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[PR #1267] [MERGED] ime_dialog: Initial implementation #2029
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1267
Author: @LNDF
Created: 10/6/2024
Status: ✅ Merged
Merged: 10/11/2024
Merged by: @georgemoralis
Base:
main← Head:ime📝 Commits (10+)
8d930b4Add C string types5d1e11aPrepare existing enums46a8ba9Merge branch 'shadps4-emu:main' into imec392e73Added missing enums633f99eMerge branch 'ime' of https://github.com/LNDF/shadPS4 into ime5e23306Types updatecc784d9State baseca855e3Compile Ime Dialog UIb95576fUI implementationcda002eScoped lock📊 Changes
7 files changed (+844 additions, -140 deletions)
View changed files
📝
CMakeLists.txt(+2 -0)📝
src/common/cstring.h(+18 -4)📝
src/core/libraries/dialogs/ime_dialog.cpp(+179 -28)📝
src/core/libraries/dialogs/ime_dialog.h(+167 -107)➕
src/core/libraries/dialogs/ime_dialog_ui.cpp(+390 -0)➕
src/core/libraries/dialogs/ime_dialog_ui.h(+84 -0)📝
src/imgui/imgui_config.h(+4 -1)📄 Description
This PR adds a basic implementation of ime_dialog. Text can be entered using a ImGui windw opened on the screen when the game invokes que keyboard.
Supports both single line and multiline, numeric input and text filter callbacks.
I don't have access neither a macOS or Windows system so I was not able to thest it there.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.