core/renderer_vulkan/vk_instance.cpp(+1 -0)📄 Description
Implements
sceGnmDrawIndexIndirectMulti. It seems like it would be implemented using the same packet assceGnmDrawIndexIndirectCountMultiwith the count address disabled, but it actually seems to be a different packet ID and structure. I'm guessing this is due to it being an early version of the packet or something in the PS4 GPU.Also fixed the validation condition for
sceGnmDrawIndexIndirectCountMultia bit.Used by Final Fantasy XV.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.