mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #1821] [MERGED] Misc UE4 fixes #2322
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2322
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1821
Author: @StevenMiller123
Created: 12/18/2024
Status: ✅ Merged
Merged: 12/18/2024
Merged by: @raphaelthegreat
Base:
main← Head:saveexec-fix📝 Commits (2)
79bcc79Add ExecLo case to S_SAVEEXEC_B64746ba18S_BCNT1_I32_B32📊 Changes
2 files changed (+6 additions, -4 deletions)
View changed files
📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+5 -3)📝
src/shader_recompiler/frontend/translate/translate.h(+1 -1)📄 Description
Fixes issues seen in some Unreal Engine 4 titles.
This is known to improve Grand Theft Auto III – The Definitive Edition and SWORD ART ONLINE Last Recollection.
Credits to @raphaelthegreat for guidance on this.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.