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[GH-ISSUE #826] [Debug] <Critical> image_info.cpp:UpdateSize:289: Unreachable code! #222
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Originally created by @shiiironyanpan on GitHub (Sep 7, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/826
Tested on latest main build.
Thanks to #802, Megadimension Neptunia VII no longer gets error at opcodes where it needs TBUFFER_STORE_FORMAT_XYZW. However, it still crashes at the same spot when it's loading into gameplay with new error:
Unfortunately, validation didn't print any errors out. Here's the log.
shad_log.txt
@shiiironyanpan commented on GitHub (Sep 7, 2024):
Skipping them allows it to load into gameplay, so it has something to do with detiling as the log tells me.
It's also mostly vs shaders, there were 5 shaders skipped.
@shiiironyanpan commented on GitHub (Sep 7, 2024):
Just for easier tracking (since I didn't write any details on the server's #showcase channel)
Bypassing
UNREACHABLE();on line 289 intobreak;made it fully loadable without any skips. Dunno if it helps with anything.Getting severe building up lags after awhile tho.
Edit: Oops, forgot to include what the unsupported tiled image is. It's
R32G32Uint (Unknown)@shiiironyanpan commented on GitHub (Sep 7, 2024):
Another oopsies, I forgot that I also bypassed
liverpool_to_vk.cppat line 207@Hermiten commented on GitHub (Apr 25, 2025):
Thanks for this, this is now in our wiki:
https://github.com/shadps4-emu/shadPS4/wiki/III.-Guide-of%EF%BC%9CCritical%EF%BC%9Elog