[PR #2246] [CLOSED] fs: handle relative paths #2594

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opened 2026-02-27 22:00:31 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2246
Author: @panzone91
Created: 1/26/2025
Status: Closed

Base: mainHead: relative_paths


📝 Commits (2)

📊 Changes

1 file changed (+5 additions, -0 deletions)

View changed files

📝 src/core/file_sys/fs.cpp (+5 -0)

📄 Description

Some games (like M2 Cave portings) uses relative paths for module loading. This PR introduce a simple way to handle these type of paths.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2246 **Author:** [@panzone91](https://github.com/panzone91) **Created:** 1/26/2025 **Status:** ❌ Closed **Base:** `main` ← **Head:** `relative_paths` --- ### 📝 Commits (2) - [`2b8114d`](https://github.com/shadps4-emu/shadPS4/commit/2b8114db8682c0a76858c00c8fe3f80d3a9dba3a) handle relative paths - [`6cc8eb9`](https://github.com/shadps4-emu/shadPS4/commit/6cc8eb982f8f76b63003420d81959495a22628be) linting ### 📊 Changes **1 file changed** (+5 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/core/file_sys/fs.cpp` (+5 -0) </details> ### 📄 Description Some games (like M2 Cave portings) uses relative paths for module loading. This PR introduce a simple way to handle these type of paths. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 22:00:31 +03:00
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starred/shadPS4#2594
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