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[PR #2132] [MERGED] Add libSceSsl2 stubs #2506
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2132
Author: @StevenMiller123
Created: 1/11/2025
Status: ✅ Merged
Merged: 1/12/2025
Merged by: @georgemoralis
Base:
main← Head:libSceSsl2-stubs📝 Commits (6)
d697bf4Auto-generate libSceSsl2 stubs0f979d7Copy over sceSslInit stub971e90dUpdate CMakeLists.txt30da2d9Swap to Lib_Ssl2 log category9089116Fix compile7d0ec09Clang📊 Changes
6 files changed (+373 additions, -0 deletions)
View changed files
📝
CMakeLists.txt(+2 -0)📝
src/common/logging/filter.cpp(+1 -0)📝
src/common/logging/types.h(+1 -0)📝
src/core/libraries/libs.cpp(+2 -0)➕
src/core/libraries/network/ssl2.cpp(+353 -0)➕
src/core/libraries/network/ssl2.h(+14 -0)📄 Description
This PR adds auto-generated stubs for the libSceSsl2 library, and copies over the sceSslInit stub from libSceSsl.
From what I could tell, libSceSsl2 functions are different enough from libSceSsl functions that keeping them in a separate file is a better idea in the long-term, for when we eventually implement these libraries properly.
The stub for libSceSsl2's sceSslInit fixes the current exception in Cyberpunk 2077 (CUSA16596).
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.