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[GH-ISSUE #957] AMD - Immediate crash in game #288
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Originally created by @valytica-mattb on GitHub (Sep 17, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/957
I'm able to get in game, however Bloodborne crashes to desktop with a driver crash as soon as I make any character movement.
GPU: 7900XTX
CPU: 7800X3D
Driver: 24.8.1
Build: Latest Windows-Qt #2625
sfx removed
applied: Bloodborne Remaster Project
log attached
Keen to help getting AMD up to scratch, let me know if I can do anything to help!
shad_log.txt
@danimroca commented on GitHub (Sep 17, 2024):
To any devs reading this I assume you are already aware, but this is caused because AMD cards (at least rx6000 and rx7000 series) do not have support for d24_unorm_s8_uint aka D24UnormS8Uint, so when it tries to get the alternative VK format it crashes because it's not in the drivers.
I'm suffering the same issue, I tried replacing it and making the GetAlternativeFormat method to return eD32SfloatS8Uint instead and I get further than the error OP mentioned, but I get different problems. I'm not a c++ dev so I can't fix the rest of the issues sadly...
@raphaelthegreat commented on GitHub (Sep 17, 2024):
Bloodborne does not use D24S8 depth format. The error you see is just emulator querying properties of all formats. The cause is something different probably
@josephraporute commented on GitHub (Sep 21, 2024):
Hi, having this issue here too. 3-5+ people on the 7000 series cards. I am more than willing to help test anything necessary for the RDNA3 platform to get it working alongside the SFX fixes, whatever you may need please let me know, I am no coder but I can help with any testing necessary
@Johnwrnd commented on GitHub (Sep 22, 2024):
This is interesting because I have the exact same hardware as shown in the original post and the game runs great apart from vertex explosions which ruins the gameplay after a while and SFX which does not work at all for us AMD users. If I can be of any help by providing information I will be happy to provide it. The only difference I see is that I'm not using the Bloodborne Remaster Project mod but the FPS Boost instead.
@Hermiten commented on GitHub (Oct 1, 2024):
Cleaning bloodborne issue, please try again on lastest version, check if it's fixed for you and if not, please check if issue already exist on github before doing a new one.
@tiagogrunge commented on GitHub (Oct 1, 2024):
It worked here. The game now pass the character creation in my 7900 XTX. I have sound only in cutscenes. No sound on gameplay.