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[PR #2268] [MERGED] texture_cache: Make sure left-overlapped mips get marked for rebind. #2611
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2268
Author: @squidbus
Created: 1/29/2025
Status: ✅ Merged
Merged: 2/1/2025
Merged by: @squidbus
Base:
main← Head:mip-fix-2📝 Commits (1)
c7168aetexture_cache: Make sure left-overlapped mips get marked for rebind.📊 Changes
1 file changed (+13 additions, -13 deletions)
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src/video_core/texture_cache/texture_cache.cpp(+13 -13)📄 Description
Make sure a left-overlapped mip level gets marked for rebind, even if the replacement image has not been allocated yet.
Fixes some cases where, instead of rendering to the mip level, it will render to the base image since it wasn't rebound.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.