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[PR #1528] [MERGED] Tessellation #2154
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1528
Author: @baggins183
Created: 11/13/2024
Status: ✅ Merged
Merged: 12/14/2024
Merged by: @raphaelthegreat
Base:
main← Head:tess📝 Commits (10+)
c9f0771shader_recompiler: Tessellation WIP6a4cf27fix compiler errors after merge917e02fWIP Tessellation partial implementation. Squash commitsbcc95bftest: make local/tcs use attr arrays8ab3da6attr arrays in TCS/TES0c58c68dont define empty attr arrays13523d8switch to special opcodes for tess tcs/tes reads and tcs writesb66db74impl tcs/tes read attr insts256ee8frebase fix2078da1save some work📊 Changes
54 files changed (+2146 additions, -189 deletions)
View changed files
📝
CMakeLists.txt(+3 -0)📝
src/core/debug_state.cpp(+5 -4)📝
src/core/debug_state.h(+12 -8)📝
src/core/devtools/widget/shader_list.cpp(+9 -8)📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+4 -3)📝
src/shader_recompiler/backend/spirv/emit_spirv.cpp(+61 -13)📝
src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp(+10 -3)📝
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp(+128 -18)📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+6 -3)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+130 -19)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.h(+20 -6)➕
src/shader_recompiler/frontend/tessellation.h(+38 -0)📝
src/shader_recompiler/frontend/translate/data_share.cpp(+5 -4)📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+7 -3)📝
src/shader_recompiler/frontend/translate/translate.cpp(+33 -8)📝
src/shader_recompiler/frontend/translate/translate.h(+3 -2)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+8 -2)📝
src/shader_recompiler/frontend/translate/vector_memory.cpp(+9 -3)📝
src/shader_recompiler/info.h(+20 -2)📝
src/shader_recompiler/ir/attribute.cpp(+12 -0)...and 34 more files
📄 Description
Opening PR for testing, not close to merge
Only post results from this fork
https://github.com/baggins183/shadPS4/tree/tess
I know about the "Failed to create graphics pipeline" error on AMD, so dont post about that unless youve debugged the vkCreateGraphicsPipelines call and found something or can spot problems in the code.
Needs testing in other games that have tessellation shaders.
Also for BB, if someone can narrow down the hs_* and vs_* (domain) shaders responsible for blood splatter on clothes, or snow at cainhurst, that would help. Ive done some Cainhurst debugging with no luck so far. I can't confirm if its a tess problem or not.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.