[GH-ISSUE #813] Bloodborne crashes and closes at launch #216

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opened 2026-02-27 21:05:11 +03:00 by kerem · 15 comments
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Originally created by @Dictavios on GitHub (Sep 6, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/813

Hi, Im having big trouble with making Bloodborne even boot. When launch the game, a bunch of stubb errors are displayed in red and the emu closes not reaching the games first screen.I'll share the log, please help. Last build i've tried was "win64-qt-2024-09-06-a48bfb0"

Specs are:
Rx6600
i5 10400f
16gb ram
shad_log.txt

Originally created by @Dictavios on GitHub (Sep 6, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/813 Hi, Im having big trouble with making Bloodborne even boot. When launch the game, a bunch of stubb errors are displayed in red and the emu closes not reaching the games first screen.I'll share the log, please help. Last build i've tried was "win64-qt-2024-09-06-a48bfb0" Specs are: Rx6600 i5 10400f 16gb ram [shad_log.txt](https://github.com/user-attachments/files/16907176/shad_log.txt)
kerem closed this issue 2026-02-27 21:05:11 +03:00
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@Ishikudeska commented on GitHub (Sep 6, 2024):

[Core] <Error> stubs.cpp:CommonStub:42: Stub: _ZNSt8ios_base4InitC1Ev (nid: sqWytnhYdEg) called, returning zero to 0x97003b3c3 Is at the end of the log.
Will look into this.

<!-- gh-comment-id:2334334159 --> @Ishikudeska commented on GitHub (Sep 6, 2024): `[Core] <Error> stubs.cpp:CommonStub:42: Stub: _ZNSt8ios_base4InitC1Ev (nid: sqWytnhYdEg) called, returning zero to 0x97003b3c3` Is at the end of the log. Will look into this.
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@StevenMiller123 commented on GitHub (Sep 6, 2024):

@Ishikudeska That error is caused by not adding sys_modules. That function is part of libSceLibcInternal.sprx

<!-- gh-comment-id:2334335746 --> @StevenMiller123 commented on GitHub (Sep 6, 2024): @Ishikudeska That error is caused by not adding sys_modules. That function is part of libSceLibcInternal.sprx
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@Ishikudeska commented on GitHub (Sep 6, 2024):

ok. Thank you. @StevenMiller123

<!-- gh-comment-id:2334336197 --> @Ishikudeska commented on GitHub (Sep 6, 2024): ok. Thank you. @StevenMiller123
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@StevenMiller123 commented on GitHub (Sep 6, 2024):

@Dictavios It appears the sys_modules you are using are either encrypted or corrupted. Please redump your firmware libraries and retest.

<!-- gh-comment-id:2334337656 --> @StevenMiller123 commented on GitHub (Sep 6, 2024): @Dictavios It appears the sys_modules you are using are either encrypted or corrupted. Please redump your firmware libraries and retest.
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@Dictavios commented on GitHub (Sep 6, 2024):

Many thanks for the response, Im looking forward to fix it. Incredible work you are doing.

<!-- gh-comment-id:2334508775 --> @Dictavios commented on GitHub (Sep 6, 2024): Many thanks for the response, Im looking forward to fix it. Incredible work you are doing.
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@camelfert commented on GitHub (Sep 6, 2024):

Are sys_modules to blame for my and a few other folks in Discord crashes on boot? I was crashing at the same point @Dictavios was but managed to get a little further now to a new spot that I can't get past.

10900k, RTX 3090, 32GB RAM, W11 Enterprise, NVIDIA driver 560.94

Event Viewer application log:

Faulting application name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec
Faulting module name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec
Exception code: 0xc0000005
Fault offset: 0x0000000000076604
Faulting process id: 0x0x1E80
Faulting application start time: 0x0x1DB007FD8412170
Faulting application path: D:\Emulation\shadPS4\shadPS4.exe
Faulting module path: D:\Emulation\shadPS4\shadPS4.exe
Report Id: 99c74118-8aed-478c-bdf8-fb2ce4b82483
Faulting package full name:
Faulting package-relative application ID:

shad_log.txt

<!-- gh-comment-id:2334586794 --> @camelfert commented on GitHub (Sep 6, 2024): Are sys_modules to blame for my and a few other folks in Discord crashes on boot? I was crashing at the same point @Dictavios was but managed to get a little further now to a new spot that I can't get past. 10900k, RTX 3090, 32GB RAM, W11 Enterprise, NVIDIA driver 560.94 Event Viewer application log: Faulting application name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec Faulting module name: shadPS4.exe, version: 0.0.0.0, time stamp: 0x66d9e2ec Exception code: 0xc0000005 Fault offset: 0x0000000000076604 Faulting process id: 0x0x1E80 Faulting application start time: 0x0x1DB007FD8412170 Faulting application path: D:\Emulation\shadPS4\shadPS4.exe Faulting module path: D:\Emulation\shadPS4\shadPS4.exe Report Id: 99c74118-8aed-478c-bdf8-fb2ce4b82483 Faulting package full name: Faulting package-relative application ID: [shad_log.txt](https://github.com/user-attachments/files/16911680/shad_log.txt)
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@StevenMiller123 commented on GitHub (Sep 6, 2024):

@camelfert Your sys-modules are fine. I can't see any important error in the log though. Can you check if your logType is set to sync? It's an option you can set in the gui.

