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[GH-ISSUE #835] Crash at loading Bloodborne #223
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Originally created by @Dictavios on GitHub (Sep 7, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/835
For me, v.1.00 of the game works as I can reach gameplay. Problem is when update to 1.09, since it no longer launch the game anymore. Last thing I can read before it closes is a kernel warning regarding memory, in yellow letters. I'll share the log.
Specs are:
Rx6600
i5 10400f
16gb ram
Tried all emu Winqt builds from yesteday to now on
shad_log.txt
@Dictavios commented on GitHub (Sep 7, 2024):
[Kernel.Vmm] memory_management.cpp:sceKernelGetDirectMemorySize:19: called
[Kernel.Vmm] memory_management.cpp:sceKernelAllocateDirectMemory:51: searchStart = 0x0, searchEnd = 0x120000000, len = 0x7400000, alignment = 0x200000, memoryType = 0x0, physAddrOut = 0x0
[Kernel.Vmm] memory_management.cpp:sceKernelMapDirectMemory:177: called, redirected to sceKernelMapNamedDirectMemory
[Kernel.Vmm] memory_management.cpp:sceKernelMapNamedDirectMemory:150: addr = 0x0, len = 0x7400000, prot = 0x3, flags = 0x0, directMemoryStart = 0x0, alignment = 0x200000
@dogoawesomeness256 commented on GitHub (Sep 7, 2024):
wait for the newest build of bb-hacks and also make sure you downloaded the Bloodborne FPS Boost 1.0 which is apart of the Bloodborne Visual Tweaks mod pack on nexus
@dogoawesomeness256 commented on GitHub (Sep 7, 2024):
thank you fromsoftserve for making this mod your one of the most talented people pushing for bloodborne to be playable on pc
@Hermiten commented on GitHub (Oct 1, 2024):
I suggest you use the latest version and open a new ticket if necessary.