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[GH-ISSUE #813] Bloodborne crashes and closes at launch #216
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Originally created by @Dictavios on GitHub (Sep 6, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/813
Hi, Im having big trouble with making Bloodborne even boot. When launch the game, a bunch of stubb errors are displayed in red and the emu closes not reaching the games first screen.I'll share the log, please help. Last build i've tried was "win64-qt-2024-09-06-a48bfb0"
Specs are:
Rx6600
i5 10400f
16gb ram
shad_log.txt
@Ishikudeska commented on GitHub (Sep 6, 2024):
[Core] <Error> stubs.cpp:CommonStub:42: Stub: _ZNSt8ios_base4InitC1Ev (nid: sqWytnhYdEg) called, returning zero to 0x97003b3c3Is at the end of the log.Will look into this.
@StevenMiller123 commented on GitHub (Sep 6, 2024):
@Ishikudeska That error is caused by not adding sys_modules. That function is part of libSceLibcInternal.sprx
@Ishikudeska commented on GitHub (Sep 6, 2024):
ok. Thank you. @StevenMiller123
@StevenMiller123 commented on GitHub (Sep 6, 2024):
@Dictavios It appears the sys_modules you are using are either encrypted or corrupted. Please redump your firmware libraries and retest.
@Dictavios commented on GitHub (Sep 6, 2024):
Many thanks for the response, Im looking forward to fix it. Incredible work you are doing.
@camelfert commented on GitHub (Sep 6, 2024):
Are sys_modules to blame for my and a few other folks in Discord crashes on boot? I was crashing at the same point @Dictavios was but managed to get a little further now to a new spot that I can't get past.
10900k, RTX 3090, 32GB RAM, W11 Enterprise, NVIDIA driver 560.94
Event Viewer application log:
Faulting application name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec
Faulting module name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec
Exception code: 0xc0000005
Fault offset: 0x0000000000076604
Faulting process id: 0x0x1E80
Faulting application start time: 0x0x1DB007FD8412170
Faulting application path: D:\Emulation\shadPS4\shadPS4.exe
Faulting module path: D:\Emulation\shadPS4\shadPS4.exe
Report Id: 99c74118-8aed-478c-bdf8-fb2ce4b82483
Faulting package full name:
Faulting package-relative application ID:
shad_log.txt
@StevenMiller123 commented on GitHub (Sep 6, 2024):
@camelfert Your sys-modules are fine. I can't see any important error in the log though. Can you check if your logType is set to sync? It's an option you can set in the gui.
@camelfert commented on GitHub (Sep 6, 2024):
Turns out I was able to finally fix this by redumping the game, but using an EU copy instead! After I did this, everything booted up finally as expected. Thanks for checking my logs and giving some insight!
@Ishikudeska commented on GitHub (Sep 7, 2024):
ofc m8
@Dictavios commented on GitHub (Sep 8, 2024):
I just managed to load it at version 1.00. The solution I used was based on @camelfert fix, redumped the game and then worked. But it leads to another issue when update to 01.09, which I opened an issue about.
@LucaNicosia commented on GitHub (Sep 17, 2024):
Hello team. I see a similar issue: bloodborne is not starting and shadps4 crashes.
I have a Nvidia GE-Force 1650 (latest drivers), Windows 11, 16GB RAM, intel i7-16th_gen
shad_log.txt
Any suggestions?
@StevenMiller123 commented on GitHub (Sep 17, 2024):
@LucaNicosia There is no 16th gen Intel processor, could you provide the full model number? Additionally, though I doubt it's related to this issue, a GTX 1650 lacks the VRAM needed to properly run Bloodborne. Lastly, is your log type set to sync? I don't see any important errors in your log, which with Bloodborne, seems to be an indicator of a bad game dump.
@gandalfthewhite19890404 commented on GitHub (Sep 18, 2024):
Close this issue, like many other BB-related issues.
@Danygamer101 commented on GitHub (Oct 7, 2024):
@StevenMiller123 could you help me in dm maybe with getting these sys 11 modules without a ps4 for bloodborne pleasee ??
@StevenMiller123 commented on GitHub (Oct 7, 2024):
@Danygamer101 We do not endorse piracy. I cannot help you, and neither will any other shadPS4 contributor.