[PR #2016] [MERGED] Add support for true fullscreen #2440

Closed
opened 2026-02-27 21:16:31 +03:00 by kerem · 0 comments
Owner

📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/2016
Author: @kalaposfos13
Created: 1/2/2025
Status: Merged
Merged: 1/7/2025
Merged by: @georgemoralis

Base: mainHead: fullscreen


📝 Commits (6)

  • 0f336f6 Support for true fullscreen
  • c336c75 clang
  • a0a4d2e Re-add mistakenly deleted line
  • f9a85e6 Size
  • 4c22849 Merge pull request #6 from DanielSvoboda/patch-1
  • 391e529 Merge remote-tracking branch 'origin/main' into fullscreen

📊 Changes

7 files changed (+80 additions, -11 deletions)

View changed files

📝 src/common/config.cpp (+13 -2)
📝 src/common/config.h (+4 -3)
📝 src/main.cpp (+1 -1)
📝 src/qt_gui/main.cpp (+2 -2)
📝 src/qt_gui/settings_dialog.cpp (+4 -1)
📝 src/qt_gui/settings_dialog.ui (+39 -1)
📝 src/sdl_window.cpp (+17 -1)

📄 Description

SDL by default sets borderless fullscreen when calling SDL_SetWindowFullscreen, but you can manually set it to true fullscreen, if you want to. Now you can set it to true fullscreen in the config:
image
Ingame you can't switch between the modes yet, only in the launcher settings. I also didn't set up translations for it yet, as I don't have much experience with that.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/2016 **Author:** [@kalaposfos13](https://github.com/kalaposfos13) **Created:** 1/2/2025 **Status:** ✅ Merged **Merged:** 1/7/2025 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `fullscreen` --- ### 📝 Commits (6) - [`0f336f6`](https://github.com/shadps4-emu/shadPS4/commit/0f336f67822a7e61057fa9c8b4b627abe6e4d6da) Support for true fullscreen - [`c336c75`](https://github.com/shadps4-emu/shadPS4/commit/c336c75ae562b4ef38db7513aad01c0f25d3b0c9) clang - [`a0a4d2e`](https://github.com/shadps4-emu/shadPS4/commit/a0a4d2e35bfc22df4c108f148097c29161935f6e) Re-add mistakenly deleted line - [`f9a85e6`](https://github.com/shadps4-emu/shadPS4/commit/f9a85e60f73c9bdad1a893e0b7e28329bb41d704) Size - [`4c22849`](https://github.com/shadps4-emu/shadPS4/commit/4c22849cfa2fc287ded6bd9ed90b3abfbb961256) Merge pull request #6 from DanielSvoboda/patch-1 - [`391e529`](https://github.com/shadps4-emu/shadPS4/commit/391e529d7aa10ae4f78e90f04e1ece1780ed0481) Merge remote-tracking branch 'origin/main' into fullscreen ### 📊 Changes **7 files changed** (+80 additions, -11 deletions) <details> <summary>View changed files</summary> 📝 `src/common/config.cpp` (+13 -2) 📝 `src/common/config.h` (+4 -3) 📝 `src/main.cpp` (+1 -1) 📝 `src/qt_gui/main.cpp` (+2 -2) 📝 `src/qt_gui/settings_dialog.cpp` (+4 -1) 📝 `src/qt_gui/settings_dialog.ui` (+39 -1) 📝 `src/sdl_window.cpp` (+17 -1) </details> ### 📄 Description SDL by default sets borderless fullscreen when calling SDL_SetWindowFullscreen, but you can manually set it to true fullscreen, if you want to. Now you can set it to true fullscreen in the config: ![image](https://github.com/user-attachments/assets/6a577bf3-bda3-407a-a5ca-ab5b38998128) Ingame you can't switch between the modes yet, only in the launcher settings. I also didn't set up translations for it yet, as I don't have much experience with that. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:16:31 +03:00
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#2440
No description provided.