mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #2029] [MERGED] Add motion controls toggle #2449
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2449
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/2029
Author: @kalaposfos13
Created: 1/3/2025
Status: ✅ Merged
Merged: 1/7/2025
Merged by: @georgemoralis
Base:
main← Head:gyro-toggle📝 Commits (3)
13a57e6Add motion controls togglee128696clang83cbc7fMerge remote-tracking branch 'origin/main' into gyro-toggle📊 Changes
5 files changed (+39 additions, -17 deletions)
View changed files
📝
src/common/config.cpp(+11 -0)📝
src/common/config.h(+3 -1)📝
src/input/controller.cpp(+15 -16)📝
src/qt_gui/settings_dialog.cpp(+3 -0)📝
src/qt_gui/settings_dialog.ui(+7 -0)📄 Description
Example of why this is needed: Bloodborne has a feature where you can emote by holding X and moving your controller. However, the 60 FPS patch makes it too sensitive, and quite a few people have asked how they can turn it off, so here it is.

You can find the checkbox in the Input tab.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.