<!-- gh-comment-id:2334659327 --> @StevenMiller123 commented on GitHub (Sep 6, 2024): @camelfert Your sys-modules are fine. I can't see any important error in the log though. Can you check if your logType is set to sync? It's an option you can set in the gui.
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@camelfert commented on GitHub (Sep 6, 2024):

@camelfert Your sys-modules are fine. I can't see any important error in the log though. Can you check if your logType is set to sync? It's an option you can set in the gui.

Turns out I was able to finally fix this by redumping the game, but using an EU copy instead! After I did this, everything booted up finally as expected. Thanks for checking my logs and giving some insight!

<!-- gh-comment-id:2334927700 --> @camelfert commented on GitHub (Sep 6, 2024): > @camelfert Your sys-modules are fine. I can't see any important error in the log though. Can you check if your logType is set to sync? It's an option you can set in the gui. Turns out I was able to finally fix this by redumping the game, but using an EU copy instead! After I did this, everything booted up finally as expected. Thanks for checking my logs and giving some insight!
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@Ishikudeska commented on GitHub (Sep 7, 2024):

ofc m8

<!-- gh-comment-id:2335014155 --> @Ishikudeska commented on GitHub (Sep 7, 2024): ofc m8
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@Dictavios commented on GitHub (Sep 8, 2024):

I just managed to load it at version 1.00. The solution I used was based on @camelfert fix, redumped the game and then worked. But it leads to another issue when update to 01.09, which I opened an issue about.

<!-- gh-comment-id:2336795630 --> @Dictavios commented on GitHub (Sep 8, 2024): I just managed to load it at version 1.00. The solution I used was based on @camelfert fix, redumped the game and then worked. But it leads to another issue when update to 01.09, which I opened an issue about.
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@LucaNicosia commented on GitHub (Sep 17, 2024):

Hello team. I see a similar issue: bloodborne is not starting and shadps4 crashes.

I have a Nvidia GE-Force 1650 (latest drivers), Windows 11, 16GB RAM, intel i7-16th_gen

shad_log.txt

Any suggestions?

<!-- gh-comment-id:2356745479 --> @LucaNicosia commented on GitHub (Sep 17, 2024): Hello team. I see a similar issue: bloodborne is not starting and shadps4 crashes. I have a Nvidia GE-Force 1650 (latest drivers), Windows 11, 16GB RAM, intel i7-16th_gen [shad_log.txt](https://github.com/user-attachments/files/17034113/shad_log.txt) Any suggestions?
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@StevenMiller123 commented on GitHub (Sep 17, 2024):

Hello team. I see a similar issue: bloodborne is not starting and shadps4 crashes.

I have a Nvidia GE-Force 1650 (latest drivers), Windows 11, 16GB RAM, intel i7-16th_gen

shad_log.txt

Any suggestions?

@LucaNicosia There is no 16th gen Intel processor, could you provide the full model number? Additionally, though I doubt it's related to this issue, a GTX 1650 lacks the VRAM needed to properly run Bloodborne. Lastly, is your log type set to sync? I don't see any important errors in your log, which with Bloodborne, seems to be an indicator of a bad game dump.

<!-- gh-comment-id:2356768284 --> @StevenMiller123 commented on GitHub (Sep 17, 2024): > Hello team. I see a similar issue: bloodborne is not starting and shadps4 crashes. > > I have a Nvidia GE-Force 1650 (latest drivers), Windows 11, 16GB RAM, intel i7-16th_gen > > [shad_log.txt](https://github.com/user-attachments/files/17034113/shad_log.txt) > > Any suggestions? @LucaNicosia There is no 16th gen Intel processor, could you provide the full model number? Additionally, though I doubt it's related to this issue, a GTX 1650 lacks the VRAM needed to properly run Bloodborne. Lastly, is your log type set to sync? I don't see any important errors in your log, which with Bloodborne, seems to be an indicator of a bad game dump.
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@gandalfthewhite19890404 commented on GitHub (Sep 18, 2024):

Any suggestions?

Close this issue, like many other BB-related issues.

<!-- gh-comment-id:2357377622 --> @gandalfthewhite19890404 commented on GitHub (Sep 18, 2024): > Any suggestions? Close this issue, like many other BB-related issues.
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@Danygamer101 commented on GitHub (Oct 7, 2024):

@StevenMiller123 could you help me in dm maybe with getting these sys 11 modules without a ps4 for bloodborne pleasee ??

<!-- gh-comment-id:2397895827 --> @Danygamer101 commented on GitHub (Oct 7, 2024): @StevenMiller123 could you help me in dm maybe with getting these sys 11 modules without a ps4 for bloodborne pleasee ??
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@StevenMiller123 commented on GitHub (Oct 7, 2024):

@Danygamer101 We do not endorse piracy. I cannot help you, and neither will any other shadPS4 contributor.

<!-- gh-comment-id:2397898722 --> @StevenMiller123 commented on GitHub (Oct 7, 2024): @Danygamer101 We do not endorse piracy. I cannot help you, and neither will any other shadPS4 contributor.
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