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[PR #1251] [MERGED] shader_recompiler: Set array size to max UBO size when 0. #2016
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1251
Author: @squidbus
Created: 10/5/2024
Status: ✅ Merged
Merged: 10/5/2024
Merged by: @georgemoralis
Base:
main← Head:valid-2📝 Commits (2)
30c35e1shader_recompiler: Set array size to max UBO size when 0.eabc2e8vulkan: Account for fallbacks when setting depth attachment format.📊 Changes
3 files changed (+8 additions, -5 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+3 -3)📝
src/shader_recompiler/info.h(+2 -1)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+3 -1)📄 Description
Per comment on previous PR, change the array size 0 behavior to use maximum UBO size.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.