mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[PR #1521] [MERGED] shader_recompiler: fix erroneous assert #2148
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2148
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1521
Author: @LNDF
Created: 11/11/2024
Status: ✅ Merged
Merged: 11/12/2024
Merged by: @georgemoralis
Base:
main← Head:assert-fix📝 Commits (1)
de06436Assert fix📊 Changes
1 file changed (+6 additions, -6 deletions)
View changed files
📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+6 -6)📄 Description
Fix erroneous assert on resource tracking pass on shader recompiler.
See #1439
Also #1439 fixes #1333 but since the game crashes further IDK if it should be closed.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.