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starred/shadPS4#2539
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2178
Author: @kalaposfos13
Created: 1/18/2025
Status: ❌ Closed
Base:
main← Head:revert-input-refactor📝 Commits (1)
9c48e5cRevert "input: Don't use old input state in GameController::ReadState() (#2170)"📊 Changes
5 files changed (+112 additions, -321 deletions)
View changed files
📝
src/core/libraries/pad/pad.cpp(+10 -23)📝
src/input/controller.cpp(+69 -77)📝
src/input/controller.h(+10 -26)📝
src/sdl_window.cpp(+21 -175)📝
src/sdl_window.h(+2 -20)📄 Description
This PR, while it reduces input lag, also makes the keyboard nonfunctional, and also makes WindowSDL::WaitEvent unused apart from controllers connecting and disconnecting, but does not remove it. It also completely breaks my remapping PR, both for controllers and KBM.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.