[GH-ISSUE #957] AMD - Immediate crash in game #288

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opened 2026-02-27 21:05:31 +03:00 by kerem · 6 comments
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Originally created by @valytica-mattb on GitHub (Sep 17, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/957

I'm able to get in game, however Bloodborne crashes to desktop with a driver crash as soon as I make any character movement.

GPU: 7900XTX
CPU: 7800X3D
Driver: 24.8.1
Build: Latest Windows-Qt #2625

sfx removed
applied: Bloodborne Remaster Project
log attached

Keen to help getting AMD up to scratch, let me know if I can do anything to help!

shad_log.txt

Originally created by @valytica-mattb on GitHub (Sep 17, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/957 I'm able to get in game, however Bloodborne crashes to desktop with a driver crash as soon as I make any character movement. GPU: 7900XTX CPU: 7800X3D Driver: 24.8.1 Build: Latest Windows-Qt #2625 sfx removed applied: Bloodborne Remaster Project log attached Keen to help getting AMD up to scratch, let me know if I can do anything to help! [shad_log.txt](https://github.com/user-attachments/files/17025338/shad_log.txt)
kerem closed this issue 2026-02-27 21:05:32 +03:00
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@danimroca commented on GitHub (Sep 17, 2024):

To any devs reading this I assume you are already aware, but this is caused because AMD cards (at least rx6000 and rx7000 series) do not have support for d24_unorm_s8_uint aka D24UnormS8Uint, so when it tries to get the alternative VK format it crashes because it's not in the drivers.

I'm suffering the same issue, I tried replacing it and making the GetAlternativeFormat method to return eD32SfloatS8Uint instead and I get further than the error OP mentioned, but I get different problems. I'm not a c++ dev so I can't fix the rest of the issues sadly...

<!-- gh-comment-id:2356783037 --> @danimroca commented on GitHub (Sep 17, 2024): To any devs reading this I assume you are already aware, but this is caused because AMD cards (at least rx6000 and rx7000 series) do not have support for d24_unorm_s8_uint aka D24UnormS8Uint, so when it tries to get the alternative VK format it crashes because it's not in the drivers. I'm suffering the same issue, I tried replacing it and making the GetAlternativeFormat method to return eD32SfloatS8Uint instead and I get further than the error OP mentioned, but I get different problems. I'm not a c++ dev so I can't fix the rest of the issues sadly...
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@raphaelthegreat commented on GitHub (Sep 17, 2024):

Bloodborne does not use D24S8 depth format. The error you see is just emulator querying properties of all formats. The cause is something different probably

<!-- gh-comment-id:2356817357 --> @raphaelthegreat commented on GitHub (Sep 17, 2024): Bloodborne does not use D24S8 depth format. The error you see is just emulator querying properties of all formats. The cause is something different probably
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@josephraporute commented on GitHub (Sep 21, 2024):

Hi, having this issue here too. 3-5+ people on the 7000 series cards. I am more than willing to help test anything necessary for the RDNA3 platform to get it working alongside the SFX fixes, whatever you may need please let me know, I am no coder but I can help with any testing necessary

<!-- gh-comment-id:2365361641 --> @josephraporute commented on GitHub (Sep 21, 2024): Hi, having this issue here too. 3-5+ people on the 7000 series cards. I am more than willing to help test anything necessary for the RDNA3 platform to get it working alongside the SFX fixes, whatever you may need please let me know, I am no coder but I can help with any testing necessary
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@Johnwrnd commented on GitHub (Sep 22, 2024):

This is interesting because I have the exact same hardware as shown in the original post and the game runs great apart from vertex explosions which ruins the gameplay after a while and SFX which does not work at all for us AMD users. If I can be of any help by providing information I will be happy to provide it. The only difference I see is that I'm not using the Bloodborne Remaster Project mod but the FPS Boost instead.

<!-- gh-comment-id:2366513450 --> @Johnwrnd commented on GitHub (Sep 22, 2024): This is interesting because I have the exact same hardware as shown in the original post and the game runs great apart from vertex explosions which ruins the gameplay after a while and SFX which does not work at all for us AMD users. If I can be of any help by providing information I will be happy to provide it. The only difference I see is that I'm not using the Bloodborne Remaster Project mod but the FPS Boost instead.
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@Hermiten commented on GitHub (Oct 1, 2024):

Cleaning bloodborne issue, please try again on lastest version, check if it's fixed for you and if not, please check if issue already exist on github before doing a new one.

<!-- gh-comment-id:2387159447 --> @Hermiten commented on GitHub (Oct 1, 2024): Cleaning bloodborne issue, please try again on lastest version, check if it's fixed for you and if not, please check if issue already exist on github before doing a new one.
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@tiagogrunge commented on GitHub (Oct 1, 2024):

It worked here. The game now pass the character creation in my 7900 XTX. I have sound only in cutscenes. No sound on gameplay.

<!-- gh-comment-id:2387241529 --> @tiagogrunge commented on GitHub (Oct 1, 2024): It worked here. The game now pass the character creation in my 7900 XTX. I have sound only in cutscenes. No sound on gameplay.
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